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Finally getting to grips with Scrin..


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#1 dancam

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Posted 15 April 2007 - 05:33 PM

I have to admit to not really liking them that much. They are very different to how both GDI and NOD play, and I find that they are very weak early on. If you can get past that, then late game they can destroy anything.

As said, I feel that they take some getting used to, this plus my instant dislike to the army, and also inability to work out what anything was completely put me off from playing as Scrin.

However, me and some friends have just agreed in our online play, to play Random, and lo and behold, I ended up with Scrin. Somehow I managed to survive the early game (We play 3 human vs 3 Hard & Brutal AI) and managed to fend off what seemed like a constant rush from the Brutal AI. However, the power that the Scrin have, managed to hold them off, and allowed me to tech (barely) at the same time.

What are your experiences with the Scrin army? Have you found them difficult to manage?
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#2 Apollo

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Posted 15 April 2007 - 05:37 PM

Not really and whats interesting Scrin have the best infantry in the game (disintegrators explode when ran over by tanks and shock trooper especially with upgrade..very good) and charging the devourer tanks with tiberium for green beam gives much better results :D
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#3 Master Windu

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Posted 16 April 2007 - 10:28 PM

I think the great thing about the Scrin and really CNC3 overall is that there are so many small secrets and tricks that help out just enough for you to pull out in a battle during gameplay. I havent even come close to learning all the tricks and strenghts about the Scrin.
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#4 FoRSAkeN_oNe

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Posted 02 June 2007 - 09:33 AM

I love Scrin aerial assaults. Stylish and effective. Oh, and Stormriders never need to refuel ammo ^^.
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#5 Viper Of Hades

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Posted 02 June 2007 - 11:59 AM

the dodgy floating scrin MCV looks cool nd is good for getting around...
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#6 pipinowns

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Posted 13 June 2007 - 03:05 PM

The Scrin are really the best faction. GDI is alright and Nod is really weak.
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#7 FoRSAkeN_oNe

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Posted 13 June 2007 - 11:39 PM

Ohh, iono. Nod is fast and can be lethal. GDI is a powerhouse. Scrin have some blatant weaknesses.
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#8 GodSun666

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Posted 14 June 2007 - 12:00 PM

Well, before 1.05 i prefered nod now i prefer NOD And GDI and SCRIN if you dont do a rush game or youre dead.
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#9 Nighthawk

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Posted 14 June 2007 - 04:20 PM

Why do people always capitalise Nod? It's not 'NOD', it doesn't stand for anything, it's just 'Nod', or 'The Brotherhood of Nod'. Likewise, why is SCRIN capitalised? It most certainly isn't an abbreviation.
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#10 FoRSAkeN_oNe

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Posted 16 June 2007 - 12:40 AM

I noticed the Mothership got an explosive range buff. Though, in the same light, it also got changed to where it shoots slower with more damage. With enough anti-air, even if it gets to your base and begins to charge the shot, it won't make it if it gets too low.

I had a Mothership head to a GDI base, but the anti-air was cutting it fast. I figured I could get off a shot before it went - but as it was getting to the second it'd shoot, it died. The problem I had was the charge went slower and slower.

Later, I specifically attacked the anti-air to test something, then went back and successfully leveled the base with the Mothership. So now the Mothership is certainly something to fear if you don't have enough anti-air... I used to not even bother with them before because their radius and armor was just too low.
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#11 Casojin

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Posted 16 June 2007 - 04:33 PM

Scrin is good at late game. Their airforce can be very effective if use carefully. However, Scrin ground force requires more tactical use since they're expensive and not quite strong.

