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Modding The Elven Alliance

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#1 Guest_pillsburydeadboy_*

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Posted 02 March 2007 - 04:49 AM

hey this question mighta been asked, and answered, before but theres 39 pages and i'm not gonna read them all sorry. *is lazy* anyway i was wondering if the mod will work with World Builder so as to make maps with elven fraction units already on the map and such.

#2 m@tt



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Posted 02 March 2007 - 04:33 PM

You could try the -mod command but I dont know if it works with WB
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#3 GothmogtheOrc


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Posted 02 March 2007 - 05:24 PM


There may be a simplier way to do this, but the following way works:

1) put the mod.big into the bfme main directory (same spot as WB)
2) move the original Asset.dat, Textures.big, and w3d.big files somewhere safe
3) extract the mod's art files into the correct spots (art/textures/etc, art/w3d/etc)
4) Make a new asset.dat using Sy's AssetBuilder and select "add to existing"
5) Open WB and edit as you like
6) When finished and ready to test in-game, do opposite of above: remove mod files and put originals back

Like I said, it works but it isn't pretty...


Edited by GothmogtheOrc, 02 March 2007 - 06:24 PM.

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#4 Lauri


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Posted 02 March 2007 - 06:40 PM


1) Copy the mod.big file in the main BFME directory...
2) Rename it so it starts with an A (ie, ATEA.big)
3) Make a copy of the file asset.dat, and put the original in the Support folder.
4) copy the copy of the asset.dat to the desktop.
5) Make a new asset.dat using Sy's AssetBuilder and select "add to existing"
6) to redo the changes, and to take away the mod from Worldbuilder, delete the ATEA.big, delete the asset.dat, and copy the asset.dat you have in the Support folder into the main BFME folder again :)

tell us if you need more details :grin:

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#5 Guest_pillsburydeadboy_*

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Posted 03 March 2007 - 05:10 AM

thanks that helps. i haven't tested it yet, cuz i'm wondering if the asset.dat file in the EA.big file can be used instead of making a new one? i have no idea what these files do so don't kill me if thats completely impossible. anyway thanks for the help! :p

#6 Guest_Guest_*

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Posted 03 March 2007 - 05:41 AM

never mind that part about using the asset from the EA.big file.
and i got to work! thanks abunch again :p

sorry i woulda just edited that post but i guess unregistered users can't edit. *goes to register*

#7 Bart


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Posted 03 March 2007 - 09:18 PM

This tutorial has a bit about using WB with the -mod command:

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#8 bloodshed

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Posted 04 March 2007 - 11:58 PM

This may have been discussed before but I am new to the forums. But is there a trainer or something that can get rid if the costs for everything and the command points and resources and just play without that. Is there something like that for The Elven Alliance. Again I am sorry if this has been posted before and any help would be awesome. Thanks.

#9 Elvenlord


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Posted 05 March 2007 - 02:21 AM

I don't think there is. However, you can mod it yourself to make it that way.
But it will take some work, and alot of time.
First of all, if you are going to do it, get the finalbig program. Someone will link up eventully, or go to EA's site.


#10 pillsburydeadboy

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Posted 05 March 2007 - 06:50 AM

actually theres a fairly simple way to edit SOME of the heros and units costs. i for example am playing a customized version of Elven Alliance with Glofindel, Elrond costing 1500 and Thranduil,Arwen, Celeborn costing 1000. Legolas, Galadriel, and Gil-Galad can't be changed. so you could edit it in for them to be just worth like 10 fairly easily with the FinalBig tool mentioned above.

#11 bloodshed

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Posted 05 March 2007 - 04:26 PM

What would it be under in the finalbig thing. The cost of units and buildings and also command points. What would it be under in the huge big file. Sorry if this doesnt make sense I dont really know how to explain it.

#12 pillsburydeadboy

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Posted 05 March 2007 - 06:51 PM

okay this is gonna be long so bare with me.

unit costs are under the general file name that it corresponds to. for example Arwen's build cost can be found and edited under data/ini/object/goodfaction/units/elven/arwen.ini Go to it and hit Ctr+f to bring up the find option and type in cost and hit enter. It should then take you to a thing that has BuildCost = 2000 simply edit the number 2000 to desired cost and your done. In game Arwen will cost whatever you put to build. Your going to find Galadriel, Legolas, and Gil-Galad have a build cost that says "GALADRIEL_BUILDCOST" or whatever hero respectfully. that i can't help with. i've tried editing that to no avail.
most of the elven units are found under data/ini/object/goodfaction/units/elven/onewelvenunits.ini i haven't tested weather the editing in these fields works or not, but i'm assuming it does.
most of elven buildings are under data/ini/object/goodfaction/elvenfactionbuildings.ini HOWEVER be warned that after just looking at it i'm sure some of those are NOT in the game costs and not ALL should be tampered with. Ones that match the amount you pay in game for the building can be.
Command points can be found under data/ini/object/gamedata.ini MAKE SURE YOU get the right ones though. and again haven't tested editing this either.

just as a note, the changes you make EXCEPT the ones to command points, will only affect elven faction. so if you play against a computer the computer won't be able to ... well ... fight back much if your pulling out riders for 10 bucks apiece.

and since you seem like you want to build alot fast the build times are generaly found right around the same place as cost. not all are editable but some are. so you could put 5 for a five second spawn time :dry:

and if you look around in the data/ini/object files every unit can be found just not edited.
hope this helps :xcahik_:

#13 bloodshed

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Posted 05 March 2007 - 08:34 PM

Thanks. :xcahik_:

#14 bloodshed

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Posted 05 March 2007 - 09:47 PM

I can find the buildcost and build time only for the first 4 and also I am looking for a paticular unit. I cant spell the name but they have both bow and sword and they are like the guys that came to helms deep and they cost 700 to make I wanna find that one and lower the cost and build time but I cant find it. One more thing is there anyway to put it so I start with high resources. Thats all my problems for now lol. Any help would be great. Thanks.

#15 pillsburydeadboy

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Posted 05 March 2007 - 11:33 PM

yeah the galadrim i think they're in the data/ini/object/goodfaction/units/elven/newelvenhordes.ini but i'm not sure. and as for starting rescourses im sorry i've looked for it as well and can't find it =/ plz tell me if you get the rest of these to work in game to cuz i tested it and i dn't think they did, but i mighta been playing the wrong file :xcahik_:';

#16 bloodshed

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Posted 06 March 2007 - 02:54 AM

The units buildcosts works but I cant fiqure how to make it so when I build the building its already at rank 2 so i can buy the guys. Ive tried makin alot of those spear guys to make it go to rank 2 but it wont. So do you know where it is. I know its in the elven buildings part and ive already made it so its cheaper to make the building but I didnt see anywhere to make it rank 2.

#17 pillsburydeadboy

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Posted 06 March 2007 - 05:25 AM

gosh i'm sorry i have no idea. it won't upgrade ever? i don't know where the rank thing is either... ummm dam i'm sorry. i just spent an hour going through and i can't find anything that would help. :(

#18 adummy


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Posted 06 March 2007 - 06:35 AM

guys, even though this is about modding tea, it doesnt belong here. i suggest going here and asking people for help. most modders have downloaded this mod and many of looked through the ini's themselves and can give you some help ;)
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#19 bloodshed

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Posted 06 March 2007 - 02:51 PM

dude pillsbury do you have xfire or msn it would be alot easier to talk that way about modding this thing. At least until everythings finished.

#20 Elvenlord


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Posted 06 March 2007 - 09:32 PM

And then came adummy waving the flag of Admins........ ;)


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