wait....AF works in remix?
since when? i though that it was onlt Cyber gen that was working.
Gred was refereing to the Cybr AI.
Posted 22 May 2007 - 04:56 PM
wait....AF works in remix?
since when? i though that it was onlt Cyber gen that was working.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 22 May 2007 - 06:18 PM
Posted 22 May 2007 - 07:01 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 20 July 2007 - 03:00 PM
Edited by Grand Admiral Thrawn, 20 July 2007 - 03:10 PM.
Posted 22 January 2008 - 08:16 PM
Posted 25 January 2008 - 09:39 PM
Posted 26 January 2008 - 05:10 PM
The best way to win vs Insane AI is a super fast defence crawling rush and spam tanks. Also laser will be able to pwn all armies. I wouldnt pick it as enemy because you will die if you dont rush. This counts for Air as well. If you want to play a longer game pick Laser, GlaAssault or Tank/Nuke. These have good units at the start and their defences(if u dont want to rush) are quite usefull as well.
Posted 27 January 2008 - 08:25 PM
Posted 29 January 2008 - 11:31 AM
Posted 30 January 2008 - 11:17 PM
Posted 08 March 2008 - 02:45 AM
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