I've no tactic to fight off tank rush with Scrin but I have loads of tactic in late game. But this one is worth to try. Capture enemy base with Mastermind and pop up 3 Storm Columns around it then repeat the process with another structure.
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#12 FoRSAkeN_oNe

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Posted 17 June 2007 - 12:43 AM

O_O I gotta try that...
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#13 GodSun666

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Posted 18 June 2007 - 08:25 AM

Well, that is a nice tactic casojin. Iam gonna try that :xcahik_:
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#14 FoRSAkeN_oNe

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Posted 20 June 2007 - 12:47 AM

Tried it, and it ruled. I also built a barracks in the base and churned out engineers. >_>
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#15 Guest_Guest_*

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Posted 29 June 2007 - 04:32 AM

Also, it's really nifty to pop out your Signal Transmitter off ground control in your opponent's base and then deploy the Mother Ship right in your opponent's base.

I'm really addicted to trying to capture opponent's buildings, either teleporting in a herd of Assimilators with the Mastermind or using a wormhole to the same effect.

The only real problems I have with Scrin are their inability to garrison buildings (although only the Shock Troops could do anything), their lack of anti-air infantry, and their lack of a decent tank-ish unit before the Nerve Center is built.

However, I LOVE the fact that the infantry auto heal on Tiberium and that the Corrupter can heal tanks on the go.

Since this seems like it's going to be a long post anyway, I thought I'd post the ability charge times that I timed with a watch:

Tiberium Vibration Scan :: Charges in 1:00, Lasts for _:__
Reconstruction Drones :: Charges in 1:30
Buzzer Swarm :: Charges in 1:30
Lighting Strike :: Charges in 2:00
Stasis Shield :: Charges in 6:00, Lasts for -:15
Wormhole :: Charges in 4:00, Lasts for -:25
Phase Field :: Charges in 6:00, Lasts for -:40
Mother Ship :: Charges in 2:30 (after Mother Ship is destroyed)
Rift Generator :: Charges in 7:00

Teleport Ability (Mastermind) :: Charges in -:10
Mind Control Ability (Mastermind) :: Charges in _:__
Reactivate Shields (tested on Tripod) :: Shields regenerate after 2:00


In any case, The Stasis Shield and the Phase Field have the most potential for innovation and usage since what they let you do isn't so straight forward. The Stasis Sheild lets you shut off buildings for a time; clogging up harvesting perhaps or shutting down a super weapon, or defending against one, or immobilizing an army while you do something, etc...

#16 Guest_Guest_*

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Posted 29 June 2007 - 04:38 AM

Sorry about that; I didn't think to check the background color first. :p

Tiberium Vibration Scan :: Charges in 1:00
Reconstruction Drones :: Charges in 1:30
Buzzer Swarm :: Charges in 1:30
Lighting Strike :: Charges in 2:00
Stasis Shield :: Charges in 6:00, Lasts for :15
Wormhole :: Charges in 4:00, Lasts for :25
Phase Field :: Charges in 6:00, Lasts for :40
Mother Ship :: Charges in 2:30 (after Mother Ship is destroyed)
Rift Generator :: Charges in 7:00

Teleport Ability (Mastermind) :: Charges in :10
Mind Control Ability (Mastermind) :: Charges in ?:??
Reactivate Shields (tested on Tripod) :: Shields regenerate after 2:00

#17 GodSun666

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Posted 29 June 2007 - 10:42 AM

you should register :p..,, and join RJ ;).. and thnx for the times..
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#18 Guest_Guest_*

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Posted 02 July 2007 - 01:32 AM

you should register ;)..,, and join RJ :)..

Why is that?

Btw,
Mind Control (Mastermind) :: Charges in :30
Blink Packs (Shock Troops) :: Charges in :30

#19 GodSun666

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Posted 02 July 2007 - 08:26 PM

Well, you contain usefull info.. and so we can know you a bit better :p.. and the fact i kinda like you:P(posting info = nice)
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#20 Broken Glass

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Posted 02 July 2007 - 09:13 PM

Well, you contain usefull info.. and so we can know you a bit better :p.. and the fact i kinda like you:P(posting info = nice)

Oh fine. :p ...but I dislike that these forums don't display on Firefox.




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