Jump to content


Photo
- - - - -

Some things you want changed


  • Please log in to reply
67 replies to this topic

#41 Twilus

Twilus

    Your Mother's Father's Uncle's Moustache!

  • Members
  • 471 posts
  • Location:Canada
  •  Music forum poster

Posted 25 March 2007 - 10:48 PM

You know what'd be nice, some sort of upgrade for the Beam cannon :blush:

Edited by Twilus, 26 March 2007 - 10:10 PM.

I refuse to have a signature.


Oh wait...

#42 Mongoose

Mongoose

    TFH rOCks

  • Hosted
  • 785 posts
  • Location:Australia
  •  OMG I'M MEMBER NUMBER 189

Posted 26 March 2007 - 07:04 AM

isnt it too powerfull enough already?
Posted Image
Posted Image
Posted Image

#43 Verrückt

Verrückt

    Hi Everybody!

  • Project Team
  • 755 posts
  • Location:Toronto, Canada
  • Projects:RealAlert
  •  O-Bolt's Bitch, Wacky Forum Doctor.

Posted 26 March 2007 - 02:51 PM

I think juggs are op'd :sad2: .
My heart goes out to Xeno.
Old Quotes:

@Mspencer : RoadReaction is calling everyone in your country a fascist invader who wants to invade Russia.
@Jeeves: Pie.

#44 Solinx

Solinx

    .

  • Undead
  • 3,101 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 26 March 2007 - 02:57 PM

He probably means an upgrade for the Beam Cannon :sad2:

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#45 Twilus

Twilus

    Your Mother's Father's Uncle's Moustache!

  • Members
  • 471 posts
  • Location:Canada
  •  Music forum poster

Posted 26 March 2007 - 10:09 PM

Yeah, that's what i meant
I refuse to have a signature.


Oh wait...

#46 Mongoose

Mongoose

    TFH rOCks

  • Hosted
  • 785 posts
  • Location:Australia
  •  OMG I'M MEMBER NUMBER 189

Posted 26 March 2007 - 11:44 PM

hahaha, nice edit there.... well the beam cannon could do with some work since it's compeltly usless.

Avatar - claw or cost
Suicide bomber - Just remove it, not needed
Radar - Make the command posts give you radar and not start
Commando - Give more personality and usfulness
Venom - Make it have ammo but not to littel.
Pitbull - Pittbull is good but needs a MG and not rockets, morter is fine
Tech Center- You should need a war factory in order to build one of these
Vapor Bomb- Make it cheeper or stroger
Beam Cannon- make it usfull
Infantry - Make them more usfull fighting armour and buildings, also make tank rounds on them weaker to encorage "squishing" (not a big improvment but a small one that is noteable)
Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"
MUSIC --- NEED I SAY MORE! ;-) makes me feel like a mechanical man


Edited by Mongoose, 27 March 2007 - 12:48 AM.

Posted Image
Posted Image
Posted Image

#47 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 27 March 2007 - 12:31 AM

The suicide bomber wouldn't be so bad if the AI didn't spam it so much. It's just stupid when used like that. I'd rather higher cost, bigger bomb, and stealthed, and certainly less of them.

Than you can tuck them away in corners and use the wisely like a commando.

That to me sounds like a proper suicide bomber.

#48 Mongoose

Mongoose

    TFH rOCks

  • Hosted
  • 785 posts
  • Location:Australia
  •  OMG I'M MEMBER NUMBER 189

Posted 27 March 2007 - 12:49 AM

Yeah, but the fact that it's a suicide bomber is just stupid
Posted Image
Posted Image
Posted Image

#49 Kazyumi

Kazyumi

    We Shall Purify

  • Members
  • 2,156 posts
  • Location:The Netherlands, Almere
  • Projects:Making a master plan to destroy the consumerist society.
  •  Revora's Local Forum Whore

Posted 27 March 2007 - 03:33 PM

What ever happened to the mutants? and the naval units (that were promised)?

Edited by Kazyumi, 27 March 2007 - 03:34 PM.

Lurking moar since 2004 2003!


#50 Nighthawk

Nighthawk

    Grumble Grumble.

  • Division Leaders
  • 2,947 posts
  • Location:Edinburgh
  • Projects:The Third War, Ares, misc side projects.
  •  Strategist and Modder
  • Division:C&C Guild
  • Job:Division Leader
  • Association

Posted 27 March 2007 - 03:59 PM

The Mutants are in a tech building, and as far as I'm aware, the naval units are campaign only, like in Zero Hour.

Edit:

Yeah, but the fact that it's a suicide bomber is just stupid

So is the fact that it's in a squad. I would list reasons why, but Hostile's already done that.

Edited by Nighthawk, 27 March 2007 - 03:59 PM.

Posted Image
Posted Image
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.

PM if interested.

#51 user_unknown

user_unknown

    Federation Supreme Commander

  • Hosted
  • 404 posts
  • Location:London
  • Projects:Event Horizon

Posted 28 March 2007 - 11:58 AM

Sound - Ad the screaming sounds from the first CNC for candy and "awsomeness"


I think they do already? I'm sure I've heard one of the original screams a few times ;)

#52 Daz

Daz

    title available

  • Hosted
  • 2,654 posts
  •  Revora Co-Founder

Posted 28 March 2007 - 02:30 PM

There's definately one of the original screams in there.

All of them would be better though :p

#53 Nemoricus

Nemoricus

    Dragon Awesomeness for the Win!

  • Project Team
  • 1,110 posts
  • Location:My cave
  • Projects:FC Alpha tester, Enigma Advisor

Posted 28 March 2007 - 06:27 PM

What ever happened to the mutants? and the naval units (that were promised)?

As far as I know, naval units were never promised. They're just for campaign.

