Animations - that EA never used!
#23
Posted 11 April 2007 - 08:25 AM
You would have to kill Dain, Nertea, Celeglin, me, Ched and the various other RA staffers.
Dain probably would be biggest problem
anyways i cant really do much on BFME2 anims since noone cant import any of them to max/renx (unless someone write new w3d importer). it would meant that i need to do everything from scratch...and that isnt good idea
seriously i dont think that i am that good animator. i made some variations on existing anim and few anims from scratch...nothig that special
#24
Posted 11 April 2007 - 12:44 PM
I think we are more or less forced to use things that are complete, but only lacking code - like the rampage of the giant and the crouch that is alredy reinstated. The falling forward death have the same problem as the mumak - it is missing animation. Really sad that we can't just implement ALL missing anims, hehe :/
And Cahik, you shouldnt be so modest I've seen a lot of your work, even if it's mostly models, and those are all awesome! If you ever had the time I'd surely like to have you on the team, even if it would only be off and on I'd like to hear if you know anything more about the eagles death too... currently they drop, and continue "flying" still on the ground for a while. Looks somewhat strange... Darn, I wish those anims could be edited
Edited by Nazgûl, 11 April 2007 - 12:45 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#25
Posted 11 April 2007 - 10:19 PM
side note: someone really should tell to some manager at EA that i can animate and i dont way that high salary as their animators
#27
Posted 11 April 2007 - 10:39 PM
#28
Posted 11 April 2007 - 11:29 PM
just was a bit bored. so i try a short anim. click to take a look. it takes less them 15 minutes to make this one. it isnt very polished but still will look good ingame.
side note: someone really should tell to some manager at EA that i can animate and i dont way that high salary as their animators
You mean you made this one from scratch now? I can't really tell the difference from the EA one that we put in the mod? BUt if you did it, good work! And yeah, I second that... they should hire many guys from this forum!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#29
Posted 12 April 2007 - 06:08 AM
You mean you made this one from scratch now? mellow.gif
yup i did cause i cant import bfme2 anims
#30
Posted 12 April 2007 - 06:10 AM
Edited by adummy, 12 April 2007 - 06:12 AM.
#31
Posted 12 April 2007 - 06:59 AM
Mainly this mod would need:
Sunds like fun? lol- Better falling death for Eagles and Fellbeasts (the Dragons look good with their explosions I think)...
My wish is to have them, when dying:
0) Remove the explosion
1) Twitch backwards and scream (same effect as when hit)
2) Fall half the speed from now, and TURN while in air to land on it's BACK (this would be the new anim) + CRUSH damage equal to 2 + smoke puff FX!
3) Explode! (using the existing anim for that, moved here) with added Knockback and Meta Impact damage!
Wouldn't THAT be cool?
- A skeleton decay anim for Giants having fallen forwards... so we can use that nice existing anim...
- A completion of the cool "sitting" death for Mumaks (falling over plus skeleton decay)... again so we can use that nice existing anim...
- and whatever else you might think of... hehe
Edited by Nazgûl, 12 April 2007 - 07:08 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#32
Posted 12 April 2007 - 07:20 AM
- Better falling death for Eagles and Fellbeasts (the Dragons look good with their explosions I think)...
- A skeleton decay anim for Giants having fallen forwards... so we can use that nice existing anim...
- A completion of the cool "sitting" death for Mumaks (falling over plus skeleton decay)... again so we can use that nice existing anim...
- all falling death anims for eagles and fellbeasts are allready ingame, just take a look at their anims...it is here
- cant do that skeleton decay for gianst cause as first i would need to pose the death body of giant into exactly same position as he have at the end of death anim...which i cant do cause i have no reference about the body position
- all death anims for mumakil looks quite fine. i didnt find any uncomplete anim there...there are 3 death anims for them. it is quite enough IMO
#33
Posted 12 April 2007 - 07:38 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#34
Posted 12 April 2007 - 10:06 AM
nazgul1.wmv 286.73KB 215 downloads
#35
Posted 12 April 2007 - 11:27 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#37
Posted 12 April 2007 - 04:39 PM
Heres the falling death animation of the nazgul the animation name by the way is cufellbst_diea.
nazgul1.wmv 286.73KB 215 downloads
THAT is E X A C T L Y what I wanted for the Fellbeasts! But my statement was regarding EAGLES, not Fellbeasts. I had never seen that anim before, but it happened to be precicely what I wanted and had imagined for the Fellbeasts AND the Eagles. This anim is for the Fellbeast and INDEED we want it. I'll ask Cahik if he can guide me how to put it in there
Unfortionately the anim for the Egales is not like that, they simply lower down and "fly" still on the ground. Perhaps Whatsup can show us like this?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#38
Posted 12 April 2007 - 06:22 PM
AnimationState = DYING Animation = DyingA AnimationName = CUFellBst_SKL.CUFellBst_DIEA //CUFellBst_HVRC AnimationMode = LOOP AnimationBlendTime = 10 AnimationSpeedFactorRange = 0.5 0.5 End StateName = DYING End
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#39
Posted 13 April 2007 - 01:28 AM
and that is it actually falling as u see in the video, the next part of the animation is it hitting the ground, and thats called, gugwaihir_dief. No way can i tell u how to hook them together but yea, not the best animation but it is still better then the explosion i think.
eagle1.wmv 200.79KB 166 downloads
#40
Posted 13 April 2007 - 02:09 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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