Thats the eco(yay!),and what about the game speed,is it as in 007 or has it been changed as well.(well creator wanted to double the building times if i remember correctly)As we tested alpha version,we give feedback to Creator about economy.I think it will stay as in 007.
Suggestions
#3341
Posted 10 March 2011 - 01:21 PM
#3342 Guest_ronaldo_*
Posted 11 March 2011 - 09:35 AM
so the infantry can enter the base and destroy wyvern and some times if there was even a single infantry all my planes will automatically attack the infantry and the missiles can destroy my building.
give him more strong unit better plane for gathering resources which carry 1000,1200 anything so that i can gather resources faster .
add bombers he doesn't have bomber only in destructive force mod he have bombers and helipad
in destructive force mod he have everything but the problem in destructive force that there is no rank system when i play with my friend the game usually lag so i want to play contra but please add some strong unit and bombers.
#3343
Posted 11 March 2011 - 05:05 PM
give him more strong unit better plane for gathering resources which carry 1000,1200 anything so that i can gather resources faster .
First off, AFG has fine planes, and if I recall he does have the aurora so does have a bomber (if not heavy bombers as well. I'm getting remix and contra mixed up as I haven't played either for a while.) In addition, raptors still do high damage to buildings (not defenses, but buildings like power plants), so he's sufficient at taking on buildings.
In addition he is supposed to have weak tanks and base defenses. Jets are fast enough and reload quick enough that they are stronger than any base defense, and should your enemy be bringing mostly anti air, bomb his tanks quickly and engage him with your own tanks, as they should be able to win that fight (give a little air support while they are distracted).
As for the resource gatherer, you must notice that the more resources a gatherer holds, the longer they are at the depot, so they gather at about the same rate (arguably GLA gathers the quickest because you can have multiple workers gathering at the same depot at once, but I don't know the numbers).
in destructive force mod he have everything
I don't mean to be advertising but have you tried Remix? Pend has a thing for including as many units as he can, and has a semi-similar tier system to contra. Issue is there is no AI beyond Robot general who's a bit overpowered at the moment, but also with so many units balance is hard to do.
#3344
Posted 11 March 2011 - 05:58 PM
AIR-FORCE general = Aircraft not TankAIR-FORCE general tank and base defence is weak
Tier 1 Base defense is to stall your enemy not kill everything in Contra (not only USA one). Advanced base defense (A10 caller) can be used offensively.
These can be counted as Bomber.he doesn't have bomber
- F16XL >> Long-range tactical bomber
- Chimera >> Extreme-range missile bomber
- JSF >> Anti-tank fighter/bomber
- Aurora >> Super-sonic deep strike bomber
- Wyvern >> All purpose bomber
You just have to know how to use it though.
Have you ever tried Contra Combat Chinook? Its grenade launcher kills infantry group quite quickly. Loaded with missile defenders, it can be used to fight tank as well. Also, Humvee can kill infantry too. Lone Infantry can be killed easily with stealth sentry droid with machine gun. You should read my strategy topic. Check post #10 & #11. You just don't play it correctly.he has no anti-infantry
I wish for this too but it should not affect game balance.better plane for gathering resources
This is Contra not Destructive Force. Destructive Force may lag on your computer because of intense graphic from coded destruction. But you should not expect one mod to be like another. If you have problem with lag on Destructive Force, you should tell that mod team to fix it, not telling Contra to be Destructive mod.add bombers he doesn't have bomber only in destructive force mod he have bombers and helipad
in destructive force mod he have everything but the problem in destructive force that there is no rank system when i play with my friend the game usually lag so i want to play contra but please add some strong unit and bombers.
Gather rate is $3000/min. However, due to unit cost-effectiveness, I think Contra has economic imbalance. Some further testing/adjustment with 008 is needed to see how it would affect the game.As for the resource gatherer, you must notice that the more resources a gatherer holds, the longer they are at the depot, so they gather at about the same rate (arguably GLA gathers the quickest because you can have multiple workers gathering at the same depot at once, but I don't know the numbers).
Edited by Casojin, 11 March 2011 - 05:59 PM.
#3345 Guest_martin_*
Posted 11 March 2011 - 08:06 PM
#3346
Posted 11 March 2011 - 09:09 PM
#3347
Posted 11 March 2011 - 09:09 PM
the anti-air planes are supposed to detect stealth planes,because you know,they are anti-air planes
and while demo attack are strong,don't forget that you have to sacrifice units to be able to deal a good amount of damage.
seriously,whats up with all this random suggestion throwing?
#3348 Guest_RONALDO_*
Posted 12 March 2011 - 09:26 PM
GIVE ME A LIST OF ALL THE THING WE SUGGEST AND YOU ADDED IN 008 BECAUSE ALL THE SUGGESTION THAT I READ YOU DIDN'T ADD.
#3349
Posted 12 March 2011 - 09:47 PM
Mind you, a mod is not a committee made thing. Just because you make a suggestion does not mean it will be implemented. In fact, it is entirely possible that every suggestion is rejected. However, most help the creative process, and may be added with some variation, or spawn a new idea.
In the end, it isn't your mod. You aren't doing the programming, the modeling, the texturing/rending, so you have no right to be upset when your suggestions aren't taken. However, if no suggestions from the community were taken, what would be the purpose of a suggestion topic, especially one that's grown to 168 pages.
Creator listens, but he's got his own idea for the mod, and so wont incorporate everything that we suggest.
#3350
Posted 12 March 2011 - 10:25 PM
Victory Loves Preparation
#3351
Posted 13 March 2011 - 07:42 AM
Suggestion is not COMMAND.
You can suggest something but it will always be CREATOR who decides what to add.
You cannot COMMAND the modder to add something to his mod.
I have suggested a lot of things and a lot of them are not added. Only the best of the best stuffs is added. When we suggest something, we post everything in detail about it too. Like....how it would affect the gameplay....how would it be used in game....and so on. So far, I saw only 'add this and that' and some with bad reasons (like turning Contra into Destructive mod) from your suggestions. If you could provide some more detail and better reason into your suggestion, it would give more chance for seeing it in Contra.
#3352 Guest_ronaldo_*
Posted 13 March 2011 - 12:33 PM
#3353 Guest_ronaldo_*
Posted 13 March 2011 - 12:48 PM
when i play with poison in skirmish when a build my defense site the howitzer want rank 3
while my teammate can build without reaching even rank 2
my teammate can build the defense site with the howitzer or any building with mines but when i play i should build the defense site first then i choose the howitzer or i buld the building when i purchase the mines
is there anything that i don't know please till me i am waiting
#3354 Guest_RONALDO_*
Posted 13 March 2011 - 02:01 PM
#3355
Posted 13 March 2011 - 02:08 PM
In 007, Def Site Howitzer requires rank 2. Referring to your teammate, what is he (Human or AI)? If he's AI, then it's normal because AI build things by script not command button like us. Also, AI has to skip to the blank Def Site phase. Making it acting like human is very hard to script. So, you would usually see AI build something human cannot do. Even GLA supply stash needs a beacon to guide it or GLA AI will not work with Contra system.
#3356 Guest_ronaldo_*
Posted 14 March 2011 - 10:03 AM
#3357
Posted 14 March 2011 - 10:39 AM
#3358 Guest_kkt_*
Posted 14 March 2011 - 12:52 PM
#3359
Posted 14 March 2011 - 02:51 PM
#3360
Posted 16 March 2011 - 02:04 PM
+ it might be more useful to have the colonel burton's more even in strength... because lvl 3 cyber burton is unstoppable.
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