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#3521 Su8perkillr

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Posted 15 April 2011 - 12:05 PM

Ronaldo, isnt there a little chance that you do not recognize yourself of the butt of EVERY SINGLE JOKE on this page?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3522 The ronaldo2

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Posted 15 April 2011 - 01:54 PM

answer my question in the preview page

PS : i will not say jokes again

#3523 gundamwen

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Posted 15 April 2011 - 05:00 PM

Have you ever played Contra ?? Ronaldo2. :mellow:

Edited by gundamwen, 15 April 2011 - 05:00 PM.

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#3524 The ronaldo2

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Posted 15 April 2011 - 06:32 PM

of course yes

#3525 gundamwen

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Posted 15 April 2011 - 09:10 PM

Oh, good for you.
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#3526 The ronaldo2

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Posted 20 April 2011 - 05:40 PM

Laser general:

Can you increase his particle cannon power .

And aurora damage .

can you decrease the size of the anhillator .

#3527 Casojin

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Posted 21 April 2011 - 02:02 AM

Considering that Building Armor is lowered, Particle cannon would be more effective against them.

Laser Gen Aurora has been remade and it's quite effective in 008.
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#3528 The ronaldo2

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Posted 22 April 2011 - 12:39 PM

I know that this idea is very hard

but can you make for each general or some general example : AF general if you complete his challenge you unlock super AF general with more stronger unit like a 10 thunderbolt B-2 , B-1 F44 stronger helicopter please

#3529 lil tasman

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Posted 22 April 2011 - 01:05 PM

No. Just... No. Contra is a balancing mod, not a "Lets go make whatever we want and make 1 player totally own all the others" mod. We aim for balance and a fair fight, so giving a player who has beaten the campaign or challenge a special unit is just not fair to their opponent.
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#3530 The ronaldo2

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Posted 22 April 2011 - 01:49 PM

NO THE SUPER GENERAL is allowed only in skirmish

#3531 lil tasman

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Posted 22 April 2011 - 01:59 PM

It would be impossible to have it only in skirmish but not online play. Online play basically is a skirmish.
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#3532 The ronaldo2

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Posted 22 April 2011 - 05:28 PM

For AIR-Force general

Why don't you make a helicopter armed with propaganda because it is unbalanced how tanks have tank with propaganda and also china helicopter can be armed with propaganda and AIR-Force general who is the best Air general don't have propaganda or healing helicopter

#3533 lil tasman

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Posted 22 April 2011 - 06:29 PM

Usa never has propaganda, they have repair units. And that is a valid suggestion, perhaps a helicopter that heals other airplanes and helicopters around it would be a good idea. That is good suggestion, because USA Airforce should have a way to quickly heal their air units.
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#3534 FAFNIROS

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Posted 23 April 2011 - 12:28 AM

I think the pavelow should do that.

10422.png ContraIco.png  :cool2:

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#3535 Casojin

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Posted 23 April 2011 - 07:41 AM

NO THE SUPER GENERAL is allowed only in skirmish

You will have to create your own map with preset INI for that.

Usa never has propaganda, they have repair units. And that is a valid suggestion, perhaps a helicopter that heals other airplanes and helicopters around it would be a good idea. That is good suggestion, because USA Airforce should have a way to quickly heal their air units.

Every faction has their own auto-heal.
USA: Repair drones, ARV
China: Propaganda
GLA: Salvage Repair

I think the pavelow should do that.

No, it shouldn't. Pavelow is artillery not repair support unit.

Edited by Casojin, 23 April 2011 - 07:41 AM.

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#3536 dcesarec

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Posted 23 April 2011 - 07:50 AM

Well, i do agree that AF general should have a heavy multirole helicopter at higher rank ( i just love helicopters), but healing other units!? Dunno...
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#3537 The ronaldo2

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Posted 23 April 2011 - 10:23 AM

Why don't you make a small plane to repair unit because this is not fair till me which unit can heal helicopter

#3538 dcesarec

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Posted 23 April 2011 - 11:28 AM

Why don't you make a small plane to repair unit because this is not fair till me which unit can heal helicopter


Helicopter is fast, and can travel over the hills and water, because of that repair unit is not needed, you can bring him to airfield and repair...
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#3539 sharpghost

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Posted 23 April 2011 - 09:03 PM

I check on the progress on this mod every now and then and I have several suggestions.

- Give Nuke Gen a "fast vehicle," unit that can actually counter mortar buggies. Its very difficult to counter mortar buggies being controlled by an experienced opponent prior to being rank 3 due to the fact that all of Nuke Gen's units are slow. Experienced buggy users can easily outrun a Howitzers shell. You could increase the speed of the Rad tank slightly and give it slightly more range.

- Explore the bug that some artillery units have with freezing after killing an unit. Its annoying when inferno cannons freeze and ignore all commands to move. It seems they only do this if there are enemies in their range of fire. Stealth General's scorpions also do this.

- Enforce a limit to the amount of AFG's A10 defense structures that can be built. Some AFG's bunker in to the extremes using countless A10 defense structures. When you're trying to destroy these structures with aircraft and Avengers strike down those aircraft while those same structures take out most artillery and ground units it becomes annoying. I'd say maybe limit the amount of these structures that can be built to maybe 15?

- Perhaps you can ask the community, or the map creation members, to create multiplayer 3v3 and 2v2 maps that cater more towards the gameplay style of Contra rather than the old style of gameplay of vanilla zero hour.

Thanks! Keep up the great work with the mod!

Edited by sharpghost, 23 April 2011 - 09:05 PM.

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#3540 lil tasman

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Posted 23 April 2011 - 09:30 PM

1: I agree with you completely, but I think it would be unbalanced if we did anything to the rad tank. However, you should know that in Contra 008 all China Generals can build airfield at rank 1, not rank 3, but they don't have access to all the airplanes until rank 3.

2: This is a very annoying bug, but we still don't know quite why it happens. We know the causes and effects, but I don't know if Creator has found a solution yet.

3: In Contra 008, these structures are being replaced with the "Colossus" structures, which have a mini landing pad on them that holds a plane similar to the A10. It attacks nearby units and returns to the pad. However, if this plane is destroyed, then the structure is practically useless while it re-builds the lost plane. This will make penetrating Air force's defenses easier.

4: We have all had our hands busy, but if you could give some more info on what you mean by "Gameplay Style" of Contra? Like, having more tech buildings density on this map, which makes map control more significant?
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