Looking for CREW!
#161
Posted 15 November 2008 - 10:41 AM
*And thanks Hostile for removing that ludicrous sig* ^
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#162
Posted 15 November 2008 - 01:47 PM
#163
Posted 18 November 2008 - 12:57 AM
I probably couldn't skin up to SEE standards, though.
#164
Posted 26 November 2008 - 12:34 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#165
Posted 03 December 2008 - 04:39 AM
#166
Posted 12 December 2008 - 03:17 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#167
Posted 14 October 2009 - 08:06 AM
This is where you post applications for the SEE Team
Currently I need:
- MODELERS (only a few structures remaining/needed)
- ANIMATORS (primarily to animate a few structure buildups + animating the Moria Cave Troll hero (chain attacks))
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#168 Guest_Hermoor_*
#169
Posted 15 October 2009 - 04:08 AM
Do you have any other works to show other than a head?
How about animating?
Edited by DIGI_Byte, 15 October 2009 - 04:09 AM.
RIP 2323
#170
Posted 15 October 2009 - 11:05 AM
When Applying for a Position please include the following details:
- Where can we reach you? (E-Mail/Instant Messaging)
- Out of curiosity how long you have been a member of Revora?
- Any experience in the job you are applying for?
- Other skills that you have that could be put to use (web designing, forum managing, etc)
- If we consider you be more useful in another role, would you be willing to accept that role if given the choice?
#171 Guest_Hermoor_*
Posted 15 October 2009 - 12:54 PM
And here are some other models I have made, remember I'm still practising. The tom bombadil model is the latest one, so some of the older ones that looks worse. Isn't really the best I can do right now...
Also is it possible to get help by others at this forum? I'm not very good at texturing, and got some problems with bombadil's clothes. And no I can't really animate, I can pose the characters. But every attempt I have made to animate, have ended up to look very robotic. I can do modeling and decent texturing work.
*edited post to display pics directly* /Naz
Edited by Nazgûl, 15 October 2009 - 02:27 PM.
#172
Posted 15 October 2009 - 02:31 PM
First of all you should register as a Member of T3A so we can communicate on a more "personal" level... Then I might give you something to do, as an application. And if you pull it off, you'd be welcome to join the SEE Team and forever put your name in the credits of the worlds biggest mod for BFME2
Edited by Nazgûl, 16 October 2009 - 08:30 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#173
Posted 15 October 2009 - 04:03 PM
Also I wonder if someone can help me extract a texture or model of tom bombadil. I would like to make him perfect, and a 3D reference would be useful.
Edited by Hermoor, 15 October 2009 - 04:05 PM.
#174
Posted 16 October 2009 - 08:32 AM
As far as model for SEE goes, you could help me with the Khand hero. He is a finished model, rigged to a skeleton with anims, but he's missing wepond and helmet, which are in the model but not rigged to it. I could send you thins model and see if you could complete it?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#175
Posted 16 October 2009 - 05:28 PM
If everything is completed including the helmet and the wepon. Then what would I do? rig it? I'm not very good at it, and I can only do it in blender....so.. But if you have some modeling work that needs to be done, I would be glad to help.He is a finished model, rigged to a skeleton with anims, but he's missing wepond and helmet, which are in the model but not rigged to it. I could send you thins model and see if you could complete it? smile.gif
This mod would be complate when there are a faction for rohan and the easterlings...where can I see how much that is left to do?
#176
Posted 16 October 2009 - 05:54 PM
For the Khand hero I meant that the helmet and the weapon doesn't move when the unit does. They need to be "connected" to the model. All units in SEE and other mods, almost always use existing animations from other units. Meaning we use the same "skeletons" and just bind/rig the new model to an existing skeleton that fits the new model. This is the only way to get tons of anims without having to do new ones which would take ages...
I suggest to read up on some tutorials at T3A main site, where you'll also find loads of programs available as free downloads. I don't think we can use models made in Blender... I'm not sure, but I don't think so. Somewhere they have to be binded to a suitable skeleton from the game, and I think you need RenX/GMax for that.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#177
Posted 16 October 2009 - 06:02 PM
How many members are active? Don't tell me it's just me
Edited by Hermoor, 16 October 2009 - 06:04 PM.
#178
Posted 16 October 2009 - 08:44 PM
And HERE is where you can see what used to be the team... I try to keep it updated! =)
I'll upload the Khand hero stuff asap for you to have a look at...
Edited by Nazgûl, 16 October 2009 - 08:53 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#180
Posted 16 October 2009 - 11:44 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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