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#2281 Guest_Guest_*

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Posted 25 June 2008 - 04:47 PM

TY for agreeing. People really should know that the originality and the gameplay matters the most. And i'm beginning to hate EA for some reason, because they rush the games too much. CNC3 sucked ass, and the new expansion barely gives anything. Just to warn all those people actually considering buying this game, DON'T DO IT.

Back the the original topic for suggestions, I think this has been mentioned tons of times by other people. I saw one guy talking about an airborne aircraft carrier, another talking about something more similar. But the third guy i saw on this forum gave me a great idea. I actually agree with him. Creator rejected his idea saying that this idea will make the game more buggy. But i disagree.

My idea is, is that you build an airborne aircraft carrier, whatever it looks like. Now, this aircraft carrier will have nothing but it's own armanents (maybe cannons or something at the bottom for ground support). This is where i disagreed with creator. The other guy said "Why can't we have it so that the aircraft carrier get's upgrades to make escorts? Kind of like in CNC reborn? The battleships had upgrades in which it can build commanche escorts flying around it. Why can't we just do the same except in a much larger scale?"

Yeah! why can't we? People say it's buggy. But look, Drone controllers. Drone upgrades. they're all the same! Drone upgrades builds flying escorts for tanks, giving them support. Same with drone controllers except it doesn't really need upgrades. Why can't we do the same with this idea? Have the aircraft carrier with 5 upgrades for squadrons. 1 squadron, 3 orca VTOL aircraft. The more you invest on the aircraft carrier with more squadrons, the more money you spend on it. I thought that the aircraft carrier should have shields. Shields can be brought down easily by SAM missiles. 2 or 3 hits, and hp can be brought down by 5 SAM missiles. Because this thing is so vulnerable to AA, that's why you have to use it wisely. The more squadrons and money you spend on aircraft carrier, (which osts a LOT) The more it is devestating for you when the carrier dies.

"What if it was unlimited money?"

I never thought about that part. Usually people wouldn't really have unlimited money, with the new "buy experiance" system, I'm sure the gameplay would be much faster than before. Besides, even though you really did have unlimited money, i doubt the VTOL aircraft are that strong. EMP missiles or raptors would take out the carrier before they would even be able to attack. I thought that this idea would really bring up the popularity of the Air Force gen. I noticed when playing with people on hamachi that air force gen wasn't so popular anymore. The aircraft was so expensive, with low armor, and it didn't have that much firepower a real bomber should have. i really wish Creator considers this. It has great balance, because it's most powerful state is also it's most vulnerable state.

I also thought that we should add an "orca" kind of VTOL aircraft for air force gen as well just like in remix 3. The commanches are really slow nowadays, because they get hunted by aircraft too easily.

#2282 Max-o-l1

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Posted 26 June 2008 - 06:48 AM

i was thinking about a super unit for general superweapon
called the minoutour (excuse for english i'm dutch) it'l be build like this
http://highlights.ul...-5/AT-AT006.jpg
but then the legs are shortet by an half. it can shoot with a mini particle cannon on the upside of the unint
it can lay EMP mines by a cannon and just like shield gen it can let it explode.
the canons on the front of the unit will be EMP beams who shut down a vehicles and it can also target aircrafts and bring damage
also there wil be an anti infantry microwave beam(this one cannot target defenses because it'll be unfair, also the damage it brings on the enemy should been some less.
i hope you like it :thumbsupsmiley:
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#2283 Creator

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Posted 26 June 2008 - 07:23 AM

Yeah! why can't we? People say it's buggy. But look, Drone controllers. Drone upgrades. they're all the same!

Drones don't fly towards target by themselves. You need to order carrier to attack something. In this case drones fly forward. But they do nothing without orders. It means that any unit can close and attack carrier without recieving return fire. I had been reported about this bug a while ago. This is why I rejected old Drone Controller and made a new one. And I don't want to return to this buggy system again.

#2284 Guest_Guest_*

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Posted 26 June 2008 - 08:56 PM

But that's exactly what i'm talking about. I DON'T want any planes flying around by order. I want them to fly just like the drones. sticks around the carrier, and when the carrier attacks something, the planes will too. That's why i'm making the current drone controller an example. all it is is that the carrier needs to buy an upgrade to get squadrons of the planes, while the drone controller doesn't. I'm pretty sure this will work because if the drones work, this will too. It's the same thing as a drone controller except in a larger scale. (I hope the carrier gets some shelling equipment too if you actually consider this)

#2285 Kossumies6

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Posted 02 July 2008 - 01:54 PM

Here are some suggestions:
1.Infantry gen. is logically mostly infantry using, but you sometimes just can't help thinking that he needs some kind of a supporting tank to assist and draw enemys fire on ambitious assaults. How about giving him an artillery/tank supporting unit, that would have the range of a regular tank and had to deploy before shooting? It could be a low and long unit that would have throngs of missile launchers hidden under thick plates on its top. When deployed, it would start fireing small missiles at great speed towards its target (perhaps the same missiles that the tank hunter has?). The missiles could target both air and ground units, but when used on ground units its missiles would be somewhat inaccurate and scatter around the target. The missiles would be most effective against tanks and helicopters, but weak against infantry, other individual targets, fast ground units and fast planes. If possiable, the missiles would also lock on to large ground targets, sutch as emperors, immolators, iron fists, etc. but only to large ground targets and aircraft. The unit would be rahter slow to turn but would move as fast as minigunners.
It would be called Swarm lord.

