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Update to my RotWK mod


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#21 robnkarla

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Posted 25 March 2007 - 05:43 PM

Thank you all,

2playgames - I'm working with ched to get added to the site, hopefully to have a home. Yeah, sometimes it does feel like this mod falls through the cracks. Hopefully, a home will help.

punisher60k - Yeah, the color scheme of the Castle in not yet complete. I've used some of the textures in Erebor as a base, but I've been working with different options to get what I want. (I'm still not there.) I currently have not changed the resource buildings, and I probably won't make a global change to them. The main idea of the mod is to keep the existing game intact, but to add a slew of additions, so this style of gameplay will be kept to the campaign and map.ini skirmish maps created specifically for it. I'm still working through how exactly I want to handle the builders/resource buildings.

Lord of the Grunts - for the animations on the buildings, I'm not quite sure exactly. It was not something I purposefully set out to do, so I'm not sure if i have an answer. As far as Rohan in skirmish - I am adding this at some point but they will not be able to have a create-a-hero. I was not going to do it from the beginning, but I recently changed my mind as I already have about 90% of the work already done.

Thank you for the feedback, it is all greatly appreciated.
Robert

This is a solo project, my wife in not really into gaming at all.

#22 Eonwe

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Posted 25 March 2007 - 06:44 PM

By faction animations. I mea like the dale archer, and the dwarf axethrower on the archery range. It works fine on my 360 with 2 people, or 3 if we all have good connections. I have not see this on my PC ROTWK game yet.

#23 Lauri

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Posted 25 March 2007 - 08:27 PM

the graphics define this :blush: Very low or low won't show the man and dwarf, medium might show it.. I think... High and Very High shows them :ninja:

the 360 are suppose to have the best graphic :D

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#24 robnkarla

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Posted 26 March 2007 - 07:33 AM

Another update:

Here are screenshots of the Elven Base. Similar to the dwarves, the elven base uses Rohan as a guide, but only for layout and the flooring. Elven buildings were used for the rest.

Empty Elf Castle:
[attachment=14184:attachment]

New Elf Castle:
[attachment=14186:attachment]

Walkable Walls - Go along the walkway and shot over the walls:
[attachment=14187:attachment]

Full Elf Castle:
[attachment=14185:attachment]

Another shot of the Elven castle:
[attachment=14183:attachment]

Let me know what you all think. I got to figure out what to do with the evil factions. Should I use the old Castles as a guide? Should they have walls, should I redesign them. Does anyone care about the floors? If they don't, this will make it much easier.


Robert

#25 watsupcuz

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Posted 26 March 2007 - 07:44 AM

That looks wicked, very good work, as for the evil factions, no walls, if mordor met rohan in a skirmish they wouldnt waste time building walls, they would attack attack attack!
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#26 LordIstari

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Posted 26 March 2007 - 08:18 AM

its really cool you make this with worldbuilder?(bse files?)
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#27 zimoo

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Posted 26 March 2007 - 08:31 AM

They wouldn't build walls, but they would atleast build minor defences (trenches, stakes etc) to neutralize the threat of cavalry (like they did when Rohirrim tried to get to MT).
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#28 punisher60k

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Posted 26 March 2007 - 02:57 PM

Out of interest is it possible for the fortress to get any upgrades? Like in bfme 1 rohan could get battle towers, and banner standards and postern gates.

Though this doesn't matter since in the game the walls of the elves can only get postern gates. Although it would be nice to see uprades for them.

#29 Eonwe

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Posted 26 March 2007 - 08:15 PM

I seen the dwaven axe towers, Do we get plots to build on, or did you build on them for the screenshots? Can goblins climb these walls still?

I can only do it on medium. it gets laggy at high. Animation will not show. Health bars will not show on medium too for me.

Edited by Lord of the Grunts, 26 March 2007 - 09:13 PM.


