Bug reports
#1
Posted 03 March 2007 - 11:40 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#3
Posted 04 March 2007 - 02:48 AM
It works perfectly here...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#4
Posted 04 March 2007 - 09:17 AM
#5
Posted 04 March 2007 - 12:14 PM
I Live in Sweden... right in between you and Lauri in Norway? There just can't be any difference in game versions? And... ehm... did you guys get this problem now recently, or has it always been there? I mean, from what I gather, Lauri isn't exactly new to modding? And what about you Mak? You both have modded for some time, and how did you get your mods running? Or have you "always" used RotWK? And it's really unlogical that the mods work with that expansion, but not without it? Tell me again, just to be sure, does the mod not load - or does it crash after a while into gameplay?
Btw, I DO have RotWK installed, but this mod doesn't use or require that exp to work (as far as I know? lol). And it IS placed in BFME2 folder in C:, not the RotWK folder, so it can't be depending on that exp...
REALLY weird and really sad. "Fortionately" it concerns all -mods for you guys, and not only minde. That would be extra sad for me if it was only mine, but on the other way around, it's extra sad for you that that is the fact as well... that it concerns all BFME2 -mods!
Well, back on topic...
Yesterday I had my first own real game test since the successful conversion. I payed one skirmish with Isengard v/s Men and this is what I found out was this... Apparently there are some issues that came with the conversion that are kind of hidden until you actually play the game. Getting it to load doesnt equal the exact same performance as in the Folder Swap method (obviously)
1) Unit (not hero) ground color markings are SOLID now. They were not like that before?
2) Isengard Fellbeasts have Nazguls? They're supposed to be without Nazguls on top? And they were before?
3) Freezing Rain does not rain? Nothing happens when I press that button? It did before?
I will ad these to a list of newly discovered bugs since the conversion that needs to be fixed. The question is just how, since they weren't there before?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 04 March 2007 - 04:38 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#8
Posted 04 March 2007 - 04:58 PM
Also, what on earth is up with the balance? I play-tested a bit, and realised that only cavalry were worth building
#9
Posted 04 March 2007 - 05:27 PM
To answer some of those questionsBut... HOW can this BE???
I Live in Sweden... right in between you and Lauri in Norway? There just can't be any difference in game versions? And... ehm... did you guys get this problem now recently, or has it always been there? I mean, from what I gather, Lauri isn't exactly new to modding? And what about you Mak? You both have modded for some time, and how did you get your mods running? Or have you "always" used RotWK? And it's really unlogical that the mods work with that expansion, but not without it? Tell me again, just to be sure, does the mod not load - or does it crash after a while into gameplay?
Btw, I DO have RotWK installed, but this mod doesn't use or require that exp to work (as far as I know? lol). And it IS placed in BFME2 folder in C:, not the RotWK folder, so it can't be depending on that exp...
REALLY weird and really sad. "Fortionately" it concerns all -mods for you guys, and not only minde. That would be extra sad for me if it was only mine, but on the other way around, it's extra sad for you that that is the fact as well... that it concerns all BFME2 -mods!
1. It has always been a problem to me with BFME2 but mods that are added to data folder to BFME2 folder at C:/ work but those mods are quite limited.
2. I usually get some wierd message about something that should be wrong patch issue but it cant be because I always make sure that the game is correctly patched to right version. But some times, like with mod Visions the changes just arent there. The game loads correctly but the changes arent there.
I stop the off-topic posting now
#10
Posted 04 March 2007 - 08:58 PM
The upgrade text that appears in the right hand corner is missing for the rohan stables.
Also, what on earth is up with the balance? I play-tested a bit, and realised that only cavalry were worth building
1) I never look at tose, so I wasn't aware of that. Don't know how to fix it either!
