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#2561 Casojin

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Posted 25 October 2009 - 09:54 AM

the TC itself only costs about 400 (dont calculated the price yet)

The build cost of the TC is $3200 (160% of War Factory cost).
4 Minigunners + 4 Tank Hunters = 4x300 + 4x325 = 1200 + 1300 = 2500
3200 - 2500 = 700
So, TC actual cost is $700. Thus we have a mobile prop tower at the cost of $700.
However, $3200 is a huge money for a weak unit which the troops inside can't survive when the TC is destroyed.
I propose that its cost should be reduced along with the number of starting troops inside.
2 Minigunners + 2 Tank Hunters = 2x300 + 2x325 = 1250
1250 + 700 = 1950
700 is a bit too expensive for unarmed lightly armored mobile prop tower. Here is my suggestion.
700 - 50 = 650 >>> 650 + 1250 = 1900
$1900 is much more affordable price and you might give player an option between fully-loaded or half-loaded TC.
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#2562 Lukas 45

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Posted 25 October 2009 - 10:01 AM

Give Nuclear Gatling Cannon, wich can be upgraded with Nuclear Bullets, just with a small change.

Nuclear Bullets, upgrade from War Factory/Tech Center. Increase the Damage from Gatling Tank and Gatling Cannons by 30% and Damage from red Guards by 70%(Or how much the current now is)

or

Nuclear Bullets, Rank 1
Increases Damage done from Gatling Cannon, Gatling Tank and Red Guard by 30%

Nuclear Bullets, Rank 3¨
Increases Damage done from Red Guard by an additional 40%(Up to 70% in all, or how much the current now is)

Now i think i heard that Contra have reached the Upgrade Limited, but can be that the 1st Sugg is possible
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#2563 dcesarec

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Posted 25 October 2009 - 11:00 AM

Give Nuclear Gatling Cannon, wich can be upgraded with Nuclear Bullets, just with a small change.

Nuclear Bullets, upgrade from War Factory/Tech Center. Increase the Damage from Gatling Tank and Gatling Cannons by 30% and Damage from red Guards by 70%(Or how much the current now is)

or

Nuclear Bullets, Rank 1
Increases Damage done from Gatling Cannon, Gatling Tank and Red Guard by 30%

Nuclear Bullets, Rank 3¨
Increases Damage done from Red Guard by an additional 40%(Up to 70% in all, or how much the current now is)

Now i think i heard that Contra have reached the Upgrade Limited, but can be that the 1st Sugg is possible


I already suggested that...suggestion was rejected.

To Arcadian Daze.
AI is not that hard, he wont use tactics good enough against your infantry, im pretty sure you know that and you can see that in game. But against human player, its a lot different. I can defeat any AI with any gen, but against human is a different story.

Edited by dcesarec, 25 October 2009 - 11:05 AM.

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#2564 Lukas 45

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Posted 25 October 2009 - 11:08 AM

Give Nuclear Gatling Cannon, wich can be upgraded with Nuclear Bullets, just with a small change.

Nuclear Bullets, upgrade from War Factory/Tech Center. Increase the Damage from Gatling Tank and Gatling Cannons by 30% and Damage from red Guards by 70%(Or how much the current now is)

or

Nuclear Bullets, Rank 1
Increases Damage done from Gatling Cannon, Gatling Tank and Red Guard by 30%

Nuclear Bullets, Rank 3¨
Increases Damage done from Red Guard by an additional 40%(Up to 70% in all, or how much the current now is)

Now i think i heard that Contra have reached the Upgrade Limited, but can be that the 1st Sugg is possible


I already suggested that...suggestion was rejected.

To Arcadian Daze.
AI is not that hard, he wont use tactics good enough against your infantry, im pretty sure you know that and you can see that in game. But against human player, its a lot different. I can defeat any AI with any gen, but against human is a different story.

w/e :b
There is 129 pages of Sugs and Comments ^^ Dont want to look at them all :shiftee2:
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#2565 dcesarec

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Posted 25 October 2009 - 11:10 AM

Wanna try your waves or helixes against me as (infantry vs toxin,or nuke for example)?


well maybe youre right...
but against AI i can play just fine as inf


I know, this idea is really good...i suggested that instead chain guns upgrade for nuke general...but...nothing (like usual).
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#2566 Thats me!

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Posted 25 October 2009 - 05:51 PM

also atgm operator really needs to go back to rank 3,because waiting to rank 4 is just a way too much.
also doesn't the chinese artillery battery cost too much,it costs 4000,while other heavy defences(a-10 spotter,anninihlator,missile silo)cost less(2500)and are much better atm,i think its cost should be reduced to 2500 too.


also creator,can you pls post a list of changes that happened until now?

Edited by Thats me!, 25 October 2009 - 06:15 PM.


#2567 Creator

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Posted 26 October 2009 - 07:11 AM

also creator,can you pls post a list of changes that happened until now?

Yes, but a bit later.

#2568 Thats me!

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Posted 26 October 2009 - 05:53 PM

i actually think usa start with some unfair advantage,as they get a radar and a scouting power with out needing to pay anything,while china needs radar upgrade,and signal mines(1 point gone),and gla must build radar van and then radar upgrade(which have a small revealing area aswell,unlike usa ones) which is 1250$ at the begin.

i think usa shall have their radar with airfield or warfactory,because getting it so at the begin is just unfair.

and creator,what do you think about terror drone instead of bettle mine(dcesarec idea)?