#30 Lauri

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Posted 26 March 2007 - 09:36 PM

I'm not sure you know what animations really is :crazed: unless there aren't any for Medium :grin: for buildings I mean ^_^

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#31 Eonwe

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Posted 26 March 2007 - 10:37 PM

I am talking about .the men of dale, and the dwarf axe thrower. Also the black numenorian who comes outside of the hall of the kings men. I do not see them.

Back on topic-I think the evil team should not have walls, besides Isengard.

#32 robnkarla

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Posted 27 March 2007 - 05:00 PM

Hello all,

Another update, but without screenshots yet.

The Goblin, Isengard, Mordor, & Angmar Castles are done. Of all the Evil factions, only Angmar have complete walls, but they are their standard walls and are by no means walkable. Instead of walls, the evil factions will have cheap towers they can build, which will be minis of their standard towers without the ability to garrison. They will also still have their expansion slots on their fortress. The idea behind this being more on the offensive than the defensive. (You come to my camp, I kill you, not sit around letting you starve me to death.) As Angmar has been defenses, they get the walls, but they do not have the fortress expansion slots.

Goblins, Isengard, and Mordor do have fences around parts of their camps, which will create choke points, and hasty defenses, but they are flimsy and any serious siege will take them out quickly.

Also, I've created all the NE, SE, NW, and SW Castle flags to be used and have put together my methology on how start the game with these instead of fortresses. I think EA broke he AI's ability to inherit camps/castles, but I am able to do it though scripting.

So all that is left is finishing up porting the Rohan and Gondor Castles. Once that is complete I will be taking some of the BFME1 maps and applying the changes and scripting the AI to make sure it is all working correctly. (That might be a challenge, but we'll see.) I have ideas that I have started on how the rest of the gameplay will work that I'll announce once I've finished the first map.

Lastly, as I'm working through the maps I plan on first doing Anorien, Mouths of the Entwash, & Fords of Isen. I am taking requests on what other maps you would like to see ported from BFME1 using this gameplay.

Thank you for playing!
Robert

#33 robnkarla

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Posted 04 April 2007 - 04:10 AM

Hello all,

I've released another update for the mod! This includes the first release of the Castle- BFME1 style and a number of other items.

http://mevault.ign.c...h...etail&id=11

What is in this release?
1) Two new maps have been added to the campaign - The Sieges of Isengard and Helm's Deep. Almost all of the Rohan portion of the campaign is now complete.
2) All of the new heroes for the good campaign are found in the mod. To play them, select Minas Tirith in either Skirmish or Mutliplayer. For this map I have added more hereos to the Men, Elves, & Dwarves.
3) Rohan has been added enabled in Skirmish and Multiplayer. They are not a fully complete faction in terms of AI and WotR. The next release will be to ensure their AI is working properly as well as allow them to play in WotR fully.
4) A brand new gameplay style has been introduced. You will be able to find "BFME1 RJ - Fords of Isen" in the Skirmish/Multiplayer maps. Follow the link for more information.
5) Some changes to previous maps as well as bug fixes. Iron Hills should not be so terribly overwhelming.

There was probably other smaller items, but these are the major.

Also, I already hear people asking what will be in the next update. For the next update I am going to focus on a couple of items. First, there has been so much content released with each version, I'm going to do a VERY thorough check to esure that all the heroes have appropriate AI, all units have the correct textures, all hordes have the correct banner carrier, etc. After this, I will be completing Rohan as a fully fledged faction - meaning I will be finishing their Power tree, adding the AI bases, ensuring the AI works properly on everything, etc. Next, I will be creating the evil heroes. I've done all of the good so far, and I would like to have all of the evil heroes created. Lastly, if this does not run too late, I will work on the next set of maps. So that is all for now, but I'd thought I'd give a heads up.

I've been having connection probelems, as soon as they are fully resolved I'll be uploading my website.

Edited by robnkarla, 04 April 2007 - 04:11 AM.





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