YR:ZH Archive 1
#141
Posted 11 September 2007 - 01:08 PM
#142
Posted 11 September 2007 - 01:12 PM
so i can test it too,aggresive v3's FINNALY SUM FUNZORZ,as i hate when i attack they drive away :S,battlemasters huh?,might be fun for the general with tank destroyer(need to check things again >_>) or else,get alot of tesla coils or so?
#143
Posted 11 September 2007 - 06:16 PM
Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net
#144
Posted 12 September 2007 - 02:43 PM
Mist Hero, Commander of the Freedom Fighters.
"Something that will help us when we are in trouble. Like a Shadow."
#145
Posted 15 September 2007 - 09:09 AM
#146
Posted 15 September 2007 - 09:10 AM
#147
Posted 07 October 2007 - 05:50 PM
I have an idea, but don't know, whether is it codeable - what about that Tesla coil power boost for Tesla reactor (with tesla troopers staying outside)? battery.gif battery.gif battery.gif battery.gif battery.gif battery.gif
The wierd thing is is that if you have tesla troopers just standing around a tesla reactor, they start zapping it with there 'charge up' bolts
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#148
Posted 04 November 2007 - 01:51 PM
Electron Reactor -> Replaces that Nuclear Power Plant . Uses the power of electrons and gives a huge amount of electrical energy for all. Sounds better? good
I like Misthero idea for replacing the Nuclear reactor , the "Electron Reactor" should produces less power than nuclear but chepper
#149
Posted 07 November 2007 - 11:02 AM
So if you plan a Electron Reactor down.. it should give out 800 Energy Output 1000 $ of course... than that's a standard electron reactor....
Now here's a new idea i've thought in less than 10 seconds...
Why dont we have an Overcharge Option for the Electron Reactor? like with the Super Gap Generators?
Once activated, it'll..
1.> double it's energy output while putting all base defenses (Even Super Weapons) into a -1 damage/5 seconds....
2.> Double it's Energy Output while damaging itself -1 Damage/3 seconds game time
3.> Does nothing
4.> Doubles it's Energy Output while releasing electric bolts around it's area
5.> Ups energy output to about 4 times it's original power while releasing a few tesla storms around
yeah those are thy ideas
Mist Hero, Commander of the Freedom Fighters.
"Something that will help us when we are in trouble. Like a Shadow."
#150
Posted 26 November 2007 - 11:06 AM
Now here's a new idea i've thought in less than 10 seconds...
Why dont we have an Overcharge Option for the Electron Reactor? like with the Super Gap Generators?
Once activated, it'll..
1.> double it's energy output while putting all base defenses (Even Super Weapons) into a -1 damage/5 seconds....
2.> Double it's Energy Output while damaging itself -1 Damage/3 seconds game time
3.> Does nothing
4.> Doubles it's Energy Output while releasing electric bolts around it's area
5.> Ups energy output to about 4 times it's original power while releasing a few tesla storms around
yeah those are thy ideas
That sounds like the Chines Nuclear Reactor in generals ....is it codable???
#152
Posted 27 November 2007 - 10:00 AM
or you just made the base defenses act like the Tesla Coil (If Geno wants to )
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