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Worldbuilder won't load?


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#1 pf7612

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Posted 06 April 2007 - 12:16 AM

All of a sudden, whenever I try to go into Worldbuilder, It shows me the "EA TOOLS END USER LISENCE" Thing, so I clicked accept terms, and after about 3 seconds of loading, the blue bar is at like 10% when the loading screen dissappears and stops.
Please Help.
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"And I owe them all money." - Hector Barbosa and Jack Sparrow

#2 Pixel

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Posted 06 April 2007 - 12:28 AM

I get this error when i have a modifications .big file in the main battle for middle earth folder. If you have one in there remove it.. If it works, Then there is a error in that mod :p

If you dont have a mod in there... And you havent edited any of the original files... I suggest you try re-installing.

#3 ched

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Posted 06 April 2007 - 12:33 AM

I get this error when i have a modifications .big file in the main battle for middle earth folder. If you have one in there remove it.. If it works, Then there is a error in that mod :p


and those WB errors are a bitch to dig. Sometimes, the game will boot and work fine, and WB won't load.

do boot up WB about once a day in order to check if your latest modifications haven't killed it :p
Software is like sex; it's better when it's free ~Linus Torvald

#4 Pixel

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Posted 06 April 2007 - 12:41 AM

and those WB errors are a bitch to dig.

Agreed there, Last time it took me forever to sort them out. Including ripping my mod in to bits :p

#5 pf7612

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Posted 06 April 2007 - 02:55 AM

and those WB errors are a bitch to dig.

Agreed there, Last time it took me forever to sort them out. Including ripping my mod in to bits :p


Ok. I made a copy of my edited ini, so I'll just uninstall and then re-install. I was creating a new .bse file, so I'm going to lose a lot of work in worldbuilder. I don't have any models for Sparta's buildings anyway, so it wouldn't be completely done. I got to find me a team, and the thread in the bfme forum hasn't brought in anyone who wants to, So could you guys spread the word if your not too busy?
Thanks, guys :p .
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"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow

#6 Pixel

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Posted 06 April 2007 - 04:10 AM

You can always learn modelling and such yourself until you find a team... Many people wont join a team unless work is shown (models, textures, ingame screens etc)...

#7 pf7612

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Posted 06 April 2007 - 11:56 AM

You can always learn modelling and such yourself until you find a team... Many people wont join a team unless work is shown (models, textures, ingame screens etc)...


Yeah...I'm so much better at coding, but I'll give it a shot. I guess I'll just get the rest of the coding for Sparta done, then I'll try and do some modelling and texturing. Thanks.
War-young men dying, old men talking.

"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow

#8 LadyRhiea

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Posted 02 May 2007 - 10:50 PM

I've done too much to my BFME to know what I messed up, anyways, what I'm thinking of doing is like this:

1) remove old ini folder, put it somewhere safe and warm :3
2) extract a fresh new one and make all the new races I need to and the buildings and plots for them with placeholder buildings
3) finish doing all that, take those files, stick it in the old ini folder and put that folder back into BFME.
4) remove placeholder buildings with the pretty ones I made, then run BFME :)

Does only the INI files mess up WB? or do the asset.dat and model/texture stuff mess it up too?

Edited by LadyRhiea, 02 May 2007 - 10:51 PM.

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I'm not smoking anything, I'm just Japanese.

You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages

#9 Pixel

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Posted 03 May 2007 - 02:16 AM

Only ini files mess up worldbuilder, Assets etc wont. One way you can find out the errors/bugs that worldbuilder is finding is by running your modification in a .big file inside the main bfme folder, Without a -mod command on the shortcut.. Run this and the game will notice the errors and give you more information on them.

#10 Grimdro

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Posted 16 March 2014 - 04:52 AM

MAN IM PISSED GOTA GR8 MOD IT ALL WORKS FIXED ALL ERRORS , NOW ITS LIKE WORLD BUILDER IS JELOUS WONT OPEN, AND ALL I WANT IS TO MAKE THE RETARDED AI CLOSE THE DAMNED GATES AT THERE CASTES!!! GOD THERE SO DUMB MAKES ME SO MAD WHEN I COME INTO FIGHT DOORS WIDE OPEN LIKE DE DA DEE. can any 1 make an ai mod to make um build walls and stuff and just not e some damn dumb, I hate seein armys fightin my walls , UR NOT GONA TEAR DOWN WALLS WITH SWORDS, WELL MAYBE IN THE PAST WITH THIS DUMB CODE BUT I FIXED THAT NOW U NEED FIRE OR SIEGE LIKE IN THE REAL WORLD U DONT TOPPLE STONE TOWERS WITH ARROWS LOL I saw um close helms deep second gate the weak inner 1 but wtf Mordor(me) was already in and they did put some archers on the wall , I liked that , but THEY NEVER CLOSED THE MAIN GATE LOL LET 10 TROLLS IN AND COUNTLESS ORCS SURE....WERE NOT BAD COMPANY LOL my mod is live at heaven games , im toughening elfs and stuff gona add the updates soon but is rather cool as is now.



#11 Ridder Geel

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Posted 16 March 2014 - 08:00 PM

Apart from all the raging and writing a whole lot in caps, why did you not create your own topic and ask the question there?
Ridder Geel




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