Edited by Nazgûl, 24 March 2007 - 02:51 PM.
Comments & Suggestions
#22
Posted 24 March 2007 - 02:51 PM
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#23
Posted 25 March 2007 - 01:35 PM
- Have the Gondor soldiers wear a mail hauberk until they get the HA upgrade. Then they wear breastplates. That's what i call heavy armor, lol.
- Barracks have Ranks (1 to 3). The Mûmak-Pen is the only 'Barracks' that confers its Rank to the unit it produces, so a Mûmak-Pen Rank 2 produces Mûmakil of Rank 2 (and with war paint). We might do the same with other 'Barrack'-type buildings very easily. Leveling up a Barrack would be even more sweet. Only then we'd have to remove the automatic Banner Carrier at rank 2 or nobody would buy Banner Carriers anymore.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#25
Posted 29 March 2007 - 04:44 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#26
Posted 29 March 2007 - 04:52 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#28
Posted 29 March 2007 - 09:02 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#29
Posted 01 April 2007 - 11:15 AM
- Remove the STANCES. Period. As long as a model doesn't show, what stance it has, it is purely a behavioral tool, and not very good at that. It just takes up space that could be used otherwise. (This wasn't my idea, but when i heard about it, i liked it.
- Introduce a FORMATION for each and every unit, that works kinda like the Porcupine-Formation. Makes the unit stop moving, but still lets it attack everything in sight. Slow movement for melee units would be allright (as with Gondor Soldiers) and maybe a protection boost versus PIERCE damage when hiding behind the shields, but most definitely, each and every 'Archer' unit should have a FORMATION where they DON'T F***ING MOVE! The STANCE feature doesn't help with it. Let's burn it.
This is a movie-mod for a computer-game after all. Everything important happening in the game should be 'Visual'. It needs to be 'S.E.E.n', right?
Whack me, Sûl.
Edited by Sulherokhh, 01 April 2007 - 11:16 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#30
Posted 02 April 2007 - 09:39 PM
Great news (well, at least for us )
The Deluxe Edition mod for TBFME II has been canceled, and all the models of the mod can be used for FREE (credits for the original maker of course).
Link: http://www.the3rdage.net/item-32
#31 Guest_newb_*
Posted 02 April 2007 - 09:50 PM
1v1 = 2000 cp
2v2= 1000 cp
4v4 = 1000 cp
(well all others apart from 1v1 are 1000 cp ) and i found (on a laptop with 1.86ghz processor, 128mb video card and 1 gig ram) that it worked nicely on full graphics (no shadows though). I know im going on a bit but im recommending that you up the cp to 2000, or even maybe just 1500 for 1v1 matches. The extra cp allow for the needed extra seige units. AND now because you have more time to make an army you could make sizeable back up forces to help you main assault, or large scout forces. Even a movie like cavalry charge. I found that these options were not really open with 1000cp. As for balancing not a worry, the ai uses the extra forces (although it takes a good 1hr before it has the huge force) and it makes for an epic battle. So its up to you m8y, if u want my modded file (it only has the cp thing added) just reply and ill send it to you again thanks for an excellent mod and this is just a though
#32
Posted 02 April 2007 - 11:31 PM
About the Deluxe Edition... (Yeah it's the right topic *lol*) I looked through the files and I didn't find anything that would fit really. Not saying that they're not good, I only don't need any since the ones that would fit are already done
Edited by Nazgûl, 02 April 2007 - 11:32 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#33
Posted 03 April 2007 - 10:11 PM
My biggest suggestion is to change the shellmap to a pic, rather than a movie. The movie causes large amounts of lag.
#34
Posted 03 April 2007 - 11:43 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#35
Posted 04 April 2007 - 12:31 AM
To get that u just have to add in the shortcut to your mod(the mod -command) -noshellmap before the the -mod SEE part.
see this link for a guy that did it.
http://forums.revora...mp;#entry437398
Post number 105 by lauri.
#36
Posted 04 April 2007 - 01:07 AM
I guess you men he wanted me to change that FROM a movie, to a pic?He is saying to change that to a movie because it causes lag
All I can say is HELL NO! I love that movie, and if it causes lag, then the plyer could just ad that to his/her own shortcut at home I guess But then again, it's just the menu and it won't lag the game itself?
Besides I spent a lot of wotk to get the SEE "logo" in there...
So if it lags and it's bothering you, check the thread above and problem solved
Thanks whatsupcuz
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#38
Posted 04 April 2007 - 07:45 PM
I'll try the thing, though.
Wouldn't you be able to take that logo and put it on a pic?
#39
Posted 04 April 2007 - 08:22 PM
The movie is beautiful and it will stay
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#40
Posted 04 April 2007 - 09:05 PM
Maybe we can fetch some of their models/crew? You give the command !
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