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#2901 dcesarec

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Posted 19 March 2010 - 05:11 AM

Anyway,another suggestions.
Flash bang should be stronger,sentry droid upgraded with it cant kill one infantry with one shot. It should kill one infantry and damage other nearby,but rof slowed.

Leech is diversion drone but it only steals money.I suggest when it attacks war factory,airfield or barracks it would slow down production,when attacks cc it would slow down power reloads,when attacks power plant it would reduce power points...alternative for barracks,war factory and airfield is weakend units that are produced (example,attacking barracks would make all infantry of that player 5% weaker,2 leeches makes them 10% and so on)...you need 10 leeches to make them 50% weaker,so its not op but usefull...now leech is diversion drone.
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#2902 Su8perkillr

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Posted 19 March 2010 - 04:45 PM

flash bangs in real life only make the person blind and deaf for a few minutes. so they shouldnt actually kill at all
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2903 dcesarec

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Posted 19 March 2010 - 04:52 PM

flash bangs in real life only make the person blind and deaf for a few minutes. so they shouldnt actually kill at all


I agree, that`s why i also think Flash bang grenades should be Frag grenades used in M16, to be more effective versus infantry...i don`t know why flash is here anyway, that`s what swat team is using, here is war with terrorists...so i thing frags are more appropriate.
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#2904 Casojin

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Posted 19 March 2010 - 06:17 PM

Flashbang could kill at close range or at least cause injury.
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#2905 Su8perkillr

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Posted 19 March 2010 - 11:24 PM

yeah, but that would lead to permanent/temporary deafness, and a temporary blindness (think about 1 hour till 5 days, depending on how close) also, they dont explode, they emit a high frequency noise that makes you deaf, and a really high frequency light that just blacks everything else out. i think a frag grenade will do the job of killing others more good ^_^
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2906 taramas

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Posted 20 March 2010 - 02:20 AM

Flashbang could kill at close range or at least cause injury.

It does not have any shrapnel in it, thus nothing will come flying out....
A flashbang grenade, upon detonation, emits an extremely loud sound and a flash of light. The flash of light activates the photosensitive cells all at once for a moment of time, making vision impossible until the eye restores itself to an unstimulated state. This usually is experienced as a "pause" in vision, as though you were staring at a single image that was extremely blurry and over exposed, and lasts approximately five seconds. The extremely loud sound disturbs the fluid in the ear canals, causing temporary loss of hearing.


so.....NON LETHAL

#2907 dcesarec

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Posted 20 March 2010 - 05:50 AM

Guys...both casojin and me,we do know how to use google and check definitions for flash bangs. Let us concentrate on suggestions. My suggestion was,flash replaced with frag which kills one infantry and damages other nearby infantry,but reloads slower. Better weapon against infantry units...
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#2908 Su8perkillr

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Posted 20 March 2010 - 03:09 PM

and might deal damage (not much, but some) to tanks so that inf becomes somewhat useful against tanks again, AND someone will buy the upgrade even when they dont need to clear bunkers or stuff like that. really, i think this would be something good for the mod, as rangers get some power back against tanks, and it could even be implemented to all infantries, as every country has is own armaments (except for GLA, they have russias weaponry)
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2909 taramas

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Posted 21 March 2010 - 06:18 PM

Guys...both casojin and me,we do know how to use google and check definitions for flash bangs

that's great

A grenade toss ability would be good, I think it fits USA SuperWeapons General's ranger pretty good, and give him a ideal front line punch !

#2910 Su8perkillr

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Posted 21 March 2010 - 10:53 PM

or a fire mode :p
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2911 dcesarec

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Posted 23 March 2010 - 07:55 AM

Fire mod would be better, just like in real life and just like in game when he fires flash bang, this would be frag grenade and would deal more damage, would clear enemy soldiers like flash bang but reload could be bigger, and to balance it more, could cost more. But it would be more useful and i first would use it more often and upgrade it every time.

Another suggestion, for Stealth general.

-individual camo netting for tank units after rank 3

GPS scrambler is very good for stealth general in early game, but later it becomes annoying. You must wait until he reloads, he covers a small area, if you lost command center you must build it again. All this is ok for rank 1 and rank 2, to bring balance in game, but after that is a weak spot for stealth general. This upgrade would be buyable at war factory or palace. It could cost 1500, and now every tank unit can buy it (additional buying like usa units buy drones) by pressing regular camo netting button on himself and paying 100 (or some price) for each tank to make him stealth. Visual, tank would get a camo nett like buildings. In real life, tanks get more "stealth" when soldiers cover them with leafs and stuff, so this would be better than just make them invisible. And now, you could use gps scrambler to scramble your team mate units.
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#2912 Casojin

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Posted 23 March 2010 - 08:39 AM

It is an interesting and tempting idea.
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#2913 dcesarec

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Posted 23 March 2010 - 01:42 PM

In addition, i think that all idea about GPS scrambler should be different. GPS scrambler should only make selected units invisible on minimap for enemy player, and camo netting upgrade should make them invisible both in main screen and minimap. Tanks could have it like it is in my previous suggestion post stated, and soldiers already have it too. Its logical, they mask themself, GPS scrambler is kinda much futuristic...and name "GPS scrambler" makes you thinking that it should cause invisibility on minimap, its actually screws satellites and radars. Not your eyes. For eyes is camo netting.
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#2914 Casojin

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Posted 23 March 2010 - 03:33 PM

What else would you like to name the 'GPS Scrambler'?
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#2915 dcesarec

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Posted 23 March 2010 - 03:39 PM

What else would you like to name the 'GPS Scrambler'?


Explain.
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#2916 Su8perkillr

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Posted 23 March 2010 - 05:10 PM

I think GPS scrambler should work different. I think it should make a complete area black. If it is made black, it cant be uncovered by drones, satelite scans or strategy center scans. It can only be spotted by "Living Recon". This would make it more useful, as radar vans cant reach most spaces. Also, The above idea is great :mellow:
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2917 dcesarec

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Posted 23 March 2010 - 05:19 PM

I think GPS scrambler should work different. I think it should make a complete area black. If it is made black, it cant be uncovered by drones, satelite scans or strategy center scans. It can only be spotted by "Living Recon". This would make it more useful, as radar vans cant reach most spaces. Also, The above idea is great :mellow:


Yes, but this option has radar jammer, already for stealth general at rank 5.
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#2918 Casojin

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Posted 24 March 2010 - 01:34 AM

What else would you like to name the 'GPS Scrambler'?


Explain.

Just asking. What would you name the ability instead of 'GPS scrambler'?
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#2919 dcesarec

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Posted 24 March 2010 - 05:42 AM

You misunderstud me,i would leave gps scrambler,but he would make units invisible only on minimap.Stealthness would be by purchasing camo netting for tanks,and regular upgrade for infantry.And i would move this camo netting upgrade on factory to be available at rank1,but needs to be purchased there,and then for every tank like i have explain.Simply,name would be "vehicle camo netting installation".
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#2920 Creator

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Posted 24 March 2010 - 11:21 AM

Making units invisible on minimap only is impossible. If they are invisible then they are invisible everywhere.




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