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#181 ShadowKain666

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Posted 19 January 2010 - 08:05 AM

I only recently registered and played your mod, but already I am in love. [SEE] Breathed new life into a favorite game of mine that had gotten boring and put up on a shelf so for that I firstly must say - thank you.

I've been working on a bodies stay add-on for your mod and while intended for personal use I would like to offer it to your team if you wanted to add it to the mod package for anyone who likes corpses and demolished buildings to linger on the battlefield.

On top of that I'd love to become a part of the team. I have very little, to absolutely no skill in coding, modeling, or animation but I have been part of several modding teams, working as a concept lead for thinking up new ideas and also as a storywriter. Basically anything involving creative concepts or writing, I can take care of very easily.

I've also done voice acting for one mod in the past and am very comfortable with it, provided the team sports someone working on audio.

Modding ability aside I've also been a GM (Game Manager) for several MMO's including Helbreath, Rappelz, MU Online, Lineage (Private Server) and even an official GM for Lineage II. Essentially, for those unfamiliar with what a GM is or does, I was an in-game admin in God Mode and with full admin/developer access to the game. I am a guild/clan/squad leader on several games including Guild Wars, C&C 3, Star Trek Online, Rainbow Six and Chromehounds. I've been an admin and moderator not only on my own forums but also on a few other forums, though not many.

I am not new to management, moderating or leadership and thoroughly enjoy all of the above.

So, while I know I am new I would respectfully like to request a place in the mod team that helped bring a favorite game of mine back to life.

Thank you for taking the time to read this,

-Kain-

Edited by ShadowKain666, 19 January 2010 - 08:09 AM.

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#182 Nazgûl

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Posted 19 January 2010 - 11:47 AM

Hey Kain... Thanks for posting.

The modification you're making for SEE is nothing I'm (currently) interested in, as those things most likely would add to the lagg, which is already pretty bad for those with lesser systems, and even for us with pretty hefty machines. I like the concept, but such thing could only be evaluated when most other things are in game and done =)

As for the team, we have lost many team mambers through the years due to shifting interests mostly. Currently there's basically me as Team Leader and TT as Structure Modeler. Hopefully our Head Coder is still around (we've had a long break from moddding, all of us). But besides that, there's only a few Beta Testers and a Marketing Manager, as far as the actual production goes. I've lost some really talented people that was into unit modeling, and that's where the highest lack of muscle is right now.

I might be able to let you in as Beta TEster though, when we're closing in for testing of the upcoming beta 4.7 if you'd be interested in that? :)

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#183 ShadowKain666

ShadowKain666
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  • Location:The Darkness
  • Projects:Bodies Stay Mod-Addon for BFME II - [SEE] , Liberty: Red Dawn (A GTA IV Total Conversion), Untitled Fantasy Novel, Poetry.
  •  Lord of the Darkness and Shadows.

Posted 20 January 2010 - 10:55 AM

I'd love to beta test for a future build. Sorry to hear that quite a few modders have been leaving on you. Hopefully either they will come back or new modders will flood in because the quality of the early stages alone of this mod are top-notch.

Thank you for the reply - I've only begun pecking away at changing the ini's but when I finish, I'd gladly send it your way if you decide you want to package it with the other files as an optional add-on for when others install the mod.
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#184 Arthadan

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Posted 20 January 2010 - 11:02 AM

It would be great if it could be added and activated/desactivated from the game configuration menu. That way, you can use when playing alone and turn it off when playing online.

If that's not possible, maybe we could have two executable icons for running the mod (with and without remaining corpses).
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