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Naval Teaser!


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#21 Smeagolfan24

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Posted 06 October 2007 - 02:21 AM

But the question is: Does it work? :lol:

Looks great.

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#22 Pixel

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Posted 06 October 2007 - 12:13 PM

Explain your question more, "Does what work"?

#23 Guess Who

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Posted 06 October 2007 - 12:38 PM

That is so amazing looks good with the water.
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#24 Smeagolfan24

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Posted 06 October 2007 - 11:06 PM

Does the water system work? Boats and such, are they useable?

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#25 Duplo

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Posted 07 October 2007 - 08:41 AM

when peeps walk through water it ripples right? do boats make ripples? and will you do water reflections, its quite easy but could be complicated too

#26 Pixel

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Posted 07 October 2007 - 03:54 PM

Does the water system work? Boats and such, are they useable?

The water system works perfectly at the moment, There are still things to fix and add. Boats are useable, people can go inside them (not on top atm).

when peeps walk through water it ripples right? do boats make ripples?

It isnt shown in the picture as it was actually the "First" test of the water/naval ingame. It now has a Water - Trail FX wich runs down the side of the boat etc.. Wich does look better good as it goes along.

and will you do water reflections, its quite easy but could be complicated too

Have not choosen what will happen to relections at the moment.

#27 Duplo

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Posted 07 October 2007 - 05:55 PM

i luv water detail and i want to have its babies

#28 Smeagolfan24

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Posted 08 October 2007 - 01:22 AM

Thanks, FG. :)

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#29 Duplo V2

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Posted 21 October 2007 - 02:46 PM

to me, boats seem like an unnesasary effort almost, i wouldn't really use boats unless i had to, are you modifiying the campaign? if you are you could add boats in there, yno swan boats, you could have them landing at amon hen in a cutscene and orc rafts landing at osgilliath

another note, orcs can have an open raft right so they do appear when entering raft right? like if you've seen it alexander the game

Edited by Duplo V2, 21 October 2007 - 02:53 PM.

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