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#1381 need my speed

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Posted 19 October 2006 - 05:14 AM

I mean vehicles. Toxin is the weakest general on rank 1 imo but the best on rank 3 imo (if he's rank 3 he can build all his units). And the Sturm-S is bad vs aircraft.
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#1382 Ritly 113

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Posted 20 October 2006 - 06:51 PM

:p WOW! have I been out to long! :)

Okay I know toxin general is weak versus tanks, I notice the acid takes to long to effectivly make damage to tanks. Could you make the acid do more damage?

#1383 Phoenix911

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Posted 20 October 2006 - 09:45 PM

:p WOW! have I been out to long! :)

Okay I know toxin general is weak versus tanks, I notice the acid takes to long to effectivly make damage to tanks. Could you make the acid do more damage?

acid and posion u have to be careful off because it could be made over powered easy, u must remember it does leave a pool of acid down so even ig the vehical dies its still dowing damage now if u make acid too powerful it would not own pawn while alive but also while dead. Its a hard and fine line to get just right.
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#1384 need my speed

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Posted 21 October 2006 - 04:22 PM

What's the point of the Gun Buggy for the Stealth general? It's invisible, so what? It can only transport 2 infantry! And btw, it's called Technical. :sleep:
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#1385 Ritly 113

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Posted 22 October 2006 - 07:52 PM

What's the point of the Gun Buggy for the Stealth general? It's invisible, so what? It can only transport 2 infantry! And btw, it's called Technical. :p



I don't get it, a truck with a machine gun mounted in the back called a technical? can someone explain?

#1386 Phoenix911

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Posted 22 October 2006 - 10:46 PM

the gun buggy is NOT technical, because the gun buggy is on a buggy schazy (sp) o.O lol
it fast and is as mobile as the rocket buggy and i think its stealthed but i can't remember, so thats why its usful.

And i can not remember the reason why a truck with a 50cal or recoilless gun in the back is called that.
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#1387 need my speed

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Posted 23 October 2006 - 11:49 AM

GLA = Technical
Stealth = Gun Buggy (replacement for Technical)

The Gun Buggy is the same as a Technical but it's stealthed and can only transport 2 infantry while the Technical can transport 5 infantry. So the Technical is better then the Gun Buggy imo. So plz allow the Gun Buggy to transport 5 infantry or disable.

The ingame name of the Gun Buggy is Technical btw.
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#1388 Gilgamesh

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Posted 23 October 2006 - 04:43 PM

You have no idea how evil that little buggy can be... Put 2 snipers into it and you will have fast-running-always-stealth with it (picture that with upgraded snipers killing drivers). Or rpg soldiers. Just remember this: it is always stealth unless the buggy uses his gun, so you need to keep it a bit far from enemies, so the buggy does not shoot, but his passengers do. :ohmy: :thumbsupsmiley:

About acids: acids are a killer to structures. To me, that general power who calls a plane to drop acid barrels is one of the stronger generals powers in the mod. You can kill even a command center or superweapon with it. What needs to be tonned up is the damage to tanks.

#1389 Madin

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Posted 23 October 2006 - 05:30 PM

GLA = Technical
Stealth = Gun Buggy (replacement for Technical)

The Gun Buggy is the same as a Technical but it's stealthed and can only transport 2 infantry while the Technical can transport 5 infantry. So the Technical is better then the Gun Buggy imo. So plz allow the Gun Buggy to transport 5 infantry or disable.

The ingame name of the Gun Buggy is Technical btw.

That makes no sense. If it could transport 5, whilst keeping its stealth ability, it would be more powerful than a technical. Overall the stealth general is fine has is. One of my favourite generals, very powerful, without having power weapons, if you get my meaning.

#1390 Creator

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Posted 24 October 2006 - 09:16 AM

Theres no special stealth detecting that can sperate spy drone from a radar van. The game code in inflexable. a stealth detector is a pretty generic system and theres no way to make an opbject visible to some and not others.

Why not possible? Dozers can detect mines and can't detect other stealth units. In Rize of the reds mod S-300 can detect stealth aircrafts and can't detect stealthed ground units.

Edited by Creator, 24 October 2006 - 09:17 AM.


#1391 Ritly 113

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Posted 25 October 2006 - 05:08 AM

Huh, so it is possible. Still I don't like having 2 radar out post, one for land & air.

#1392 Guest_Kopencjusz_*

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Posted 25 October 2006 - 06:18 PM

Its going to be boring...

The assault general have only one plane.

Suggestions ?

#1393 Phoenix911

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Posted 25 October 2006 - 06:23 PM

Its going to be boring...

The assault general have only one plane.

Suggestions ?

