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#3441 FAFNIROS

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Posted 05 April 2011 - 05:23 PM

Final decision about F-16 is not made yet. Many players ask to leave it with no changes. So, AF general will likely have 2 artillery units at rank 1.


I suggest to add 2 machineguns to the Pavelow and tranfer it to rank 2 or 3

10422.png ContraIco.png  :cool2:

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#3442 dcesarec

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Posted 05 April 2011 - 05:40 PM

I agree with fafniros.Switch it to rank3 as a heavy helicopter used both for defense and attack role.
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#3443 Guest_Ronaldo_*

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Posted 05 April 2011 - 07:52 PM

Can you release alpha trailer until you finish the mod .

The pavelow missile the same as General Tank helicopter or stronger .

#3444 lil tasman

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Posted 05 April 2011 - 07:54 PM

Trailer is not yet finished. (CHECK THE PROGRESS TOPIC)
Pavelow missile is the same as the F-16XL Missile in Contra 007.

I agree with you Dcesarec, we should have Pavelow be a all-around strong helicopter. It should have 2 Gatling turrets on each side, or sniper turrets (Preferred)

Edited by lil tasman, 05 April 2011 - 07:58 PM.

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#3445 Guest_Ronaldo_*

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Posted 05 April 2011 - 07:58 PM

I mean alpha mod can you release it please :xcahik_:

#3446 FAFNIROS

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Posted 05 April 2011 - 08:16 PM

Creator
I ll send you the pavelow sound

10422.png ContraIco.png  :cool2:

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#3447 lil tasman

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Posted 06 April 2011 - 01:18 AM

No. Alpha mod is not to be released to public. It has far too many bugs and errors, and, honestly, the AI doesnt even work properly yet so you cant even play it much. We use it primarily to make the trailers and maps.
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#3448 Casojin

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Posted 06 April 2011 - 08:28 AM

Alpha usually means internal testing version and Beta for public testing. Further balance test with Second Alpha is needed though.
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#3449 DesertRose

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Posted 06 April 2011 - 09:09 AM

Pavelow will be in trailer, and the Pavelow is available at rank 1. It is basically artillery helicopter, and has the same missiles as the F-16XL in 007. But, the F-16XL in 008 will drop EMP bombs, not artillery, for balance.

Final decision about F-16 is not made yet. Many players ask to leave it with no changes. So, AF general will likely have 2 artillery units at rank 1.

Imo that's a very bad idea.
If the Pave Low doesn't suck who will still uses F-16s? A helicopter and a SLID is easier to handle than an air plane and a SLID.
If the Pave Low does suck compared to F-16 slow players will use the Pave Low, and players who can handle the additional APM will use the F-16.
Also as you have stated yourself the design of F-16s is somewhat flawed, the speed upgrade makes them weaker; letting them drop EMP bombs sounds like a role for them where they can be affected by that upgrade and actually profit from it.

Some other suggestions about controls:
- If possible, make the turning radius of ground units smaller to make microing your units easier.
- Give all units that can cloak themselves the commands "Fire on will" and "Hold fire". Sometimes you don't want your cloaked units to reveal themselves, e.g. because they face a superior enemy force or because you want to set up a trap.
- Give primary anti-air units a "Guard Air" button so they only attack air units and ignore ground targets; it's very annoying if e.g. your Super Red Arrows fire at a single infantry and get demolished by a few Fire MIGs.

#3450 Guest_Ronaldo_*

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Posted 06 April 2011 - 04:53 PM

What about making a battle bunker for nuke general

#3451 dcesarec

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Posted 06 April 2011 - 06:00 PM

What about making a battle bunker for nuke general


I like this idea, and i am currently working on this model. I have imagined it as:

-500 ft height tower capable to garrison 30 nuke tank hunters.

-The bunker will get ability at rank3 to teleport in the middle of enemys base.

-When bunker is destroyed it will leave a blast similar as 2 Apocalypse devices.

