Nuke General:
- Assault Troop Crawler comes with zero infantry, cost and build time is changed accordingly.
-- Nuke has no bunkers, thus less likely encouraged to train infantry than other china generals because infantry without cover is very vulnerable. Barracks become slightly more important for Nuke because he needs to train infantry for his Assault Troop Crawlers.
-- Allows for more flexibility and diversity how to load a Assault Troop Crawler.
(-- Maybe change the troop transporters of the other China generals in this way, too?!)
All:
- Buttons on the right side for air planes now show how many units of that type you have (like it's done with the Satellite Hack 3 from the Internet Center).
-- Why shouldn't the game get more user-friendly?
- A new command: 'Attack with secondary weaponry'. The unit attacks with its secondary weaponry; if the target is outside of the range of the unit's secondary weaponry it doesn't move towards its target. Examples for such units are Overlords with Sniper Cannon, deployable units or most troop transporters.
-- Improves the control over your own units. E.g. you can command an Overlord to attack a specific target with its Sniper Cannon without the drawback that it drives towards the target to fire its main cannons, too.
-- Reduces execution taxes. E.g. if it's urgent to destroy a specific enemy unit you can select all your Flak Guns at once and command them to use their 'secondary weapon' against it, and all Flak Guns that are in range will start firing at that specific enemy unit, the other ones will ignore the command. Currently you had to select all Flak Guns that are currently in range of the target and command them to attack, and maybe command them to stop if the target has moved outside of their range.
-- The unit shouldn't move towards the target if 'Attack with secondary weaponry' was used. Reasons:
-- 1.) The "secondary weapon" of troop transporters possible have different range; how should it be decided how close the unit should move in that case.
-- 2.) Easier micro; e.g. you have all your Overlords with Sniper Cannons in a formation (possible with other units), now you want the first line to shot at enemy defenses. Sure, you could just manually select all the Overlords in the first line and command them to use their secondary weaponry, but why should the user interface made be intentionally inconvenient?
-- 3.) Would not make the handling of deployable units easier.
Edited by DesertRose, 30 March 2011 - 05:23 PM.