Jump to content


Photo

Corrupted Men unit list


  • Please log in to reply
42 replies to this topic

#1 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 12 March 2007 - 05:21 PM

This is the unit list for my new faction, Corrupted Men. The faction hasn't been started yet, but it will be started as soon as I get a Base Maker who can create the fortress and expansion plots for the new faction.
If you're interested (Worldbuilder required for this), please inform me as soon as possible. I'm also in need of some Models, so it would be great if someone could do those.

The list is:

UNITS:
- Haradrim Spear Throwers (Special Ranged Infantry)
- Haradrim Archers (Basic Archers)
- Haradrim Lancers (Basic Cavalry)
- Easterling Pikemen (Basic Cavalry)
- Corsairs of Umbar (Basic Infantry)
- Easterling Archers (Strong Archers)
- Half-Trolls of Far Harad (Elite Pikemen)
- Dark Easterlings (Heavy Pikemen, anti-siege)
- Wraiths of Rhun (Special Inn unit)
- Black Numenorian Marauders (Special units who can spill oil or gunpowder)
- Oliphaunt Horde (Basic Siege Monsters)
- Mumakil (Elite Siege Monster)
- Corsair Ballista (Siege)
- Wain Riders (Elite Cavalry)
- Variag Horsemen (Heavy Cavalry)
- Axemen of Khand (Elite Infantry
- Rhun Royal Guard (Hero Horde Swordsmen)
- Balchoth Archers (Elite Archers)
- Soldiers of Rhun (Hero Slayer Infantry)
- Were-Worm (Flying Dragon recruited from the Fortress)

HEROES:
- Khamul (the second of the Nine)
- Pallando (the evil Blue Wizard)
- Suladan (the King of Harad
- Groth the Worm (a were-worm of the East)
- Ulwarth (captain of Pallando's Royal Guard)
- Fuinur (Black Numenorian Corsair chieftain)
- Boldog (Structure/Inn hero, superpowered orc of the North)
- Gurthur the Balrog (Ringhero, powerful Balrog Warrior of Utumno)

As you can see the list is quite extensive, but feel free to suggest anything if you want :p

Edited by IthronAiwendil, 12 March 2007 - 06:07 PM.


#2 Caluadan

Caluadan

    "When you cease to exist, then who will you blame?"

  • Project Team
  • 1,101 posts
  • Location:Göteborg, Sweden
  • Projects:Wars of the East
  •  Artist, Skinner, Modeller, Website Designer

Posted 12 March 2007 - 09:15 PM

very good indeed :dry:
only thing i sorta dont like is that were-worm, as it sounds a bit un-tolkienish. i think calling it 'wyrm' is better, as that gives a hint of the scandinavian mythology that tolkien was inspired by.
in my opinion
wyrm=cool > worm=feeble creature
:thumbsupsmiley:
Posted Image
Posted Image
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance

Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy

#3 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 13 March 2007 - 02:33 PM

I know the Were-Worm doesn't have much to do with Tolkien, but I think Bilbo mention something about the Last Desert and were-worms in the first chapter of the Hobbit, but I may be wrong...

#4 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 13 March 2007 - 02:44 PM

I checked and he mentions "hirmukäärmeet", thats the finnish word he uses but I cant find good translation for it but I guess Were-Worm would be quite right :thumbsupsmiley:

#5 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 13 March 2007 - 02:45 PM

You are correct.

And FYI, worm is more Tolkienish than wyrm. Infact, of the top of my head can't recall the term 'wyrm' ever being used at all.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#6 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 13 March 2007 - 03:03 PM

I checked and he mentions "hirmukäärmeet", thats the finnish word he uses but I cant find good translation for it but I guess Were-Worm would be quite right :dry:

In the earlier version of the Finnish Hobbit I think they used the term "ihmismadot" :thumbsupsmiley:

#7 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 13 March 2007 - 05:47 PM

I wonda why Ea used wyrm instead of worm.
Answer: They are just...stupid :p
Q: How is the Oliphant horde gonna be ? Couple of smaller Mumakils or something like that ?

