You noticed the goblins have no early game heroes, and we can't use the sound material for Azog from ROTWK and I don't want Nazgul to do the trouble of doing more recording, so it's a bit of a pickle. The Goblins are low in advantages and they could do with an earlygame hero and an elite swordsman thats better than half-trolls.
Goblin King is only 1500, and what you do is you build two or more goblin caves and then you spawn goblin troops like crazy. In high numbers they'll rock! I tried it myself extensivly, cause I wanted them to be the weakest unit in the game, but say 5-6 hordes of archers can really do damage, plus they have poison too. And after a while you'll get Giants and they'll just walk over enemies. Keep em away from archers tho And later on, you'll have three Fire Dragon and Drogtoh. With all that the Goblin faction is pretty strong. And dont forget, you got the big Dragons... AND the Balrog too... and when he's ready to be summoned it's bye bye with the enemy fortress, unless they have two
It's just a matter of finding the right strategy for each faction..
Edited by Nazgûl, 15 April 2007 - 02:54 PM.