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#2941 Guest_Guest_*

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Posted 08 May 2010 - 06:16 PM

cool Infrantry Gen Nuclear Missile changed to a Neutron Missile and building got the same effect from Neutron than Vehicules ?

good work i love it ! can't wait for 008 ! thank you.

#2942 Su8perkillr

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Posted 08 May 2010 - 07:41 PM

Yet another topic abuse...
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2943 dcesarec

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Posted 13 May 2010 - 08:02 PM

Could this be a solution for new security system Creator? I "got" it from tiberium wars. It could be slightly changed and balanced. Another way is that it could cost less, but consume 1 power point.
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#2944 Su8perkillr

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Posted 13 May 2010 - 10:51 PM

Looks good, but isnt that going to rule out stealth gen rushes over all?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2945 Casojin

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Posted 14 May 2010 - 02:46 AM

The old security system would ruin Stealth Gen rush anyway (and more than this new system). This is interesting.
Maybe the structure should be more resistance to certain type of weapon instead of increase 20% health (more resistance to flame or rocket etc).
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#2946 Creator

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Posted 14 May 2010 - 07:52 AM

Could this be a solution for new security system Creator? I "got" it from tiberium wars. It could be slightly changed and balanced. Another way is that it could cost less, but consume 1 power point.

Possible things:
- 1 power point requirement is possible
- Armor boost is possible
- Graphics is possible

Impossible things:
- Building capture time will stay the same. There is no way to reduce it
- Armor bonus will stay even if there is not enough power

Disadvantages:
- Buildings will stay vulnerable anyway. Enemy will still be able to destroy them and capture them, no matter the armor bonus. They will just need more time to destroy them. Will it be useful in game?

Edited by Creator, 14 May 2010 - 07:55 AM.


#2947 dcesarec

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Posted 14 May 2010 - 08:18 AM

I c...then how about this to balance it!?

-costs 700 only

Gives:

-armor bonus
-kills infantry

Killing infantry: it would damage infantry in very very small area (i mean like techincians machine gun but you could make invisible bullets and different audio). We would get impression like they are damaged because of force field. It would be weak machine gun that could kill 1 or 2 infantry that capturing building, but if there are 3 or more, the rest survived infantry would capture it anyway.

What we get?

-we get force field that increases armor (most important thing), and damages infantry in very close range (which try to capture it). It will stop early capturing rush and enemy will need to send 3 or more infantry on that building, one or two will not be enough because they will die from "force fields bullets" (or you could just give regular microwave ability like in vanilla ZH).

Is that good?
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#2948 Casojin

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Posted 14 May 2010 - 08:20 AM

What about creating a stationary drone-like invisible object on top of the building (that requires power to operate). Instead of boosting armor, it provides partial shield that can destroy some (30-40%) of the incoming projectile. And for defense, it might be able to emit radiation burst (like Leech or SWG upgraded missiles). This radiation burst might be able to damage light vehicle and infantry (but has long reload time and short range).
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#2949 dcesarec

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Posted 14 May 2010 - 08:25 AM

What about creating a stationary drone-like invisible object on top of the building (that requires power to operate). Instead of boosting armor, it provides partial shield that can destroy some (30-40%) of the incoming projectile. And for defense, it might be able to emit radiation burst (like Leech or SWG upgraded missiles). This radiation burst might be able to damage light vehicle and infantry (but has long reload time and short range).


Its prety much the same thing as mine modified :mellow:

Yes, it could be further balanced too, this only depends on is Creator interested on it or not. I like it, it is sofisticated and fits for USA.
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#2950 Su8perkillr

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Posted 14 May 2010 - 05:17 PM

I used it as AA mainly actually, and Im going to miss it for sure. Isnt there any idea to give it some sort of AA?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2951 Creator

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Posted 15 May 2010 - 10:55 AM

Killing infantry: it would damage infantry in very very small area

I thought about it already. But buildings are square and damage radius is always round. Defense field will kill infantry at distance if they come from sides and will not damage them at all if they come from corners.

