Lets face it guys, EA just wants to make a shitload of money, which they do this way:
They don't actually make C&C3. What they do is the following:
First, they decide upon the sides:
USA
Terrorists
Aliens
USA because it will appeal best to players in the US. (Ignoring that, population wise, US<EU and US<World)
Terrorists because of militarisitc nutjobs who just want to kill Al-Queda.
Aliens because everybody knows you can't make a game without a Third Side which is radically different from the two other. (See Yuri, E:BFD Ordos, and others. [Also see Starcraft and AoW for examples that it is possible]) Aliens have the added benefit of being mysterious so you can give them anything you want in their arsenal.
THen they put some poor corporate wage slave to search through their databse of licences, using the following terms: USA+Terrorist+Aliens+Money. The wage slave finds the following sentence: "In Tiberian Sun, the
terrorist organization the Brotherhood of Nod steal artifacts from an
Alien craft that has crashlanded in the
USA." A quick summary of the game also contains the term "Money"
Further research shows that the game allready has a huge fanbase, who are destinied to buy the game. EA says go, and starts developing.
The first thing they do is to ask some guy to write down the storyline of the game in one document, so they can use it as a master-script when making the game. When showing the 20-page scrip to his boss, the boss deicides he would rather go golfing today, and asks for a 1/2 page summary. He writes the summary down in his notebook, and publishes this as the master script to save time.
The developers sees that they actually have to make the sides the same as they were in the previous games, so they call the USA for GDI and the terrorists for NOD (North Oman Donkeys) The development team is split into two groups, on for Global Defence Initiative, and one for North Oman Donkeys.
WHile the development team is discussing, one from the Nod team decides that he needs closer information, so he picks up a copy of Tiberian Sun from an old EA storrage. Before he can install the game it is stolen by a person from the GDI team, who upon installing decides that the game is too dark for him to play so he plays Tiberian Dawn instead. THe NOD Guy starts plotting out Nod units, powers and structures based on what he saw on the back side of TS, while the GDI guy sums up the units in TD.
THen management decides to switch the teams around, which causes NOD to get their funnily shaped Flame Tanks and GDI to actually have the Juggernaut. The ideas are then sent to graphics, and the whole development team starts to work with the aliens.
The graphics department is lead by a dominating guy who has never actually seen a tank up close, but still decides how all the tanks should look.
The Alien people suddenly find out that there actually is a race of aliens in C&C, and they find out that thye can use the name. (Which explains why it took so long time before thye called the aliens Scrin.)
Then, they hire a scriptwright who makes medicore B-movies, and hire a bunch of Sci-Fi people who all have acted in movies and series from a world set 5000 years into they future, thinking this will help the in the world set 40 years from now. The scriptwright is the only perosn actually does something, but he is not allowed to see the previous cutsceenes, believeing this might cause him to make a story that is too complicated for your average pr0n-addicted-12-year-old to follow. (Namely, more than three characters per side)
Thye also hire a bunch of people from MIT, denying them acces to source material but still expecting them to understand tiberium. When their final result does not look as expected, EA fires them all and reuses the old tibeirum, but without the pods (How the fuck does plant grow through the ground?!)
They then release the source-material to about five people, telling them to "patch up any holes that might have arrisen."
After finally joining the FMV team, the GDI/NOD team, the environment team and the Scrin team, EA puts up a month of ballancing before thye go gold.
(If you actually read through this I'll give you a summary of what is bad in C&C3:)
- Americanization of GDI
- Ignoring TS & FS
- Turning Nod, a very special terrorist organization with own agendas (WTF happened to divination?) into a futuristic GLA.
- Poor implementation of Scrin
- Loss of canon. (Get the dates right at least...)
- "Ballancing" of Superweapons (They are all equal. That's not ballancing.)
- Complete loss of all that was cool (MMKII, the Forgotten, CABAL, Walls)
- Railgunless railguns