The gla did not ever have any planes untill some mods added 1 or 2 so how can it be boring?
Be greatful the assult general has 1 atlest, and contra 5 has not been released he might have 2 maybe 3 u do not know this.
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#1394 Guest_Guest_*

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Posted 26 October 2006 - 08:43 PM

I have got a great idea for each general (the names are just quick, changable)

Nuke: Pellet Bomber- basically a B-1 Lancer bomber except it uses small nuke bombs instead of a regular cluster bomb

Tank: The Universal- a light armored tank that uses a stronger barrel then the regular battlemaster but has lighter armor. The tank is able to climb cliffs like a bike.

Infantry: Speaker Amplifier- upgrade for all speakers. Not only does it increase health regeneration and fire rate, but also expands the range of effect.

Flame: Thermite Tank- basically a Dragon tank on steriods. Its a regular Dragon Tank design but uses the chemical Thermite. Thermite is so hot that not only can it burn though a car's engine, it can melt ice so fast that is causes it to explode (yes explode, ive seen it happen)

Chemical: Zepplin- no not the band, this HUGE blimb flies across the skies with no weapons and almost no armor. The big use of it is when it crashes. The blimb is filled with a huge varity of gases causing a small explosion and multiple poisons to cover a land the size of a small base.

Stealth: Running Artillary- a 3 shot artillary cannon that has a long reload rate. Made for hit and runs.

Demolition: Crazy Ivan- I loved this guy from Red Alert, now I think its time to bring him back. Basically a terrorist that can that can plant bombs instead of blowing himself up. A new ability I think he should have is to be able to though his bombs.

Assault: Engineer- able to repair tanks on the field and/or able to repair destroyed tanks to half health. Great for dozer stealing.

Air Force: JSF VTOL capability- I know, I know, its already in the game, but the VTOL for this craft should be available. I think that you should be able to choose midflight to change the aircraft to a helicopter standstill. Great for quick help and protecting convoys with its 50 cal machine gun

Laser: Quad Laser- basically the Avenger is out of the picture and is made way for the Quad Laser. 2 Avengers in one, now what part of that is bad?

Superweapon: Plasma Turret- the Superweapon general shouldnt have to stay with tech that even China has. The new Patriot missle system is outfitted with Plasma missles that can do 1.5-2x the damage of the original system. When dealing with Air targets, it switches to Plasma flak, pretty self explanitory.

Cybernetic: Cyber Col Burton- Col Burton shouldnt have to risk his life when there are robots to take his place. The new Burton is twice as resiliant then the original and can run faster while carrying his new Beratta, a auto sniper that has bullets the size of tanks shells. Bombing time is cut down to reduce detection. The downside, like all robots, no veterancy.

Well thats my list. If you want to talk to me about more ideas to come up with or just want to know something about the units, contact my AIM account, DmnPx, or send me an email at rdstrt90@yahoo.com. I hope that some of my ideas make it through.

#1395 Phoenix911

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Posted 27 October 2006 - 01:14 PM

Funny enough some of your ideas are ideas talked about in some form or another in the remix suggestions. U would not by chanse be trying to nick some other ideas and pass them off as your own?

And btw the thermite idea i thought of but as a tank shell upgrade, U can't use thermite in a dragon tank type weapon, thermite is not a liquid so u can't spray it.
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#1396 olli

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Posted 27 October 2006 - 03:28 PM

lol been watching Brainiac have we :p? and pend... will the thermite rounds make it into remix ? i think it sounds preeety cool, upgrade for some tanks.. e.g firefly and that new model tank....ZHZ or something. so it will make them more usful.
and the reason the ice explodes, is because the thermite is at least 1000oC, and it is so hot, that when molten, it falls on the ice ( melts it of course) and when ice melts, hydrogen is given off. (Water is made of H2O.. hope you all know ;) ) the thermite is so hot, it ignites the gas hydrogen, which explodes the ice!!!
that concludes our science lesson for today :D
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#1397 Phoenix911

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Posted 27 October 2006 - 04:32 PM

And next weak we talk and learn about napalm and how it was invented in an english university by mistake. >.>
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#1398 olli

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Posted 27 October 2006 - 04:55 PM

:p go on professor pheonix.. i didnt know this ....tell us all... share your wisdom :D
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#1399 Domain98

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Posted 27 October 2006 - 07:24 PM

No my ideas are thought up on the spot. The Zepplin was the only unoriginal idea. The original blimp has explosions that last for a minute, I wanted the poison general to have this instead. More fitting for the Toxin general to fill a blimp with toxic gases

#1400 marilius

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Posted 28 October 2006 - 02:05 PM

someone should go through the post, and just make a list of everything that's been suggessted just to see where we are....i might do that if i have time...




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