#2952 dcesarec

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Posted 15 May 2010 - 11:20 AM

Hmm...then how about imaginary machine gun?Defense field stays,as addition small tower comes from building (something similar as security system now,but it will look as something other,maybe small beacon or something).It would shoot invisible bullets without audio on near infantry (again in small radius).Everyone would think,and it will look like infantry are damaged because of force fields power,but force field is graphic only while beacon that actually shoots is graphic support for field.Its the same thing as mine previous post.I can make jpeg again to show you better what i mean?
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#2953 Casojin

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Posted 15 May 2010 - 06:27 PM

What about using multiple invisible objects at building corner or at wall columns? This would act as radiation burst generating point. Is it codable?
Or maybe give it larger radius but reduce its damage to minimal with rapid ROF.
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#2954 Su8perkillr

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Posted 15 May 2010 - 11:03 PM

Isnt there a possibility to make some kind of laser fence (Yes I feel like using l33t but I wont.)? Like, a fence around the building (Lines, they trigger death if someone gets on them(
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2955 Creator

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Posted 17 May 2010 - 07:12 AM

Hmm...then how about imaginary machine gun?Defense field stays,as addition small tower comes from building (something similar as security system now,but it will look as something other,maybe small beacon or something).It would shoot invisible bullets without audio on near infantry (again in small radius).Everyone would think,and it will look like infantry are damaged because of force fields power,but force field is graphic only while beacon that actually shoots is graphic support for field.Its the same thing as mine previous post.I can make jpeg again to show you better what i mean?

And what is the difference? Attack area is still round.

What about using multiple invisible objects at building corner or at wall columns? This would act as radiation burst generating point. Is it codable?
Or maybe give it larger radius but reduce its damage to minimal with rapid ROF.

Yes, codable, but it will spam objects and slow down the game. Each building will need about 50 or more objects and information about them must be transferred by net during multiplayer games.

Isnt there a possibility to make some kind of laser fence (Yes I feel like using l33t but I wont.)? Like, a fence around the building (Lines, they trigger death if someone gets on them(

Yes, there is such possibility. I even know how to implement it. But I think that people will attack with these fences. Just imagine, that you build a barracks. Enemy Dozer comes and builds laser fence in front of it. You build War Factory and it builds laser fence in front of exit.

Edited by Creator, 17 May 2010 - 07:18 AM.


#2956 dcesarec

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Posted 17 May 2010 - 10:14 AM

Creator, i think that you have misunderstood Superkillr. As laser fence, we already discuss that topic before when i suggest it. Now he means as laser fence around building which would damage infantry or kill them like China mines? Could this solve our problem with force field? Why didnt you said at first time if it is codable ?Then just implement it as force field.
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#2957 Su8perkillr

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Posted 17 May 2010 - 02:02 PM

Yes what Dce said. I do think it should be like inactive, untill someone gets close and then activates, taking 1 power, and has to reload for 30 seconds.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2958 Thats me!

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Posted 17 May 2010 - 03:39 PM

what about it make it a enable/disable field,enabling it increases armor by 30% and gives armor bonuses to nearby allied units(a small field),and kill nearby inf.,but will require 2 power per field

#2959 Su8perkillr

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Posted 17 May 2010 - 03:49 PM

what about it make it a enable/disable field,enabling it increases armor by 30% and gives armor bonuses to nearby allied units(a small field),and kill nearby inf.,but will require 2 power per field

Nah, armor bonus for people close isnt fair I think. Armor bonus for building is, as mines of china are VS tanks and inf (armor compensating for anti tank) and GLA has poison (anti inf), mines (anti tank and inf), Stealth (Handy, just in case) or/and building armor upgrade (extra armor)
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2960 Su8perkillr

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Posted 18 May 2010 - 10:45 AM

Sorry for the double on this, but I got an idea on school.

For flame general:
Add fuel shell upgrade.
It allows all units that can use different ammo types (possibly even migs) to fire fuel shells that leave fuel on the place where they land. Migs should deploy smaller ones than, for example, the king of fire or the iron hand (I dont know new names yet) Because they are less expensive and more manouvrable. Same for howitzer.

Edited by Su8perkillr, 18 May 2010 - 10:47 AM.

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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D





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