#2569 ApOcOlYpS

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Posted 27 October 2009 - 02:04 AM

I counter Thats me!'s suggestion with the USA cc should require power (if possible) so that the minimap isn't available until a plant is built. I don't think there's a big imbalance in USA starting with radar. Look at radar van scan. Lasts a short time, but if you have the econ you can spam it enough to constantly detect your opponents stealth units/buildings (try going against this as stealth. The number of "our building has been detected" that I get becomes almost annoying enough to shut off my sound).

I would also like to suggest that the cyclone missile would detonate farther from their target as most of the missiles tend to explode on the ground off target. That, or change it to a mini cluster bomb with the damage it already has, again if possible. Also, SWG seems to have trouble with laser gen avengers. 1 avenger can silence a tomahawk firebase, and 2 can likely silence 3. This would either require auroras to halt (which aren't available at rank 3 if I remember correctly) or a few suiciding F117s. & are SWGs snipers supposed to be able to kill drones as I believe I saw in Casojin/Zorro/dc's replay?

#2570 Casojin

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Posted 27 October 2009 - 02:08 AM

i actually think usa start with some unfair advantage,as they get a radar and a scouting power with out needing to pay anything,while china needs radar upgrade,and signal mines(1 point gone),and gla must build radar van and then radar upgrade(which have a small revealing area aswell,unlike usa ones) which is 1250$ at the begin.

USA early units are lightly armored and expensive. USA compensates this with scouting advantage. USA strategy is to minimize losses of units and use the same units over and over again.

China has very strong early ground force with cheap to medium cost. They trade off scouting for powerful units, which are easy to use and highly effective if use properly.

GLA has great mobility. It can move around the map quickly with tunnel and the radar van is very effective scout unit (because of its stealth ability). It's structure can respawn itself unless the hole is destroyed (and the hole in Contra is stealth). GLA has varieties of cheap and fast units plus die-hard structures.

For example, Humvee cost $700 while Dragon tank cost $800. Without upgrade, a single Dragon can destroy a lot more things than a Humvee with only $100 more. Even the Humvee is upgraded with TOW, it still requires special tactic in order to fight off an enemy. If you said early USA scout is unfair, then this is unfair too. I would say each faction has unique advantages and disadvantages. So, this is fair enough.
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#2571 Creator

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Posted 27 October 2009 - 08:51 AM

and creator,what do you think about terror drone instead of bettle mine(dcesarec idea)?

I think that those drones as well as beetle mines themselves are not needed.

#2572 dcesarec

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Posted 27 October 2009 - 09:18 AM

and creator,what do you think about terror drone instead of bettle mine(dcesarec idea)?

I think that those drones as well as beetle mines themselves are not needed.

What?Beetle mines are needed.If you dont wanna remade them,then dont move them from the game.
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#2573 Casojin

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Posted 27 October 2009 - 11:46 AM

If the beetle mine is removed, would the spider mine (from repair drone) replace it?
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#2574 Creator

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Posted 27 October 2009 - 02:05 PM

Spide and Beetle mines create the following problems:
1) If you put them in a thin pass or on a bridge, they block path for your own forces.
2) You can order beetle mines to move right into enemy base and they will work like kamikazes. Enemy will destroy them and shockwave will damage enemy forces.
3) They are unbalanced against some generals.

So, I don't even know what to do with them yet. They create more problems than fun.

#2575 dcesarec

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Posted 27 October 2009 - 06:08 PM

Spide and Beetle mines create the following problems:
1) If you put them in a thin pass or on a bridge, they block path for your own forces.
2) You can order beetle mines to move right into enemy base and they will work like kamikazes. Enemy will destroy them and shockwave will damage enemy forces.
3) They are unbalanced against some generals.

So, I don't even know what to do with them yet. They create more problems than fun.


Didnt know about that problem. Well i suggest again Terror Drone but not with the original purpose like in RA2. Make it selectable and fast. You can move it where ever you wanna, give them button option like Cyborg Commando has, to go in ground. If drone is not in ground it can do nothing, not any attack. When Terron Drone goes in ground you cant select it any more, Terror Drone becomes stealth and explode when tank, or even infantry goes above them. Drone will not trigger another nearly drones if they are.

So, problem with attacking buildings is solved cause they wont explode while running. Every general has option to kill it if they are not in ground. You produce one of them so you cant block paths so easy.

After buying Stealth upgrade from particle cannon, it will affect Terror Drone too, so this is it.

Move it, place it, forget it.
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#2576 Thats me!

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Posted 27 October 2009 - 07:19 PM

^or make it like ra2,where it can attach a tank and destroy it from inside.

#2577 Casojin

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Posted 28 October 2009 - 01:29 AM

^or make it like ra2,where it can attach a tank and destroy it from inside.

I don't think ZH code support such idea.
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#2578 Creator

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Posted 28 October 2009 - 07:06 AM

It is possible only when you put a charge similar to TNT, booby trap or Burton's bombs. Such sticky charge can destroy a tank or building slowly.

#2579 Casojin

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Posted 28 October 2009 - 07:18 AM

Hmm....interesting.
Talking of Burton, would SWG Burton have some more abilities? He can even destroy a structure.
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#2580 dcesarec

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Posted 28 October 2009 - 07:25 AM

Creator,do you aproove idea about new cyber transport unit?So i can start modeling it (i have learn some basics with blender). You can reject my model (if i succeed to make it,and its not good),but at least i would know you aprooved that.
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