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#3561 Casojin

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Posted 12 May 2011 - 05:46 AM

Special power aircraft should be destroyable not invincible. Currently, it is quite effective. If you launch an airstrike against massive AA, it has a big chance to fail (as it should be).
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#3562 Su8perkillr

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Posted 12 May 2011 - 04:32 PM

Indeed, IRL, one flak cannon (or missile (or gatt gun)) can EASILY take down a plane.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3563 The ronaldo2

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Posted 17 May 2011 - 11:07 AM

Can you add for super-weapon general ICBM the hydrogen bomb require 1 point cost 7000 20 power required 2 limit 8 minute

its power is equal to 3 nuclear missile and its blast is more than the nuclear missile by 30%

#3564 Su8perkillr

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Posted 17 May 2011 - 05:42 PM

To OP IMO. Her power isnt huge nukes, her power is SW spam, Tomahawks for the units, Particle cannons for the heavy buildings, ICBM for all the others, and Blackout just because we can.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3565 Creator

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Posted 18 May 2011 - 08:18 AM

Indeed, IRL, one flak cannon (or missile (or gatt gun)) can EASILY take down a plane.

Game differs from real life very much. Gattlings can destroy a plane at altitude up to 3 km, while bombers fly at altitudes of 5-6 km and stay invulnerable. But we have the game, not reality.

Can you add for super-weapon general ICBM the hydrogen bomb require 1 point cost 7000 20 power required 2 limit 8 minute
its power is equal to 3 nuclear missile and its blast is more than the nuclear missile by 30%

What for? She has a plenty of super weapons already.

#3566 Casojin

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Posted 18 May 2011 - 09:16 AM

Can you add for super-weapon general ICBM the hydrogen bomb require 1 point cost 7000 20 power required 2 limit 8 minute
its power is equal to 3 nuclear missile and its blast is more than the nuclear missile by 30%

What for? She has a plenty of super weapons already.

Agreed.
With unlimited T-storm in 008, SWG can launch countless tomahawk missiles at early game. SWG already gets huge buff in 008. More buff might make her unbalance.
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#3567 Guest_smoke_*

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Posted 20 May 2011 - 05:07 AM

I would like to suggest that you also make the GLA's flags more clearer... it is so difficult where to start your defense or offense against GLA if you don't know what kind of General they are....

#3568 Creator

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Posted 20 May 2011 - 10:35 AM

I implemented it already. You will see it Contra 008.

#3569 Guest_smoke_*

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Posted 21 May 2011 - 02:45 PM

I implemented it already. You will see it Contra 008.


yeah hooo . com thanks ^^

#3570 The ronaldo2

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Posted 25 May 2011 - 12:53 PM

can you list the names of all the programs that you are using please

#3571 Guest_smoke_*

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Posted 26 May 2011 - 03:28 AM

I would like to suggest you make the tanks a little bigger, its awesome to see the details like in CoH.

And also don't you think Laser general's tanks need a independent power upgrade? LIke after the solar panel upgrade. by that time GLA's power sabotage is so mean when unnoticed, most of the time it is unnoticed!!!

And also as a whole for the USA Generals faction, don't you think they need a li'l more advance medical humvee?? something like it can either be upgraded as a fire extinguisher unit, a anti-toxic unit or as a super ambulance.

#3572 lil tasman

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Posted 26 May 2011 - 03:30 AM

I would like to suggest you make the tanks a little bigger, its awesome to see the details like in CoH.

And also don't you think Laser general's tanks need a independent power upgrade? LIke after the solar panel upgrade. by that time GLA's power sabotage is so mean when unnoticed, most of the time it is unnoticed!!!

And also as a whole for the USA Generals faction, don't you think they need a li'l more advance medical humvee?? something like it can either be upgraded as a fire extinguisher unit, a anti-toxic unit or as a super ambulance.


I agree with the anti-fire/anti-acid upgrade for Medical Humvees, but I think it would make USA OP because they can get rid of these fire and acid but China/GLA cannot.

Edited by lil tasman, 26 May 2011 - 03:31 AM.

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#3573 aerrox

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Posted 26 May 2011 - 06:39 AM

I would like to suggest you make the tanks a little bigger, its awesome to see the details like in CoH.

