Finally getting to grips with Scrin..
#1
Posted 15 April 2007 - 05:33 PM
As said, I feel that they take some getting used to, this plus my instant dislike to the army, and also inability to work out what anything was completely put me off from playing as Scrin.
However, me and some friends have just agreed in our online play, to play Random, and lo and behold, I ended up with Scrin. Somehow I managed to survive the early game (We play 3 human vs 3 Hard & Brutal AI) and managed to fend off what seemed like a constant rush from the Brutal AI. However, the power that the Scrin have, managed to hold them off, and allowed me to tech (barely) at the same time.
What are your experiences with the Scrin army? Have you found them difficult to manage?
#2
Posted 15 April 2007 - 05:37 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#3
Posted 16 April 2007 - 10:28 PM
#4
Posted 02 June 2007 - 09:33 AM
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#5
Posted 02 June 2007 - 11:59 AM
#6
Posted 13 June 2007 - 03:05 PM
Many teens today would be mad if Myspace or Facebook had a system failure
and was completely destroyed. If you are one of the people that would
be nicely helping those teens get happy again, copy and paste this into your signature.
#7
Posted 13 June 2007 - 11:39 PM
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#9
Posted 14 June 2007 - 04:20 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#10
Posted 16 June 2007 - 12:40 AM
I had a Mothership head to a GDI base, but the anti-air was cutting it fast. I figured I could get off a shot before it went - but as it was getting to the second it'd shoot, it died. The problem I had was the charge went slower and slower.
Later, I specifically attacked the anti-air to test something, then went back and successfully leveled the base with the Mothership. So now the Mothership is certainly something to fear if you don't have enough anti-air... I used to not even bother with them before because their radius and armor was just too low.
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#11
Posted 16 June 2007 - 04:33 PM
I've no tactic to fight off tank rush with Scrin but I have loads of tactic in late game. But this one is worth to try. Capture enemy base with Mastermind and pop up 3 Storm Columns around it then repeat the process with another structure.
#12
Posted 17 June 2007 - 12:43 AM
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#14
Posted 20 June 2007 - 12:47 AM
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
#15 Guest_Guest_*
Posted 29 June 2007 - 04:32 AM
I'm really addicted to trying to capture opponent's buildings, either teleporting in a herd of Assimilators with the Mastermind or using a wormhole to the same effect.
The only real problems I have with Scrin are their inability to garrison buildings (although only the Shock Troops could do anything), their lack of anti-air infantry, and their lack of a decent tank-ish unit before the Nerve Center is built.
However, I LOVE the fact that the infantry auto heal on Tiberium and that the Corrupter can heal tanks on the go.
Since this seems like it's going to be a long post anyway, I thought I'd post the ability charge times that I timed with a watch:
Tiberium Vibration Scan :: Charges in 1:00, Lasts for _:__
Reconstruction Drones :: Charges in 1:30
Buzzer Swarm :: Charges in 1:30
Lighting Strike :: Charges in 2:00
Stasis Shield :: Charges in 6:00, Lasts for -:15
Wormhole :: Charges in 4:00, Lasts for -:25
Phase Field :: Charges in 6:00, Lasts for -:40
Mother Ship :: Charges in 2:30 (after Mother Ship is destroyed)
Rift Generator :: Charges in 7:00
Teleport Ability (Mastermind) :: Charges in -:10
Mind Control Ability (Mastermind) :: Charges in _:__
Reactivate Shields (tested on Tripod) :: Shields regenerate after 2:00
In any case, The Stasis Shield and the Phase Field have the most potential for innovation and usage since what they let you do isn't so straight forward. The Stasis Sheild lets you shut off buildings for a time; clogging up harvesting perhaps or shutting down a super weapon, or defending against one, or immobilizing an army while you do something, etc...
#16 Guest_Guest_*
Posted 29 June 2007 - 04:38 AM
Tiberium Vibration Scan :: Charges in 1:00
Reconstruction Drones :: Charges in 1:30
Buzzer Swarm :: Charges in 1:30
Lighting Strike :: Charges in 2:00
Stasis Shield :: Charges in 6:00, Lasts for :15
Wormhole :: Charges in 4:00, Lasts for :25
Phase Field :: Charges in 6:00, Lasts for :40
Mother Ship :: Charges in 2:30 (after Mother Ship is destroyed)
Rift Generator :: Charges in 7:00
Teleport Ability (Mastermind) :: Charges in :10
Mind Control Ability (Mastermind) :: Charges in ?:??
Reactivate Shields (tested on Tripod) :: Shields regenerate after 2:00
#18 Guest_Guest_*
Posted 02 July 2007 - 01:32 AM
Why is that?you should register ..,, and join RJ ..
Btw,
Mind Control (Mastermind) :: Charges in :30
Blink Packs (Shock Troops) :: Charges in :30
#20
Posted 02 July 2007 - 09:13 PM
Oh fine. ...but I dislike that these forums don't display on Firefox.Well, you contain usefull info.. and so we can know you a bit better .. and the fact i kinda like you:P(posting info = nice)
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