Naval Teaser!
#21
Posted 06 October 2007 - 02:21 AM
Looks great.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#22
Posted 06 October 2007 - 12:13 PM
#23
Posted 06 October 2007 - 12:38 PM
My current projects: Wars of The East, Project Siege
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#24
Posted 06 October 2007 - 11:06 PM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#25
Posted 07 October 2007 - 08:41 AM
#26
Posted 07 October 2007 - 03:54 PM
The water system works perfectly at the moment, There are still things to fix and add. Boats are useable, people can go inside them (not on top atm).Does the water system work? Boats and such, are they useable?
It isnt shown in the picture as it was actually the "First" test of the water/naval ingame. It now has a Water - Trail FX wich runs down the side of the boat etc.. Wich does look better good as it goes along.when peeps walk through water it ripples right? do boats make ripples?
Have not choosen what will happen to relections at the moment.and will you do water reflections, its quite easy but could be complicated too
#27
Posted 07 October 2007 - 05:55 PM
#28
Posted 08 October 2007 - 01:22 AM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#29
Posted 21 October 2007 - 02:46 PM
another note, orcs can have an open raft right so they do appear when entering raft right? like if you've seen it alexander the game
Edited by Duplo V2, 21 October 2007 - 02:53 PM.
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