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Placing MO tech structures on your map.


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#21 Speeder

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Posted 09 June 2010 - 10:13 PM

I always place it in RA2 directory, not FA2 one.

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#22 MastaClay

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Posted 22 June 2010 - 10:39 AM

hi there,

i just found this mod yesterday and it really makes ra2 fun again! well done, thanks!

now i did as you instructed and i can see all the mo units und building in my fa2yr menu. but when i try to add on eof the new units i just cant see them on the map. i have no problem with the old unaltered stuff, but the new ones just doesnt show up. its like ive selected the "nothing" option.

does anyone have a suggestion?

thanks in advance

#23 Byamarro

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Posted 17 November 2010 - 05:31 PM

Is it possible to make that MO buildings and units are visible in final alert?

#24 Speeder

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Posted 17 November 2010 - 05:33 PM

In 2.0psi - yes. You would have to extract rulesmd.ini and artmd.ini files from mod mixes and place them in YR directory.

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#25 Byamarro

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Posted 17 November 2010 - 05:52 PM

How to extract them from .exe mod launcher ;o?

#26 Speeder

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Posted 17 November 2010 - 05:54 PM

Use XCC mixer on expandmd mix file when mod is activated (minimize to tray when the
Spoiler
).

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#27 Byamarro

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Posted 17 November 2010 - 05:58 PM

Are you testing me by using black background xd?

And thx

#28 Speeder

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Posted 17 November 2010 - 05:59 PM

BTW, Darkstorm posted a short guide several posts above in this thread. :p

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#29 Byamarro

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Posted 19 November 2010 - 03:40 PM

Ok but how to make them visible. On Example i don't know how to looks Chinese building and i don't know is that will fit with my map.

#30 Speeder

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Posted 19 November 2010 - 05:21 PM

If you have artmd.ini extracted from mod and placed in YR directory, you should be able to see most of ingame graphics. Most, because some are just not read by FA2.

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#31 Byamarro

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Posted 19 November 2010 - 11:18 PM

I still don't see them...
Only see size of sprite on map.

#32 Runown

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Posted 01 December 2010 - 10:38 PM

I still don't see them...
Only see size of sprite on map.


Indeed... :)

Soooo...how the hell can you see the MO Buildings in FA? :l

#33 Allied General

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Posted 01 December 2010 - 10:42 PM

In FA2 make sure Options - show building outline is on

The building will be invisible but visible ingame when you test.

Thats the most easiest solution

Also Edit - Basic - Ignore global AI triggers to yes will stop the AI from building units, allowing you to safely test the map.
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#34 Runown

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Posted 01 December 2010 - 10:48 PM

In FA2 make sure Options - show building outline is on

The building will be invisible but visible ingame when you test.

Thats the most easiest solution

Also Edit - Basic - Ignore global AI triggers to yes will stop the AI from building units, allowing you to safely test the map.


In other words: You can't see the MO building in FA... :l

Oh,well,no problem... :)

Btw,thanks for the "Ignore Globar AI Triggers"

#35 OmegaBolt

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Posted 02 December 2010 - 12:14 PM

IIRC FA doesn't read ecache files. What I did was hex edit the FA exe to read my own mix file where I place everything I need visible.

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