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#2521 Kaze

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Posted 15 October 2009 - 04:57 PM

1) Why is the Aurora and B-3 exempt from receiving the Engine Upgrade, thus making them the slowest aircraft in the player's arsenal? Does it have to do with the fact that both aircraft become slower after dropping their respective payloads?

Engines upgrade gives more defense to your planes. They stay for less time in enemy AA defenses attack range and thus, take less damage.
Aurora and Wyvern are completely different. They are simply invulnerable until they drop bombs. So, this upgrade is almost useless.


Ah, figured it was something like that. Just thought I'd ask to be safe, thanks.


On another note, relating to Air Force General why not have a Big Plane that's like the ECM drone you get at Rank 3? Specifically, the SR-71. Stealth, speed without Straightflow Engine upgrade would be on par with the Aurora and B-3, with upgrade making it the fastest plane for the Airforce. It is not Supersonic for this reason, despite the original being supersonic. Detects All Stealth units, diverts missiles, and has a Laser designator. Draw backs being, its as Rank 5 aircraft, costs as much as the B-3 and needs the Strategic Uplink building before it can become unlocked.

#2522 Arcadian Daze

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Posted 15 October 2009 - 07:48 PM

the model might be a little harder but i was thinking of to look like the anvil tank from sw
only usa-ish and stationarry (i also dislike the tomahawk storm because its takes alotta space for a rank 1 super wep

Nah, it doesn't fit. I was thinking about civilian building with antenna though. We might pull out the antenna and stick it to a tent and surround it with sandbags (all from civil objects).


nah that aint rly good idea
a faction building must be really like it belongs to them
there ARE mods wich use civ buildings for their superweapons but you'll notice that al though its only 1 building you dont look at very often it does sting your eye

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#2523 Creator

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Posted 16 October 2009 - 07:54 AM

1.well,what about the cannon mode back,or an upgrade which make flames(dragon and imolator)effective vs. Tanks,it can be rank5,will make imolator cost effective.

There is upgrade limit, which does not allow to do it.

4.so can you give us a idea about what will replace it,and if so will you change the flame mrls(which have been seen as well),tomohawk storm and icbm in later versions (009 or01 for example),which have been seen as well(i know we just had a discussion about super weapons,so this is why i said in later versions).

It is under discussion yet.

5.about the bettle mines and medusa drone,make it so we can select them,and then deploy it to location,then we they act like they do now,because yesterday i played as cyber,set a rally point for my barracks,however the mines get suck at the barracks,and everything build from barracks after it get suck too.

You are not the only one who complains about Beetle mines. These mines will be removed or remade significantly. It is sheduled already, but I don't know what exactly to do with them yet.
As for Medusa, everything is ok with it.

#2524 Casojin

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Posted 16 October 2009 - 08:47 AM

You are not the only one who complains about Beetle mines. These mines will be removed or remade significantly. It is sheduled already, but I don't know what exactly to do with them yet.

I have an idea. It should be controllable drone at first. You move it to a target location and press unload mine button, destroying the controllable drone and unpacking the mines.
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#2525 for russia!

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Posted 16 October 2009 - 09:31 AM

ugh, very long inactive time. i tried contra 007, very nice. better then 006 in many ways, but i'd like to raise a few issues though

Tank vs Inf General

Tank general's lack of artillery means he must spam tanks. but tanks when attacking infantry general and his soldiers who can garrisson all buildings and with the Tank hunter upgrade, changes the tank spam from a good strategy to that that is costly, and will fail. i speak as i lost 6 emperors, 3 manticores and 3 banshees this way. although artillery for tank is out of the question, i'd like to know if its possible to rempve the ability for infantry gen to garrisson his troops in all his buildings?
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#2526 Casojin

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Posted 16 October 2009 - 09:59 AM

Lack of artillery? Earthshaker can even clear garrison structure.
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#2527 Taran

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Posted 16 October 2009 - 11:17 AM

ugh, very long inactive time. i tried contra 007, very nice. better then 006 in many ways, but i'd like to raise a few issues though

Tank vs Inf General

Tank general's lack of artillery means he must spam tanks. but tanks when attacking infantry general and his soldiers who can garrisson all buildings and with the Tank hunter upgrade, changes the tank spam from a good strategy to that that is costly, and will fail. i speak as i lost 6 emperors, 3 manticores and 3 banshees this way. although artillery for tank is out of the question, i'd like to know if its possible to rempve the ability for infantry gen to garrisson his troops in all his buildings?


1. Sniper BTR. Earthshaker tank.

2. Dragon tank. Earthshaker tank.

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#2528 Thats me!

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Posted 16 October 2009 - 11:36 AM

O_o contra has already 128 upgrades?
So what about make dragons and imolator upgradeable with them.mix,because imolator really needs something,because they are really weak at the current moment

#2529 Arcadian Daze

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Posted 16 October 2009 - 12:44 PM

maybeyou could make a double upgrade or something like it
like thermobaric mixtures wich also boosts flame dmg against armor

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#2530 Taran

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Posted 16 October 2009 - 01:51 PM

O_o contra has already 128 upgrades?
So what about make dragons and imolator upgradeable with them.mix,because imolator really needs something,because they are really weak at the current moment


yes( and some upgrades used twice by another generals
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#2531 for russia!