And also don't you think Laser general's tanks need a independent power upgrade? LIke after the solar panel upgrade. by that time GLA's power sabotage is so mean when unnoticed, most of the time it is unnoticed!!!

And also as a whole for the USA Generals faction, don't you think they need a li'l more advance medical humvee?? something like it can either be upgraded as a fire extinguisher unit, a anti-toxic unit or as a super ambulance.


I agree with the anti-fire/anti-acid upgrade for Medical Humvees, but I think it would make USA OP because they can get rid of these fire and acid but China/GLA cannot.


Well then put units with the same ability to each faction and then strategy and tactics will do the rest.... isn't that super sweet taste of balance....:)

#3574 Su8perkillr

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Posted 26 May 2011 - 01:51 PM

I would like to suggest you make the tanks a little bigger, its awesome to see the details like in CoH.

And also don't you think Laser general's tanks need a independent power upgrade? LIke after the solar panel upgrade. by that time GLA's power sabotage is so mean when unnoticed, most of the time it is unnoticed!!!

And also as a whole for the USA Generals faction, don't you think they need a li'l more advance medical humvee?? something like it can either be upgraded as a fire extinguisher unit, a anti-toxic unit or as a super ambulance.


I agree with the anti-fire/anti-acid upgrade for Medical Humvees, but I think it would make USA OP because they can get rid of these fire and acid but China/GLA cannot.


It fits them, USA is only nation which does not utilize collateral damage (fire, toxins, acids). Also, these Humvees arent to quick on doing this, it is much more useful as a passive base defender (vs Anthrax bomb or fire arty) then when in combat.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3575 The ronaldo2

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Posted 26 May 2011 - 08:17 PM

can you answer my question

1- list the names of all the programs that you are using please

2- can you fix the replays in c and c contra guild

3- can you add the new tech tree for the generals that you finish

#3576 lil tasman

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Posted 26 May 2011 - 08:36 PM

can you answer my question

1- list the names of all the programs that you are using please

2- can you fix the replays in c and c contra guild

3- can you add the new tech tree for the generals that you finish


Everything takes time Ronaldo... We haven't had time to do anything about new tech tree, but I will notify Creator about the replays.
As for programs, we use the standard programs for making CnC ZH mods, which are:

FinalBig (Opening game data files)
3DS MAX (Creating new units)
Photoshop (Creating in-game textures, and skins for units)
Worldbuilder (For creating missions and maps)
Adobe After Effects (For creating videos in-game and trailers)
and some KNOWLEDGE in how to use all these programs.
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#3577 SomeChinaman

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Posted 29 May 2011 - 09:53 AM

It fits them, USA is only nation which does not utilize collateral damage (fire, toxins, acids).


sorry for the offtopic,but I had to point out the irony - how in real life the US army is the one causing most collateral damage ever...But,that's video games for you...:)

#3578 Su8perkillr

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Posted 29 May 2011 - 02:09 PM


It fits them, USA is only nation which does not utilize collateral damage (fire, toxins, acids).


sorry for the offtopic,but I had to point out the irony - how in real life the US army is the one causing most collateral damage ever...But,that's video games for you...:)

:p I know, but the game is that way. USA indeed utilizes collateral damage, but it denies it does.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3579 Creator

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Posted 31 May 2011 - 06:13 AM

FinalBig (Opening game data files)
3DS MAX (Creating new units)
Photoshop (Creating in-game textures, and skins for units)
Worldbuilder (For creating missions and maps)
Adobe After Effects (For creating videos in-game and trailers)
and some KNOWLEDGE in how to use all these programs.

Addition:
- DDS plugin for Photoshop (to open textures)
- Coolfile W3D Importer 1.07 for 3d Max (to import standard models)
- BFME 2 SDK (to save models in W3D format)
- Ini Checker (to check errors in code and scripts)
- Far Manager (the most convenient for editing the code and managing files)
- Mozilla Firefox (suitable for finding tutorials, tips and other information)
- CuteFTP (to upload different stuff to the site)
- Straight Hands driver (for solving difficult problems)

Edited by Creator, 31 May 2011 - 06:15 AM.


#3580 The ronaldo2

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Posted 05 June 2011 - 09:22 PM

the U.S.A trailer is AWESOME AWESOME and AWESOME :thumbsupsmiley:




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