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#41 Beowulf

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Posted 12 June 2003 - 09:07 PM

Either way, it's an ace piece of work. :lol:

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#42 MooMan65

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Posted 13 June 2003 - 03:13 AM

Ya I totally agree, better than anything (if at all) attempted in the past. As Kravvitz pointed out the base needs something like the existing Weather Control device, a ring of black below it, so it gives the appearance of thickness. Apart from that, it's awesome work!
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#43 spider-man_2099

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Posted 13 June 2003 - 08:08 AM

ok guys, I made this darker part, and it works fine :D , now I tried to test ingame, a quick test, to see it it will blend in with the other allied buildings, though something strange happened, you can see from the pic, also remaps are screwed, I didn't try to fix them though, and I won't know, you can still tell though if it's good or not, I think it's perfect allied scheme, I doubted it before, but not any more, perfect, but still it's up to you guys :lol:, also I want to know how to fix that problem, since I Want to make a real test before animating, specially to check the foundatioons, and that no pixels are ommited, also I want to test the gap generator :)
[EDIT]on second thought, the base needs to be darker[/Edit]
comment?
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#44 Tratos

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Posted 13 June 2003 - 08:31 AM

If you just overwrote the old one then remove all traces of active anims, buildups, other anims in the code, that might fix it, then you can add them back in later. At the moement it looks as though its pointing at something else as well as your image.
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#45 spider-man_2099

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Posted 13 June 2003 - 08:46 AM

how do I remove all that stuff?
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#46 Kravvitz

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Posted 13 June 2003 - 08:59 AM

go in to the art(md).ini file and put semicolons in front of the...
[GAWETH]

Remapable=yes

Normalized=yes

Height=5

Cameo=wethicon

Foundation=3x3

Buildup=GAWETHMK

DemandLoadBuildup=true

FreeBuildup=true

NewTheater=yes
;SuperAnim=GAWETH_E
;SuperAnimDamaged=GAWETH_ED
;SuperAnimZAdjust=-20
;SuperAnimYSort=543
;SuperAnimTwo=GAWETH_F
;SuperAnimTwoDamaged=GAWETH_FD
;SuperAnimTwoZAdjust=-20
;SuperAnimTwoYSort=543
;SuperAnimThree=GAWETH_G
;SuperAnimThreeDamaged=GAWETH_GD
;SuperAnimThreeZAdjust=-20
;SuperAnimThreeYSort=543
;SuperAnimFour=GAWETH_H
;SuperAnimFourDamaged=GAWETH_HD
;SuperAnimFourZAdjust=-20
;SuperAnimFourYSort=543

CanHideThings=True

CanBeHidden=False

OccupyHeight=2

AddOccupy1=-1,0

AddOccupy2=-1,-1

AddOccupy3=0,-1

DamageFireOffset0=2,50

DamageFireOffset1=38,63

;[GAWETH_E]
;Normalized=yes
;Start=0
;LoopStart=0
;LoopEnd=1
;LoopCount=-1
;Rate=200
;Layer=ground
;NewTheater=yes
;Shadow=yes

find the other animations for GAWETH and comment them out to, by putting semicolons infront of them like I demonstrated

#47 spider-man_2099

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Posted 13 June 2003 - 09:38 AM

here's a fixed pic, the base needs darkening for sure, I also think the wholel needs to be more textured, not plain :lol:
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#48 MooMan65

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Posted 13 June 2003 - 10:41 AM

Yeah, put some 'wear and tear' into it like the existing structures. Most noticably look at the Chronosphere top, it's not shiny and clean at all, it has smudges and simulated real-life corrosion. That and the improved base would go really well.
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#49 spider-man_2099

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Posted 13 June 2003 - 02:56 PM

k, here's is a totally new face, but I didn't change it to more smudgy and dirty, I just made it darker/more RA2ish, I told rygar to add dirts, he said it's not appropriate for the highest tech building, but I did add some on the grey parts of the base, I dunno what I'll do, you choose guys, dirt or no dirt?

[EDIT]old file removed[/EDIT]
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#50 spider-man_2099

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Posted 13 June 2003 - 04:59 PM

here is the last or prefinal, for real this time, everything is fixed, the grey is old now, looks perfect, when I compared it to the original, the blue parts aren't old, so I left them new, but made them matc the colour of the original, the base is perfect now too, so to me this is PERFECT :lol:
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#51 Tom

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Posted 15 June 2003 - 01:05 PM

Nice spidy. Lovely work.

#52 spider-man_2099

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Posted 16 June 2003 - 10:53 AM

here is the real final version, all that changed is the the grey parts, they are more bluish and allied now :lol:
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#53 Tratos

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Posted 16 June 2003 - 10:56 AM

[speechless].........................[/speechless]
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#54 Rygar

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Posted 16 June 2003 - 12:11 PM

the final version is definitive, right? Now it's time to make the beams and the open/close animation
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#55 Mstr_Chief

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Posted 16 June 2003 - 03:14 PM

nice work, truly awsome

#56 Kravvitz

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Posted 16 June 2003 - 06:35 PM

it's amazing, it fits right in :lol: 8)

#57 Deathblow Luc

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Posted 16 June 2003 - 08:35 PM

Spidey, befoe you wonder, i deleted the full screen pics, because each ate almost a MB of forum space, and for some unknown reason, boards are getting slower and slower.

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#58 spider-man_2099

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Posted 17 June 2003 - 03:27 PM

buildup, I made the crystal, it is in the colours of the gap generator crystals, do you think it needs to be changed, also,what do you guys think of the buildup? I like it for myself, which is a hard thing to do :lol: , btw, this is a version with no AA, that's why it looks like it's resized, I'll render the AA one as soon as I know the ctystal colour :)
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#59 Hunt7s

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Posted 17 June 2003 - 04:31 PM

I would prefer a blue Crystle, But there aint enough blues in the palet. so orange will have to do. I would just make the middle come up from a lower level, as it jsut seems to apear a little to fast.

#60 spider-man_2099

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Posted 17 June 2003 - 04:43 PM

the crystal will be completely changed to match the concept :lol: , it'll look great, I'll try to make it light blue, like the prism beam :)
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