Mohaha, dude if I was THAT stupid, I'd hardly have gotten this far as I have with this mod, even with this forum's excellent help... *lol*
Off course I've looked for all things "Aragorn" and "Elendil" in Scripts.LUA... but there's no Elendil at all, and the only Aragorn is this:
function OnAragornCreated(self)
ObjectHideSubObjectPermanently( self, "PLANE02", true )
end
I doubt that is related to Elendil effect? :(
And this is my "new" (converted) code for Freezing Rain...
Behavior = FreezingRainSpecialPower ModuleTag_FreezingRain
SpecialPowerTemplate = SpellBookFreezingRain
AttributeModifierAffects = ALL ENEMIES
AntiCategory = LEADERSHIP
; AntiFX = FX_AntiLeadership; FX for anti category
AttributeModifierWeatherBased = Yes
WeatherDuration = M_SPELL_FREEZINGRAIN_DURATION
ChangeWeather = RAINY
AvailableAtStart = No
BurnRateModifier = -100
BurnDecayModifier = 20
RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER
RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC
End
+
Water.ini...
#define M_SPELL_FREEZINGRAIN_DURATION 180000
+
Specialpower.ini
SpecialPower SpellBookFreezingRain
Enum = SPECIAL_SPELL_BOOK_FREEZING_RAIN
RequiredSciences = SCIENCE_FreezingRain
ReloadTime = M_SPELL_RECHARGE_TIME_TIER_3
InitiateSound = ThunderStrikesStereo
Flags = RESPECT_RECHARGE_TIME_DISCOUNT
End
See no logic why this does not work either??
These two bugs are giving my headaches!
Edited by Nazgûl, 09 March 2007 - 02:34 AM.