-Also radiation field will stay 2 weeks on map, even if you turn your pc off for a few days....it will stay...there...and kill enemy units

-At rank 5 tower completely transforms into....a huge flying platform a size of 1/4 of map. You will be able to build up whole base in sky, no one will be able to harm you. With this you unlock 50 nuke overlords for free.


Here is the wallpaper of it
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#3452 Guest_Ronaldo_*

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Posted 06 April 2011 - 06:49 PM

I have to make an account to see the model

#3453 gundamwen

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Posted 06 April 2011 - 07:18 PM

What about making a battle bunker for nuke general


I like this idea, and i am currently working on this model. I have imagined it as:

-500 ft height tower capable to garrison 30 nuke tank hunters.

-The bunker will get ability at rank3 to teleport in the middle of enemys base.

-When bunker is destroyed it will leave a blast similar as 2 Apocalypse devices.

-Also radiation field will stay 2 weeks on map, even if you turn your pc off for a few days....it will stay...there...and kill enemy units

-At rank 5 tower completely transforms into....a huge flying platform a size of 1/4 of map. You will be able to build up whole base in sky, no one will be able to harm you. With this you unlock 50 nuke overlords for free.



Hahaha~~, I would like to see that in the game. :xcahik_:
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#3454 lil tasman

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Posted 06 April 2011 - 07:27 PM

HAHAHAHAHA :xcahik_: :p :grin: :grin:

Love the humor. Almost as good as Creator's "Somalian Airship" joke.

By the way Ronaldo, the idea of a bunker for nuke general has been discarded since 006, because Nuke General is strong in offense, not defense, and his nuke tank hunters are extremely powerful when garrisoned in a building. This idea has been rejected MANY MANY times before.
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#3455 FAFNIROS

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Posted 06 April 2011 - 09:01 PM

:xcahik_: :p :grin: :grin: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

that will be easier to beat 7 brutal enemies in 30 seconds :p :p :p

10422.png ContraIco.png  :cool2:

1001181_521150174620846_188153655_n.jpg


#3456 The ronaldo2

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Posted 06 April 2011 - 09:54 PM

After i made the account what i should do

#3457 Casojin

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Posted 07 April 2011 - 01:36 AM

Dce, you're becoming more and more like Creator. Nice joke though.

Since Nuke Tank Hunter is very powerful, even the Listening Post has been made to garrison only one.
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#3458 Creator

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Posted 07 April 2011 - 08:46 AM

Imo that's a very bad idea.
If the Pave Low doesn't suck who will still uses F-16s? A helicopter and a SLID is easier to handle than an air plane and a SLID.
If the Pave Low does suck compared to F-16 slow players will use the Pave Low, and players who can handle the additional APM will use the F-16.
Also as you have stated yourself the design of F-16s is somewhat flawed, the speed upgrade makes them weaker; letting them drop EMP bombs sounds like a role for them where they can be affected by that upgrade and actually profit from it.

F-16 are used for fast flank attacks without artillery mode. They are good against buildings and infantry.

Some other suggestions about controls:
- If possible, make the turning radius of ground units smaller to make microing your units easier.
- Give all units that can cloak themselves the commands "Fire on will" and "Hold fire". Sometimes you don't want your cloaked units to reveal themselves, e.g. because they face a superior enemy force or because you want to set up a trap.
- Give primary anti-air units a "Guard Air" button so they only attack air units and ignore ground targets; it's very annoying if e.g. your Super Red Arrows fire at a single infantry and get demolished by a few Fire MIGs.

I will think about it. Game engine has limitations, but I will try to implement what is possible.

#3459 Su8perkillr

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Posted 07 April 2011 - 01:11 PM

I think Creators somalian mothership joke was better... It was smarter and more realistic :xcahik_:
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3460 The ronaldo2

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Posted 07 April 2011 - 01:45 PM

Hi creator the first time i see you answering after i know this website

1- Can you decrease the dragon tank speed of killing infantry in building

2-when you purchase the MOAB and cluster bomb for the airforce general super weapon the B-3 wyvern will get this upgrade

3-can you fix the artillery glitch




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