#8 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 13 March 2007 - 07:36 PM

Olilphant horde is a group of small mumakil that don't have the cage thing on top. They act as a siege monster horde and they are not as powerful as the adult mumakil.

#9 Caluadan

Caluadan

    "When you cease to exist, then who will you blame?"

  • Project Team
  • 1,101 posts
  • Location:Göteborg, Sweden
  • Projects:Wars of the East
  •  Artist, Skinner, Modeller, Website Designer

Posted 13 March 2007 - 07:38 PM

thats a rly good idea :p
Posted Image
Posted Image
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance

Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy

#10 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 14 March 2007 - 05:24 AM

Do think you need model for it ? I think I could do it as it isnt so hard to do :p

#11 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 14 March 2007 - 09:48 AM

It can be done through code.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#12 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 14 March 2007 - 10:05 AM

could need a new skin though... without that ugly things on the back...

Shadow and Flame BETA 0.6 RELEASED - Link


#13 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 14 March 2007 - 12:13 PM

Do think you need model for it ? I think I could do it as it isnt so hard to do ;)

Well as people already said, it can be done with coding, but would you be able to make some other model(s)? I saw your models for the Last Alliance and thought that you could be able to make some great models :) But of course you don't have to, but since I'm not able to model it's really hard to make some of the units without any new models :) And yes Oliphants will have a new skin.
I will release the structure list soon so you'll have a better idea of what the new faction will be like.

#14 Eonwe

Eonwe

    title available

  • Project Team
  • 534 posts

Posted 21 March 2007 - 10:20 PM

I like this idea. Will you be replaceing a existing faction, or add a new one. If your adding you should think about Rohan. It is up to you know, and I already like it. Maybe you could add Khand horse archers.

Edited by Lord of the Grunts, 21 March 2007 - 11:21 PM.


#15 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 23 March 2007 - 02:53 PM

What's gonna happen with all them Goblin units? Are they going to be spread out among the existing factions, or are they going to be replaced completely? :p

#16 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 23 March 2007 - 08:53 PM

Most of the Goblin units will be moved to other factions, e.g. Shelob and the spiders are moved to Mordor, Goblins and Azog are moved to Angmar, Drogoth is available for Evil Men as a Spell Book Summon. I will get rid of Half-Troll Marauders, though, and only Half-Trolls of Far Harad are available for Evil Men and they have a better model (by Cahik) :D

#17 Caluadan

Caluadan

    "When you cease to exist, then who will you blame?"

  • Project Team
  • 1,101 posts
  • Location:Göteborg, Sweden
  • Projects:Wars of the East
  •  Artist, Skinner, Modeller, Website Designer

Posted 23 March 2007 - 09:03 PM

sounds reasonable :D
Posted Image
Posted Image
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance

Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy

#18 GrandMoffDima

GrandMoffDima

    2nd of the Nine

  • Project Team
  • 103 posts
  • Projects:Winds of the East (Own BFME project)

Posted 24 March 2007 - 07:26 AM

For my personal mind it would be better
1.Drogoth move to Isengard(It has very exotic heroes)
2.Maradeur Swordsmen move to Angmar.
3.Cave troll Maybe for Angmar or Isengard
4.Giant must be Definatly for Isengard
5.White wolves for angmar
6.Dragon brood for mordor(To replace black riders)
7.Gundaband royal guard for angmar

About new Heroes (sorry for the quality of this picture)
This hero i Called Dainur he will be actual leader of dark rangers
His powers
1.Summon Rangers(Summons 2 battallion of dark rangers)Level3
2.Liedership(I'm impressed that none of Angmar heroes hasn't Real leadership)Level4
3.Fire sword(He gets double damadge)Level6
4.Dark Sniper(Like Sniper ability)Level 8
5.Witch Kings Cultist(When fights neare witch King he becomes undefeateble)Level10

Attached Thumbnails

  • 3.jpg


#19 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 24 March 2007 - 10:42 AM

Witch Kings Cultist.... damn, undefeatable?

too OP IMO :D

Shadow and Flame BETA 0.6 RELEASED - Link


#20 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 24 March 2007 - 10:53 AM

Yeah and dont forget that if you dont have Witch-King that ability is unuseable :D




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users