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#81

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Posted 30 August 2003 - 03:47 PM

um, what happened to the roof?

#82 Hunt7s

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Posted 30 August 2003 - 06:01 PM

DOh, do them frame by frame, that is the only way. Do it in PSP or PS. And sorry no other ways.
The Conyard is a little bair, and yet inclompleat, so keep going amd it might look ok :)

#83 BobingAbout

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Posted 30 August 2003 - 08:26 PM

yer, the colour is ok, would be better if you finished the building though, but i bet you planned to do that and were just asking about the colour first.

as for buildings.
i can do the first main frame, but that it, the build ups are a pain as you have to make every frame and it takes ages, plus its a pain finding all the parts to make it from. the best i could do is our power plant, the 1 he's referencing the colour from.
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#84 BobingAbout

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Posted 30 August 2003 - 09:50 PM

erm, yet, and animation shop doesn't hurt for the animated gifs
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#85 Kravvitz

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Posted 31 August 2003 - 03:07 AM

for the roof on that conyard maybe part of the warehouse roof would be good.

#86 ComradeJ

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Posted 31 August 2003 - 01:47 PM

Yeah, it's not ready yet, but I wanted to keep you updated.

BTW, nice idea, Kravvitz. Even if the warehouse's roof isn't good, I might still just look at some civilian roofs :) .

Edit: Hmm, I'm not sure. Isn't this roof a little too rusty and old for the CDA? Maybe we should use the bunker's.
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#87 Hunt7s

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Posted 31 August 2003 - 06:51 PM

Na, a perfect roof is the Air craft acadamy from the missions. You know the pointy one. Just add that as the roof, and well make it match the concepts of the thech buildings in style. HIgh Tech. :)

#88 ComradeJ

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Posted 06 September 2003 - 12:53 PM

Wouldn't that look like hell? I do thin kthat is very ugly. Verrrrryyy ugly. Are you sure?

And how about this Civilian Tech Outpost thingy behind. There needs to be something behind the main building...
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#89 Tom

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Posted 06 September 2003 - 03:43 PM

Nice ComradeJ.

#90 Hunt7s

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Posted 06 September 2003 - 08:30 PM

i dont realy know. But try your best, hope it will look High tech and ok.

#91 ComradeJ

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Posted 07 September 2003 - 12:46 PM

OK, see how you like this one. It hasn't really got a AFAC roof, but I really really really really really think that'd be ugly, plus the shadow'd be on the wrong side :) .

I couldn't think of anything to place on it, so I got a lot of radio equipment and stuff on it. Maybe that's an idea; CDA gets free radar with conyard, since Allies can build Spysat, Soviets can deploy Spyplanes and Yuri can deploy Psychic Reveal. The CDA'd need something special about their radar.

Sorry for the use of JPG. No worries, I've got it all in PCX somewhere.
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#92 BobingAbout

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Posted 07 September 2003 - 01:15 PM

lol, i did say use GIF, but, nevermind if you got it as pcx.
i think if you fix the shadow it doesn't look too bad. but i'd darken it a bit, you starting to drift away from CDA colours there.

anyway, i don't mind the idea of having radar built into the construction yard, except, it would mess up the tech tree a bit.

prerequisite of research centre is barracks and refinary.
prerequisite of stealth node is research centre and radar.
prerequisite of robot control node is research centre and war factory.

as you see. if there isn't a seperate radar, then the stealth node is too early.

its suposed to be hight tech, but not higher than basic tech lab, cos its kinda like an alternative to tech lab.

build the hoverbot control node and you get hoverbots, build the stealth node, and you get stealth drones and stealth miners, and if you in super weapons mode, you also get a multi purpose base defender. this being the stealth generator which is also the super structure for force sheild.

the planned attack super weapon is in the other side where you need the tech lab, and its probably going to be a parabomb.
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#93 Hunt7s

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Posted 07 September 2003 - 04:50 PM

ye its ok, but as ob siad the radar dont look right and isnt right for the tech tree. Just the other thing is, that the arm of the crane looks broken and not usable due to the tech part behind it, so realy you need to lengthen the arm of the crane to bring it further out, and if posible can you get rid of the leg parts onthe base, as it doesnt realy look right with the large legs taking up that amount of space.

#94 ComradeJ

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Posted 07 September 2003 - 05:09 PM

lol, i did say use GIF, but, nevermind if you got it as pcx.


OK, I can't make GIF's with the program I use and the JPEG are also very bad  :cry: .


:roll:

You may be right about the radar, but the cy'd look very empty without something. I don't know if it's possible, but how about a radar upgrade for the CY (there might be some hardcodedness about having only 1 upgrade building, not saying there is but could be)?

Just the other thing is, that the arm of the crane looks broken and not usable due to the tech part behind it, so realy you need to lengthen the arm of the crane to bring it further out


Any suggestion about another crane? I don't think there's any that lloks decent on this building.

, and if posible can you get rid of the leg parts onthe base, as it doesnt realy look right with the large legs taking up that amount of space.


Sorry, but I really don't know what legs you mean :( .
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#95 BobingAbout

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Posted 07 September 2003 - 05:19 PM

i supose a radar upgrade is doable. but then if its converted back to an MCV it looses the upgrade. it just disapears. so, best not
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#96 ComradeJ

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Posted 07 September 2003 - 05:32 PM

True, true. Guess you're right. Then there's three options:

1) Say the equipment is just for communication and leave it there
2) Any suggestions for other things to place on it?
3) Leave it all empty or maybe add a gun on the Outpost part (as with the Outpost)
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#97 BobingAbout

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Posted 07 September 2003 - 06:30 PM

i don't know, possibly just leave it there
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#98 Hunt7s

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Posted 08 September 2003 - 01:51 PM

The legs, you know the bits that are stiking out of the circular base of the crane, the base thats from the grand cannon, take the sticky out bits off.
Oh and another Crane would be to used the allied one from the conyard and just make it grey and prob a little dimantion change.




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