Looking for CREW!
#42
Posted 20 March 2007 - 05:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#44
Posted 20 March 2007 - 08:28 PM
I don't know, but I feel a strange... sympathy... for this project. Probably because it's the like my BFME+ (my old mod) that I could never finish
So, if you have any issues, let me know and I'll support you with what I have.
Now, go and promote you team so that they can be proud of being part of a mod
Thanks for your support. I just read you 'goodbye-post'. Would you mind if we took a look at your abandoned mod project to see, if we could swipe something useful, or just plain beautiful? I know it's a BfME1-mod but nonetheless. Maybe you could see some of you most beloved features or models be integrated into this mod. If you like, of course.
On that line of thinking, my old team, when deciding to abandon the project (ElvenstarMod II for BfME2), has also given up any hold on the work. So, you all (me included) can pick anything they like. Except for the stuff noted to be not from the team at all. A line in the credits plus maybe a note is enough. The hard work put into mods should not go to waste, right?
Sûl.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#46
Posted 20 March 2007 - 09:00 PM
Naturally I'd like a credits list like in the ending of a movie to be wery long, so noone contributing shall be forgotten
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#48
Posted 20 March 2007 - 09:06 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#49
Posted 20 March 2007 - 09:23 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#50
Posted 20 March 2007 - 09:29 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#52
Posted 20 March 2007 - 09:33 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#53
Posted 20 March 2007 - 10:10 PM
If anything, that's what i'd like in the game. Remember the Orc army standing at ready behind Gothmog just before the assault on Minas Tirith? And now look at EA's Orcs. Where is the resemblance? Mordor Orcs look a bit more resilient than EA painted them. Great stuff, especially the weapons!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#54
Posted 20 March 2007 - 10:20 PM
Where do we find mr Nightmare?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#55
Posted 20 March 2007 - 10:32 PM
^
|____ 'Me asking politely'
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#56
Posted 20 March 2007 - 11:10 PM
And Riko... Make a new thread here so we can post ideas and suggestions for maps there?
Hey, well im ready 2 start mapping and testing wenever you are ? Instant message me on rik_lewis_17@hotmail.com to give me the spec's thanks
And first two members are promoted to Project Team now. If Riko is still up for some map making I'll upgrade him/you next, and same with Berserk if he's still araound. I'll PM you Berserk
EDIT: ure PM was disabled, so Ill make a copy here and hope U see it...
HI Berserk!
I'm honoured that you felt like you might be able to/wanna help out with this mod, when U have the time Denker/Mordor Slayer obviously found you on BFME Heaven and Im glad he did. Now... if you're still interested, plz pop in and check the forum. I've added a list of things to do there, but I guess first thing to do would be to download the mod and feel it out a bit
Worst problem right now is faulty FreezingRain for Isengard... if U want a challenge, try that one...
Here's the website
http://see.the3rdage.net/
CU around?
///Chris
Edited by Nazgûl, 21 March 2007 - 03:59 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#57
Posted 21 March 2007 - 06:18 PM
P.S. do u guys want a nazgul archer? i can make one with just the stuff that EA gave. if u do tell me which format u want it in. standard notepad or map.ini format.. unless u deleted certain things taht i may require
also if u want to see anything i made then here are 2 links to my clan....
http://z11.invisionf...?showtopic=1143 (i made the units the other guy made the map)
http://z11.invisionf...p?showtopic=741 this one was all me
note: i made the ini file with a map.ini which is much harder than editting ini.big
Edited by Beserkidiot, 21 March 2007 - 06:22 PM.
#58
Posted 21 March 2007 - 06:51 PM
im not really that free and im really used to makin stuff in map.ini format so ini.big will irritate me a bit and the fact that im not really a fan of mods makes me reluctant to help a lot
Well... there it is!
I feel like... I'm really honored that you offered help, but I think it might be better if you didn't make an effort though. I really don't wanna cause any extra work load for anyone that does not feel happy about it *lol* So plz do NOT take this the wrong way, your work looks good and I bet your a better modder than me, but what I need is people that:
1) Have played and really likes this mod (I dont think you have/do either of them, hehe)
2) Have skills in some kind of modding (that you DO have)
3) Have time and are willing to help cause it's fun, not cause they were asked to... hehe
So, Im really glad you took the the time to stop by and check it out. But u're probably better off not getting involved in this mod THANKS again though!
(And no, I don't think Nazguls with bows would suit this mod, but cool idea otherwise)
CU
Edited by Nazgûl, 21 March 2007 - 06:52 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#59
Posted 21 March 2007 - 07:47 PM
I think we should give Mordor Slayer a mission to track down Nightmare that made the skins...
I can do that... But I wont be online 'till the weekend, so hang on!
BTW: This, this, this! http://bfmeplus.the3...royalguards.jpg
#60
Posted 21 March 2007 - 07:55 PM
Everything's settled, take what you want and give credits. I wouldn't take the Royal Guards by the way, they aren't that good
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
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