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#2541 Casojin

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Posted 21 October 2009 - 06:13 AM

I think I've overlooked this. Nice to point it out. There are ways to prevent that.
- Giving Chinook an upgrade for transport capability (which would be 4-5 slots as I suggested eariler) and this upgrade can only be done after rank 2. However, the upgrade limit is full. If we're to implement this, we need to use some existing upgrade.
- Giving another transport aircraft for Cyber gen (buildable at airfield). The team would have to make one more model for that thing. (If possible) we might borrow GDI V-22 Ox or Nod Carryall from C&C3.

Anyway, we still have to carefully balance tactical use of these solutions.
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#2542 dcesarec

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Posted 21 October 2009 - 06:26 AM

Yes,i like that model from tiberium wars.It would be nice to implement him,but i agree about balancing.
This is great idea,i suggest gdi's ox.
How about prism towers(from red alert 2) as defense system for laser gen instead annihilator?

Edited by dcesarec, 21 October 2009 - 06:31 AM.

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#2543 Thats me!

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Posted 21 October 2009 - 07:07 AM

Yes,i like that model from tiberium wars.It would be nice to implement him,but i agree about balancing.
This is great idea,i suggest gdi's ox.
How about prism towers(from red alert 2) as defense system for laser gen instead annihilator?

i think annihilator is more orginal,so no,i think better give it to super weapon as a level 5 defence.

also it seems alot of people want something from cnc3,you people want transport,i want the juggy,etc.....

#2544 Arcadian Daze

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Posted 21 October 2009 - 09:05 AM

I think I've overlooked this. Nice to point it out. There are ways to prevent that.
- Giving Chinook an upgrade for transport capability (which would be 4-5 slots as I suggested eariler) and this upgrade can only be done after rank 2. However, the upgrade limit is full. If we're to implement this, we need to use some existing upgrade.
- Giving another transport aircraft for Cyber gen (buildable at airfield). The team would have to make one more model for that thing. (If possible) we might borrow GDI V-22 Ox or Nod Carryall from C&C3.

Anyway, we still have to carefully balance tactical use of these solutions.


yeah that could be a good idea and maybe supply trucks could give less XP so they can be more usefull as unit crushers or cannon fodder

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#2545 Casojin

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Posted 21 October 2009 - 09:22 AM

also it seems alot of people want something from cnc3,you people want transport,i want the juggy,etc.....

The reason I suggest using model from C&C3 because they use the same Engine and should be easier to convert (thus decreasing the workload of the modder). But if we have something with originality, it would be better.
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#2546 Arcadian Daze

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Posted 21 October 2009 - 07:14 PM

also it seems alot of people want something from cnc3,you people want transport,i want the juggy,etc.....

The reason I suggest using model from C&C3 because they use the same Engine and should be easier to convert (thus decreasing the workload of the modder). But if we have something with originality, it would be better.


same engine doesnt reallyt matter
you need to build the model anyway and building a model to look like a already existing unit is a pain since you see any differences in a flash
for an origional design you dont need such an exact match

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#2547 Creator

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Posted 21 October 2009 - 07:35 PM

The reason I suggest using model from C&C3 because they use the same Engine and should be easier to convert.

No, not easier. Vice versa - more complex because they changed model format a bit. The change is not very significalt for the first look. Generals models consist of many objects, while CnC3 models have all those objects merged into one. But it is pain to cut such model back into small objects. It is much easier to take something from Descent-3 or another game.

#2548 Casojin

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Posted 22 October 2009 - 03:58 AM

I can make 3d model (not animation though) but my texturing skill is so terrible. I use free software, Blender. The problem would be the format that is compatible with ZH modding (Blender can export the model into various format and I think 3d Studio format is one of them). If you'd like, I can try to make something futuristic for Cyber Gen transport.
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#2549 dcesarec

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Posted 22 October 2009 - 07:36 AM

I can make 3d model (not animation though) but my texturing skill is so terrible. I use free software, Blender. The problem would be the format that is compatible with ZH modding (Blender can export the model into various format and I think 3d Studio format is one of them). If you'd like, I can try to make something futuristic for Cyber Gen transport.


Can you give me link to this program?I would like to try it too,cause i have issues with gmax and renx plugins.
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#2550 Casojin

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Posted 22 October 2009 - 08:31 AM

You can google it. The Blender web also has tutorial for the program too.
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#2551 Arcadian Daze

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Posted 22 October 2009 - 10:59 AM

maybe you can make the gatt tank/humvee/quad cannon and right about every other mountet machine gun shoot with real violence, no more or less damage but jsut more... violent (kinda like the vulcan/shilka from CWC), effects are simple to create and the sounds are just downloadable

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#2552 Thats me!

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Posted 23 October 2009 - 11:16 AM

Also what about replacing the icbm with ion cannon with cnc3,same damage same reload time,same everything just better gfx and effects.

#2553 dcesarec

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Posted 24 October 2009 - 08:44 AM

Instead Beetle Mines, i suggest Terror Drones form RA2, i know its not oirginal Contra idea, but i think its cool, it can kill infantry units, and tanks too, but sure, for a little more time.
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Posted 24 October 2009 - 08:51 AM

Yes,terror drones ftw!!

also infantry gen really needs some at tank,cos tank hunter got pwned to easy by microwave,dragons and poisoner,and troop crawler have low armor and it get pwned by at.

so what about a thank which i effective against those anti infantry vehicles,or a cannon infantry,or maybe change the damage type of her tank hunters from missile to cannon,so they do more damage to those things.

#2555 Arcadian Daze

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Posted 24 October 2009 - 09:40 AM

Yes,terror drones ftw!!

also infantry gen really needs some at tank,cos tank hunter got pwned to easy by microwave,dragons and poisoner,and troop crawler have low armor and it get pwned by at.

so what about a thank which i effective against those anti infantry vehicles,or a cannon infantry,or maybe change the damage type of her tank hunters from missile to cannon,so they do more damage to those things.


are you kidding me?

inf can send wave after wafe of infatry tanks hunters and minigunners
they both upgrade (at grnade, chain guns) in to killing machines in the tc they have just that little bit of extra armor(just unload them if its 30% health

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#2556 Casojin

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Posted 24 October 2009 - 12:18 PM

Those waves of infantry can be easily repelled with infantry killing (as thats me stated eariler).
I'm not sure whether Creator has read my suggestion about reducing Assault Troop Crawler cost and also reducing started infantries to half (2 Minigunners and 2 Tank Hunters) so we can have more crawlers and put infantries in later.
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#2557 Lukas 45

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Posted 24 October 2009 - 08:35 PM

Give SW a unit to clear up toxins. Not a missile that takes time to get to your Pos...
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#2558 Arcadian Daze

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Posted 24 October 2009 - 11:00 PM

i can play just ifne as inf
the TC itself only costs about 400 (dont calculated the price yet)
and then you have assoult helixes
inf gen doesnt strike with fatal blows but with wave after wave of infantry

about the toxin clearer its good as it is

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#2559 dcesarec

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Posted 25 October 2009 - 08:07 AM

i can play just ifne as inf
the TC itself only costs about 400 (dont calculated the price yet)
and then you have assoult helixes
inf gen doesnt strike with fatal blows but with wave after wave of infantry

about the toxin clearer its good as it is


Wanna try your waves or helixes against me as (infantry vs toxin,or nuke for example)?
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#2560 Arcadian Daze

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Posted 25 October 2009 - 09:01 AM

Wanna try your waves or helixes against me as (infantry vs toxin,or nuke for example)?


well maybe youre right...
but against AI i can play just fine as inf

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