2.Couldn't infantry gen. have a fourth level infantry drop that would be a bit like with cybers commando call? It would be just a single plane that would drop several special units untrainable from barracks or other buildings. The units would have good armouring and a mobile gauss gun (not much weaker than the fixed one with tank gen.), making them a grave threat to any short-ranged ground unit. They could also place TNT charges and become invisiable while standing still. They could target air units as well, but the gauss cannons would be really weak against them.
They could be called elite paratroopers (how original eh?) or something.

3.Couldn't the generals powers be added to the contra homesite, too? Or at least, some of them?

4.I'm bringing this up for the second time, but couln't the nuke general have a flack tank instead of a gattling tank? Now it would be even more useful for it would be more effective at defending the base against airunits.

5.Since SW general is a base builder, you don't always bother to scout the terrains to find out about your enemys movements, especially if you'r against stealth finding its base is rather annoying if you don't/can't use scouting units to find it (against human players playing with stealth, they can move their bases away from the starting place). So how about at fift rank you could build a satellite link to one of your command centres that would seem like a long antenna or a larger satellite dish. The link would be in contact with a satellite named Odyssey and call it to observe the battlefield. It would reveal all of the map completely and only hidden units would not be seen. The satellite would also be able to scan the battlefield like the radar scan for hidden units. The satellite would remain over the battlefield as long until the command centre with the satellite uplink is destroyed.

How about these suggestions this time? Any better than earlier? :shiftee:

#2286 Guest_javel1n_*

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Posted 08 July 2008 - 12:01 PM

wow
this mod is good
but unfortunately, the camera still like the same old CnC general
my suggestion is fix the camera
it's so annoying when use in large monitor ( i,e = 22 inch )

then the started money
1 million, it's good starter

my last suggestion, when this mod release in full version??
really man, I REALLY LOVE THIS MOD
my favorit part is the b52. now i can use it in airforce ( my favorit )

one last word
thanks for the mod

#2287 ApOcOlYpS

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Posted 15 July 2008 - 01:34 PM

1 mil starting money. is 100k not good enough for you. I only play with 10-20k starting cash. It's not the most difficult thing in the world.
Also, I've never seen a problem with the old camera. I suppose on a bigger screen you may want to zoom out more, but thats all i can think of for changing it.

#2288 PeeWee

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Posted 16 July 2008 - 06:00 PM

but unfortunately, the camera still like the same old CnC general
my suggestion is fix the camera
it's so annoying when use in large monitor ( i,e = 22 inch )


:xcahik_: What do you mean? you can manually change the resolution in some .ini file (i think its in 'my documents').
It works pretty good on my 22" widescreen. (1680x1050)

Edited by PeeWee, 18 July 2008 - 09:52 PM.

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#2289 Guest_FCS_*

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Posted 22 July 2008 - 08:26 PM

No multiple heros please.

#2290 xenomorph

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Posted 23 July 2008 - 05:32 PM

Time does not mean anything. For example, many people still play Team Fortress. It is mod for 1st Quake. I'm familiar with 5 Team Fortress clans in Moscow. Also many pleople still play Red Alert-2 and Tiberian Sun. They don't need graphics. They need gameplay. Good graphics makes the game attractive for the first time. Good gameplay makes the game immortal.



i agree if it wern`t for mods i would stop playing a long time ago if i need to wait to 2009 so be it i would say when all is done the battles would be zo much better because there probably be bug free and thats something everyone would enjoy

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#2291 xenomorph

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Posted 23 July 2008 - 06:19 PM

I already did as this mod just sucks bc of the promotions and btw no mod can beat zh :p


Your a turtle player aren't you?
Which is why you hate the promotion tech tree? because you can't dont gain rank.

And the origional ZH is bland and boring.

Also in Contra, She has 4 superweapons.

