AI is too hard! Need help
#1
Posted 10 March 2007 - 04:59 AM
also, contra looks awesome, but i just want to play around with the units.
anyway... i was wondering how to get the skirmish scripts for reguler zero hour to work with contra 5
i tried just substituting the scripts but got a error report...
any help will be apprieciated
#2
Posted 10 March 2007 - 06:58 AM
#3
Posted 10 March 2007 - 12:18 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#4
Posted 10 March 2007 - 02:26 PM
zh: the hard ai is an easy ai(except inf general)
contra and remix: funny hard ai (really hard) in remix i have lose some times but in contra i only lose one game vs ai (4 usa vs 4 china)
Edited by Silverx, 10 March 2007 - 02:26 PM.
#6
Posted 10 March 2007 - 06:07 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#7
Posted 18 March 2007 - 05:52 AM
if you wanna check the units and stuff first then use trainerI know i sound like a newb , but sometimes i dont want to rush, just take it easy.
also, contra looks awesome, but i just want to play around with the units.
anyway... i was wondering how to get the skirmish scripts for reguler zero hour to work with contra 5
i tried just substituting the scripts but got a error report...
any help will be apprieciated
#8 Guest_Guest_*
Posted 20 March 2007 - 11:57 PM
What you sayed isn't true i just played and the hard enamy is the same thing as a hard enemy in generalthat what make it funny
zh: the hard ai is an easy ai(except inf general)
contra and remix: funny hard ai (really hard) in remix i have lose some times but in contra i only lose one game vs ai (4 usa vs 4 china)
#9
Posted 22 March 2007 - 01:50 AM
Depends on the side.What you sayed isn't true i just played and the hard enamy is the same thing as a hard enemy in generalthat what make it funny
zh: the hard ai is an easy ai(except inf general)
contra and remix: funny hard ai (really hard) in remix i have lose some times but in contra i only lose one game vs ai (4 usa vs 4 china)
More units available = Stronger AI
It IS better than the Generals Hard. Just not nearly as good as Contra [Insert Middle AI name here].
The hand has five fingers. Capable and strong. Able to both create and destroy
#10
Posted 28 March 2007 - 06:15 PM
i mean insain i never play vs hard only insain insain insain insain(contra) but for remix is an other thingWhat you sayed isn't true i just played and the hard enamy is the same thing as a hard enemy in generalthat what make it funny
zh: the hard ai is an easy ai(except inf general)
contra and remix: funny hard ai (really hard) in remix i have lose some times but in contra i only lose one game vs ai (4 usa vs 4 china)
#11
Posted 20 May 2007 - 08:24 PM
The biggest thing you can do to make the AI easier is give yourself allies. If you have an easy on your team it is much essier to fight a normal. etc.
Are you sure about that? It might just "feed" your enemy more, allowing him to get to 3 star general faster. Anyone who has played Natural Selection's Combat mode will understand what I mean by feeding. You waste your life on suicide attacks and your enemy simply levels up because of it, ruining your team's chances.
It all depends on exactly how good Contra's AI is as to whether this applies here.
Edited by Stubbs, 20 May 2007 - 08:24 PM.
#12
Posted 21 May 2007 - 09:10 AM
PM me your details for steam so i can add you and give you a game only CO maps though i hate NS maps.
ive probably played against you , NS being the small community that it is whats your ingame name?
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#13
Posted 21 May 2007 - 03:28 PM
Are you sure about that? It might just "feed" your enemy more, allowing him to get to 3 star general faster. Anyone who has played Natural Selection's Combat mode will understand what I mean by feeding. You waste your life on suicide attacks and your enemy simply levels up because of it, ruining your team's chances.
It all depends on exactly how good Contra's AI is as to whether this applies here.
I'm making the bold assumption that the player actualy DOES SOMETHING while the AI is fighting. What you say is true, if a player sits n his duff and builds 4 units and 3 buildings while the AI fights then he's going to get stomped by a lvl5 AI as soon as the easy is dead, but if he get out and attacks at the same time and supports his ally the game is much easier.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#14
Posted 21 May 2007 - 03:34 PM
WOO HOO an NS player!
PM me your details for steam so i can add you and give you a game only CO maps though i hate NS maps.
ive probably played against you , NS being the small community that it is whats your ingame name?
It's Stubbs. As for "giving me a game", well, we'd have to join a public server, 1vs1 doesn't work too well. I haven't played for a few months now, but I probably should before my skills fade away (pun unintentional but hilarious!)
mike_stubbs1@hotmail.com if you are interested.
#15
Posted 21 May 2007 - 03:43 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#16
Posted 21 May 2007 - 11:28 PM
I got RAPED time and time again.
The difficulty? Troop crawlers take forever to produce and get owned anyway. Infantry do fine until EVERY DAMN BUILDING GUNS THEM DOWN. You can't take your time, otherwise you will be bombed back to the stone age as the cheating AI unleashes its sick powers.
Anyone think they are up to beating it and posting a replay? I challenge you! (This is contra v5)
(Olli I'm not playing NS much at the moment and cannot be dicked to get my steam details. Add me on msn and then I'd have an incentive to join you.)
#17
Posted 22 May 2007 - 09:28 AM
#18
Posted 22 May 2007 - 12:26 PM
Insain ai i never beat lol it like zomg crual and evil.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#19
Posted 22 May 2007 - 01:46 PM
Remix 3s hard is harder than contra 5s but i was still the first one to defet him ;P.
Yes Gred, you did beat it, but now that the Apache-laserDrone rick doesn't work anymore can you take one on??? Get a replay for version 2.29 and share it with the world. I'll include you in the Credits as "the man" if you can do (and get a replay to prove it to everyone)
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#20
Posted 22 May 2007 - 03:40 PM
since when? i though that it was onlt Cyber gen that was working.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
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