Mutants can be found if you capture the Mutant Hovel tech structure.

Note that this may have changed since I last checked.
Posted Image
Posted Image
Posted Image

#54 Kazyumi

Kazyumi

    We Shall Purify

  • Members
  • 2,156 posts
  • Location:The Netherlands, Almere
  • Projects:Making a master plan to destroy the consumerist society.
  •  Revora's Local Forum Whore

Posted 29 March 2007 - 03:37 PM

What ever happened to the mutants? and the naval units (that were promised)?

As far as I know, naval units were never promised. They're just for campaign.

Mutants can be found if you capture the Mutant Hovel tech structure.

Note that this may have changed since I last checked.

You are right, but I did mean the story-context of the mutants.
And yes, true, naval units are they're just for the campaign I noticed.
Such a shame.

Lurking moar since 2004 2003!


#55 mrchris

mrchris
  • Members
  • 43 posts
  • Location:USA
  •  Mod modder

Posted 01 April 2007 - 06:43 PM

I could tell you what I will do once the editing tools come out officially..

Increase Construction Yard health
Increase power output by 400-500% (Why? Cause I don't like a ton of power plants cluttering up my base)
Double reactor upgrade output
Reduce speed, increase damage of Nod Fanatics
Slightly decrease Scrin shielding
Increase tiberium and spread value
Increase Refinery and Silo capacity dramatically
Increase harvester health
Increase health of anti-infantry defenses
Increase autobuild time on Nod turrets
Increase aircraft speed slightly
Kill the shroud (easy to do, give the CY a vision of 9999, as you could in Gen/ZH):p)
Increase damage for infantry anti-armor weapons
Increase timers for support powers and superweapons
(Why? 7 minutes is not long enough. Personally, I would set it to 20 or 30 minutes)
Decrease price on most everything
Increase spread for shockwave artillery
Increase efficiency of small arms vs infantry

Edited by mrchris, 01 April 2007 - 06:58 PM.


#56 Hogo

Hogo

    Pro Mapper XD

  • C&C Guild Staff
  • 1,295 posts
  • Location:England
  • Projects:Enemy Enhanced, Mapping
  •  Friendly face
  • Division:C&C Guild
  • Job:Division Staff

Posted 02 April 2007 - 12:12 PM

The Avatar the cost is way to much for what it is it is very under powered i think and if you are going to tone down the shealds of scrin i think you should take rail gun upgrade a lot less damage. i had 5 tripods and 3 devastation gunships and i got beat by 6 mammouths and my units did have shealds.

#57 need my speed

need my speed

    For Soviet people!

  • Hosted
  • 1,290 posts
  • Location:European Union (Magna Batavia)

Posted 02 April 2007 - 02:34 PM

I'm gonna do:

Incrase Construction Yard, Super Weapons, War factorys, Barracks, and Airfields health.
Make the Railgun Upgrade do a bit less damage
Let the Mammoth cost $3000
Let the Avatar cost $2000
Allow the Avatar to upgrade from both your own forces and that of your enemy (if he's Nod)
Incrase Avatars damage slightly
Allows Power Plants do create slightly more power (otherwise you have 20 or more Power Plants)
Allows Power Plant upgrades to also create slightly more power
Reduce speed but incrase damage slightly of Fanatics
When Scrin units are upgarded with shields, they get 50% more health instead of 100%
Incrase Refinery and Silostore amount
Incrase Harvester health
Incrase infantry and vehicle defences health slightly
Incrase Missile Squads damage and ROF slightly
Allow Rifle Squad to be build in larger numbers (means more health and damage)
Remove Flamethrower Black Hands and give them a Laser Chaingun like in Renegade
Drastically incrase damage of Shockwave Artillery
Incrase vehicle defences damage slightly

That's all I can think of ATM.

Edited by need my speed, 02 April 2007 - 02:34 PM.

Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
There is no wealth like knowledge, no poverty like ignorance.

#58 Nighthawk

Nighthawk

    Grumble Grumble.

  • Division Leaders
  • 2,947 posts
  • Location:Edinburgh
  • Projects:The Third War, Ares, misc side projects.
  •  Strategist and Modder
  • Division:C&C Guild
  • Job:Division Leader
  • Association

Posted 02 April 2007 - 02:39 PM

So far, my list is:
Move Radar to respective structures (Command Post, Ops Centre, Nerve Centre)
Replace Fanatics with Mutant Hijacker.
Reduce cloaking speed of Stealth Tank
Reduce firing round of Stealth Tank to 2
Increase rate of fire of Stealth Tank
Give Venom 6 Ammo instead of unlimited
Enable the respective Airpad buildings to hold Venoms and Stormriders
Give Devastator ammo of 3 (3 bursts of 8 energy bombs). After it runs out, takes 20 seconds to restore.
Give Stormrider 6 Ammo instead of unlimited

I've still GDI to look over though.
Posted Image
Posted Image
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.

PM if interested.

#59 mrchris

mrchris
  • Members
  • 43 posts
  • Location:USA
  •  Mod modder

Posted 02 April 2007 - 05:40 PM

If you add ammo to the Venoms, how in the world will they reload? Since I've never seen them dock on the bomber platforms, who knows.

Edited by mrchris, 02 April 2007 - 05:48 PM.


#60 Nemoricus

Nemoricus

    Dragon Awesomeness for the Win!

  • Project Team
  • 1,110 posts
  • Location:My cave
  • Projects:FC Alpha tester, Enigma Advisor

Posted 02 April 2007 - 06:55 PM

Enable the respective Airpad buildings to hold Venoms and Stormriders

That's how.

Anyway, don't stormriders already land?

Edited by Nemoricus, 02 April 2007 - 06:57 PM.

Posted Image
Posted Image
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users