2) Could be simply that you are used to other mods or the unmodded game where units die like flies. I find this mod extremely well balaced actually, hehe. But it's probably a matter os taste and preferences I guess
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#11
Posted 05 March 2007 - 04:21 PM
- units hit by arrows die immediately
- but archers can miss, or even shoot their allies
- cavalry can't just trample anybody
- soldiers can't do much to buildings, and archers are useless
however, games are not there to be extremely realistic or it would take months to build a barracks
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#13
Posted 05 March 2007 - 08:48 PM
- "Units hit by arrows die imideately"? Why? Would u die from an arrow in, say... your foot? Leg? Arm? Hand?
- Fire arrows DO do damage in this mod, but not a hell of a lot. A bit more then regular arrows though
And OFF COURSE one can't have 100% realism in a game like this, but that would be idiotic, woudn't you say? *lol* Like I said, it's still probably one of the most "realistic" mods out there. That doesn't equal "best" though, but for me it made my BFME2 like 1000% better for sure
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#14
Posted 06 March 2007 - 05:51 AM
WHen I buy men of dale two battalions appear but only one can be used, the other hangs around.
Berserkers are also invisible for me.
#15
Posted 06 March 2007 - 10:17 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#16
Posted 07 March 2007 - 02:12 AM
The upgrade text that appears in the right hand corner is missing for the rohan stables.
I finally got what you meant Zimoo... I thought u ment there was no text at all? But it was just missing the text in lotr.str... hehe
Anyway, this is the Bug List so far... *testing testing*
---------------------------------
Beta release Bug Reports...
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(Most of these are new since the conversion to -mod)
Game
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- Unit (not hero) ground markings are "solid"?
MEN
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-
-
- Aragorns "Elendil" gives no effect?
ELVES
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- Noldor Warriors doesn't react to Heroic Statue?
(50% Armor + 50% Damage)?
- Galadriel (no Ring) has correct sound,
but ALSO uses Arwens sounds when spawned and upon death?
DWARVES
------------
- Dwarven Berserkers are invisible??? (Asset problem?)
- Men of Dale Archer horde is crippled in half?
MORDOR
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Nothing yet...
ISENGARD
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- Isengard Fellbeasts have Nazguls riders?
- Freezing Rain does not rain?
GOBLINS
-----------
Nothing yet...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#17
Posted 07 March 2007 - 11:06 AM
that's a game setting, not a bug. the markings go solid when you turn down the detailUnit (not hero) ground markings are "solid"?
did you check the filter for the statue's leadership?Noldor Warriors doesn't react to Heroic Statue?
(50% Armor + 50% Damage)?
check galadriels sound settings. if it has something like "EVA:blabla" check eva.iniGaladriel (no Ring) has correct sound,
but ALSO uses Arwens sounds when spawned and upon death?
probably asset, yeahDwarven Berserkers are invisible??? (Asset problem?)
is the number of initial units in a horde perhaps higher than the amount of slots/positions in the horde?Men of Dale Archer horde is crippled in half?
if you don't remove the rider yourself, it will stick aroundIsengard Fellbeasts have Nazguls riders?
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#18
Posted 07 March 2007 - 02:41 PM
One problem down (that actually was no bug then)
- Checked "M_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER" for the Elven statue, and upon checking with the string in Water.ini (former Gamedata) I saw that NoldorWarrior was listed as a "-"... weird, but thanks to 2Play I found the problem. Noldor Warriors now DO react to the Elven Statue bonus!
Another problem down!
- Galadreil no Ring has working audio and also Arwens audio. This must be cause the ini for Galadriel uses:
FX_ArwenDieToRespawn
FX_ArwenInitialSpawn
FX_ArwenRespawn
So I figured, that if I make a new copy of the Arwen set in FXlist, rename it, and then uncommend just the sounds, it would probably only play the initial sounds for Galadriel (that are same as ring hero)?
- Dwarven Berserkers! I will try and update the asset again...
- Men of Dale uses these codes:
InitialPayload = DwarvenMenOfDale 15
Slots = 15
Shouldn't they work?
- IsengardFellbeast had removed riders before the -mod conversion?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#20
Posted 07 March 2007 - 07:43 PM
Behavior = SubObjectsUpgrade HideRider_Upgrade TriggeredBy = *** HideSubObjects = NAZGUL_SKIN End
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