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Pirates Of The Carribean The Tale Of The Seven Seas


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#21 Rudgey

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Posted 16 March 2007 - 03:43 PM

yh i do and no they are fine
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#22 Lauri

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Posted 16 March 2007 - 05:54 PM

you really think so??

I mean, look at that "musket".... more polies than a BFME standard model! :lol:

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#23 Pixel

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Posted 16 March 2007 - 06:08 PM

Yes, They do look a bit to high... What is the count on them?

Edited by FlameGuard, 16 March 2007 - 06:09 PM.


#24 Rudgey

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Posted 16 March 2007 - 10:02 PM

the musket is 410 and the pistol is 520
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#25 Feudal_Knight

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Posted 16 March 2007 - 10:13 PM

Thats a little big dont you think?

#26 Pixel

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Posted 16 March 2007 - 10:13 PM

That is pretty high for weapons, Considering a Gondorian Cavalry(Horse, Soldier, Shield & Sword) unit is around 600.

Edited by FlameGuard, 16 March 2007 - 10:14 PM.


#27 ched

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Posted 16 March 2007 - 10:17 PM

polies aren't the most guilty when it comes to lag, but that's no reason for overlooking them :p
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#28 Rudgey

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Posted 16 March 2007 - 10:23 PM

yes i know the ship is 3000 though but i am working on this know as it was 7600 before. i will make the others a lot lower they are just high so that you can see what they will look like, but when they are atached to the unit they will be half the amount of polies
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#29 Feudal_Knight

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Posted 16 March 2007 - 10:33 PM

Good :p

#30 Rudgey

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Posted 16 March 2007 - 10:39 PM

thank you
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#31 Lauri

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Posted 16 March 2007 - 10:44 PM

3000 on a ship is okay :p 500 on a weapon isn't... or, prefers not to have :p

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#32 Feudal_Knight

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Posted 16 March 2007 - 11:07 PM

I was bored and made this... tried to make it similar to what you made...

the poly count is 135

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#33 Rudgey

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Posted 17 March 2007 - 09:42 AM

that is good for 135, would i be able to use this ne in stead, as i will have to basiky re do mine....
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#34 Lauri

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Posted 17 March 2007 - 10:36 AM

some suggestions for you Feudal.... the trigger won't show up in-game, there's also more ways to make it even less poly... but still, 135 is better than 500 :p just don't make the units to much..

also, I can't say I've seen a musket in PotC though... :p

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#35 jimiojoe

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Posted 17 March 2007 - 11:32 AM

some suggestions for you Feudal.... the trigger won't show up in-game, there's also more ways to make it even less poly... but still, 135 is better than 500 ^_^ just don't make the units to much..

also, I can't say I've seen a musket in PotC though... :p


yeh but in the films theres only like one type of Royal Navy Unit, dunno what they're actually called but they have long rifle/muscket things with blades on the end. soooo we must use our imagination :p

...or would you perhaps want only one unit in a Royal Navy faction...so as its true to the movies...(that was sarcasm:D)

Edited by jimiojoe, 17 March 2007 - 12:32 PM.

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#36 Guest_Guest_*

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Posted 17 March 2007 - 12:23 PM

I do know that the trigger wont be seen :p I just added it for no reason :p I can remove it any minute... and ofcourse you can use it... i have no other use for it...

#37 Feudal_Knight

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Posted 17 March 2007 - 12:24 PM

Forgot to log on... happens

#38 Rudgey

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Posted 19 March 2007 - 07:17 PM

this is a map that i have just started, a little village in the carribean........

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