ICBM
Blackout
Particle Cannon
Tomahawk storm




iam also a big turtler myself i like the promotion system i never had any trouble with it (ai and human players) they intend to attack any way and if not you just need a hit and run kinda tacktick to get to rank 3 then use general powers to gain additional rankings works with all generals

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#2292 FlyingDeath

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Posted 23 July 2008 - 10:59 PM

I didn't have much Probs now......... after I learnt: don't turtle so Much^^
the Prob is........... the KI Levels up too Fast, and IF they leveld up, they are Nearly Unstoppable, if you aren't at rank 3 or Higher^^
My hope is, that the KI doesn't youse the Buyable-Promotion, becaurse they are Spawning Money like.... like........ uhhm I can't find an Example to describe this shit Cheating KI^^ My suggestion is, to make the KI a Bit harder in the Beginning ( Becourse my Tanks Pawn them......... LOL ) and a bit Weaker at the End ( Me and My bro had a Match about nearly 1 Hour against 2Insanee.............. the Prob was, the Assoult was Rushed by me, and the Tank gained Rank 5 in 2min...... :blink: so we had to Defend against the Army of Shaitans, Emperrors, Manticores, Earthshakers and Banshees............... Till my Shaitans Pwned his Base and Rocks this Crap to Dust :umad: :sad: :xcahik_: )
Becourse I build 9 ZTZ, 9 Gattling and 9 Dragons and Pwne An Insanee in Early game :)


Sry for my Bad english ;) :mad2:

#2293 Guest_javel1n_*

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Posted 24 July 2008 - 04:50 PM

1 mil starting money. is 100k not good enough for you. I only play with 10-20k starting cash. It's not the most difficult thing in the world.
Also, I've never seen a problem with the old camera. I suppose on a bigger screen you may want to zoom out more, but thats all i can think of for changing it.

yeah, i want to zoom out more
like shockwave mod camera

what i mean is 1 mil is for pure deathmatch :) ;)

but unfortunately, the camera still like the same old CnC general
my suggestion is fix the camera
it's so annoying when use in large monitor ( i,e = 22 inch )


:mad2: What do you mean? you can manually change the resolution in some .ini file (i think its in 'my documents').
It works pretty good on my 22" widescreen. (1680x1050)


well
it change and make the game so smothh
thanks for telling me

by the way, are you guys have problem like me??
well, i was play 4 VS 4, then when the unit become too much, it make my game crash
are anyone have this problem too??

#2294 xenomorph

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Posted 24 July 2008 - 06:37 PM

1 mil starting money. is 100k not good enough for you. I only play with 10-20k starting cash. It's not the most difficult thing in the world.
Also, I've never seen a problem with the old camera. I suppose on a bigger screen you may want to zoom out more, but thats all i can think of for changing it.

yeah, i want to zoom out more
like shockwave mod camera

what i mean is 1 mil is for pure deathmatch :facepalm: :ermm:

but unfortunately, the camera still like the same old CnC general
my suggestion is fix the camera
it's so annoying when use in large monitor ( i,e = 22 inch )


:ex: What do you mean? you can manually change the resolution in some .ini file (i think its in 'my documents').
It works pretty good on my 22" widescreen. (1680x1050)


well
it change and make the game so smothh
thanks for telling me

by the way, are you guys have problem like me??
well, i was play 4 VS 4, then when the unit become too much, it make my game crash
are anyone have this problem too??




yes when we play lan games and both decide on a turtle strategy it tends to slow the game or crash it just attack faster and more preciesly

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#2295 chanhdat

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Posted 30 July 2008 - 03:34 PM

Hmmm, may Tank Hunter have chance to be able fire air target, like original version again? I tried out this MOD since last Sunday. But they didn't shoot the Commanche down. I'm new here.

#2296 PeeWee

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Posted 30 July 2008 - 08:52 PM

1 mil starting money. is 100k not good enough for you. I only play with 10-20k starting cash. It's not the most difficult thing in the world.
Also, I've never seen a problem with the old camera. I suppose on a bigger screen you may want to zoom out more, but thats all i can think of for changing it.

yeah, i want to zoom out more
like shockwave mod camera

what i mean is 1 mil is for pure deathmatch :shiftee: ;)

but unfortunately, the camera still like the same old CnC general
my suggestion is fix the camera
it's so annoying when use in large monitor ( i,e = 22 inch )


;) What do you mean? you can manually change the resolution in some .ini file (i think its in 'my documents').
It works pretty good on my 22" widescreen. (1680x1050)


well
it change and make the game so smothh
thanks for telling me

by the way, are you guys have problem like me??
well, i was play 4 VS 4, then when the unit become too much, it make my game crash
are anyone have this problem too??


No problemo.

And yes, Generals tend to lag like crazy, im not so sure even the best of PCs can handle a detailed 8-player map.
I suppose that is why people make these very plain tournament maps with no trees and just 1 type of terrain, these work alot better and tend to be fun too!
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#2297 PeeWee

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Posted 03 August 2008 - 04:08 PM

Suggestion for 006: A defense for General Tao (nuke)
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#2298 Soviet20

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Posted 03 August 2008 - 06:16 PM

normal gettling tower and bunker whit 5 slots :p
MY ENGLISH IS BAD !!

#2299 Creator

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Posted 04 August 2008 - 08:18 AM

Suggestion for 006: A defense for General Tao (nuke)

Funny :xcahik_:

#2300 PeeWee

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Posted 04 August 2008 - 12:42 PM

Funny :xcahik_:


It was? xD

He is not supposed to have any defensive buildings? Or did i miss something?
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