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Posted 18 October 2009 - 10:12 AM

well, the earth shaker does little damage, and the sniper troop crawlers get destroyed easily by artillery. maybe a dedicated anti-tank sniper tank for kwai? or maybe give the earth shaker the ability to fire directly at the target, instead of having a trajectory
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#2532 Casojin

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Posted 18 October 2009 - 03:23 PM

maybe a dedicated anti-tank sniper tank for kwai?

Sniper troop crawler is good enough. Rush enemy artillery with your tanks and support with troop crawlers.

or maybe give the earth shaker the ability to fire directly at the target, instead of having a trajectory

Earthshaker is anti-building weapon. It can knock out enemy artillery easily. Combined with tanks, they're almost unstoppable.
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#2533 Creator

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Posted 18 October 2009 - 04:03 PM

Emperor with armor addon reduces artillery damage by 8. Emperor takes just 12% damage from explosive munitions. But it can be countered with missile troopers with ease.

#2534 dcesarec

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Posted 19 October 2009 - 09:14 AM

Make Chinook for Cyber gen able to transport units,or use hoovercraft ability to make sentry and guardian droids able to hoover over the water (just like robot units in yuris revenge).
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#2535 Arcadian Daze

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Posted 20 October 2009 - 10:02 AM

i actually think the suply truck and chinooks sould be more then xp targets after the suplly docks are empty
truck ideas
inf truck could transport 2 units and they should be able to fire outside
tank truck should have the same idea but a sligtly better gun
fire truck should have the ability to create a small ECM field every 3/4 minutes
nuke truck should be able to set a timed radiation charge/mine

af chinook should stay like it is its PDL is a good anti missile weapon
cyber chinook should be able to launch a drone just like the mlrs
sw shinook should have a small EMP rocket wich it can launch every 3/4 minutes
lazer chinook should be able to upgrade to lazer addon it should be about 200/300 and about 2/5 the stength of the secutery systems he has

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#2536 Thats me!

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Posted 20 October 2009 - 10:18 AM

I honestly don't think it is a good idea.

also creator,will you consider buffing the imolator?

#2537 Casojin

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Posted 20 October 2009 - 12:35 PM

i actually think the suply truck and chinooks sould be more then xp targets after the suplly docks are empty
truck ideas
inf truck could transport 2 units and they should be able to fire outside
tank truck should have the same idea but a sligtly better gun
fire truck should have the ability to create a small ECM field every 3/4 minutes
nuke truck should be able to set a timed radiation charge/mine

af chinook should stay like it is its PDL is a good anti missile weapon
cyber chinook should be able to launch a drone just like the mlrs
sw shinook should have a small EMP rocket wich it can launch every 3/4 minutes
lazer chinook should be able to upgrade to lazer addon it should be about 200/300 and about 2/5 the stength of the secutery systems he has

And perhaps GLA worker should be as tough as Fafnir and cannot be crushed by vehicles. :p
They're supply collectors not super combat supply collectors.
Do you ever see a real Transport Chinook carrying heavy weapons?

Edited by Casojin, 20 October 2009 - 12:36 PM.

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#2538 Arcadian Daze

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Posted 20 October 2009 - 05:39 PM

And perhaps GLA worker should be as tough as Fafnir and cannot be crushed by vehicles. :xcahik_:
They're supply collectors not super combat supply collectors.
Do you ever see a real Transport Chinook carrying heavy weapons?


well ok maybe i went to far
but comeone in regular zh chinooks oculd carry ppl
for as far as i know they cant do even that
and exept for the tank gen the supply trucks can run over ppl
there sitting ducks
well ok early game you can send one into the enemy and let it explode
but that when you need them
my ideas wherent good but might it be an idea you have vehicles that have at least SOME tactical abilities instead of just doing nothing the enitre game...
i have seen mods in wich case supply trucks can acces to a special anbility by means of an upgrade so first you buy lets say supply truck ecm mine upgrade
after that it can lay a mine every 4 min for 300 $
in my eyes thats not OP

Edited by Arcadian Daze, 20 October 2009 - 05:40 PM.

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#2539 Casojin

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Posted 21 October 2009 - 01:55 AM

Chinook can still carrying infantry and vehicle, just not Cyber Chinook. Cyber Chinook can be a flying drone platform (as dcesarec often use against me). However, just like dcesarec, I also want to return the transport capability for Cyber Chinook. If there is a Commandset conflict, there is two choice; reduce load capacity (4-5 instead of 8) or make a button to switch commandset (like Cyber dozer). And since the AA is much improved, Chinook Drone Carrier (Chinook + drone-upgraded infantries) would not be OP.
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#2540 dcesarec

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Posted 21 October 2009 - 05:08 AM

Well,now i think that giving back transport ability to cyber chinook would be bad idea.If he has 4 places,in early game you can load him with missile cyborgs upgraded with machine drones,and plus machine drone from chinook,its 5 of them.You can do some serious damage from sky to factions which dont have anti aircraft infantry (since its early game and war factory maybe dont exist).It may be to powerfull,but cyborg gen do need some transport units.What exactly is Amos purpose with 2 sitplaces?He is not fast to carrie units...is he amphibious?
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