Behavior = UnpauseSpecialPowerUpgrade ModuleTag_EnableHorn SpecialPowerTemplate = SpecialAbilityHornOfBuckland TriggeredBy = Upgrade_MerryHornOfBuckland End Behavior = SpecialPowerModule ModuleTag_HornStarter SpecialPowerTemplate = SpecialAbilityHornOfBuckland UpdateModuleStartsAttack = Yes AntiCategory = LEADERSHIP AttributeModifier = BoromirGondorHornAntiCategory ; Used for the anti category duration only. AttributeModifierRange = 100.0 StartsPaused = Yes ; obtained on level 2 End Behavior = ModelConditionSpecialAbilityUpdate ModuleTag_HornUpdate SpecialPowerTemplate = SpecialAbilityHornOfBuckland ; StartAbilityRange = 2.0 UnpackTime = 1700 ; Drawing the horn PreparationTime = 1 ; nothing PersistentPrepTime = 1600 ; Blowing PackTime = 1666 ; Putting horn away ; PackSound = ; UnpackSound = ; TriggerSound = ; PrepSoundLoop = AwardXPForTriggering = 0 End
Thats in the object INI.
; -- Horn anims AnimationState = UNPACKING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNA AnimationMode = ONCE End End AnimationState = PREPARING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNB AnimationMode = ONCE End EnteringStateFX = FX_BoromirHorn End AnimationState = PACKING SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNC AnimationMode = ONCE End End AnimationState = SPECIAL_POWER_1 Animation AnimationName = GUBoromir_SKL.GUBoromir_HRNB AnimationMode = LOOP End End
Thats in animations
CommandButton Command_MerryHornOfBucklandButton Command = SPECIAL_POWER SpecialPower = SpecialAbilityFakeLeadership Options = NONPRESSABLE TextLabel = CONTROLBAR:LastStand ButtonImage = UCCommon_AggresiveStance RadiusCursorType = TrainingRadiusCursor Upgrade = Upgrade_MerryHornOfBuckland ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipLastStand InPalantir = Yes UnitSpecificSound = TheodenVoiceSpeech End
Thats in commandbutton INI
SpecialPower SpecialAbilityMerryHornOfBuckland Enum = SPECIAL_GENERAL_TARGETLESS ReloadTime = 120000; in milliseconds End
Thats in SPecial Power Ini
Upgrade Upgrade_MerryHornOfBuckland Type = OBJECT End
Thats In Upgrade
Command_SpecialAbilityMerryHornOfBuckland
Now im having a game dat. about commandset and The above string