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#41 genobreaker

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Posted 23 April 2007 - 09:50 PM

updated:

Nimitz/King Hornet can now engage Aircrafts

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#42 Medusa

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Posted 23 April 2007 - 10:36 PM

How about only two passengers for the Apoc? Looks a bit too powerful unless you want to add a super unit like the Zero Hour Emperor tank.
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#43 Medusa

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Posted 23 April 2007 - 10:38 PM

I've gone over this with someone else before... Won't the demo traps be too easy to destroy?
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#44 Jeeves

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Posted 23 April 2007 - 11:24 PM

Demolition Truck MkII

lol...
kami sw looks good

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#45 TX1138

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Posted 24 April 2007 - 12:03 AM

Wow! ;) It's great to see my voxels being put to good use :) My favourite general in Generals was the Nuke General :) This mod just keeps getting better and better ;)

[EDIT] Maybe it's just me, but something looks a bit odd about my Apocalypse Tank in that pic :xd: The wheels look a bit brighter and blurrier than normal...

Edited by TX1138, 24 April 2007 - 11:51 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#46 genobreaker

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Posted 24 April 2007 - 12:29 PM

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its still the same...
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#47 wcvechten

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Posted 24 April 2007 - 12:32 PM

that is more for the armor/defense general however some stuff need work

#48 Speeder

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Posted 24 April 2007 - 06:28 PM

Okay. What's NOT nuclear in this general? :lol:

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#49 Speeder

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Posted 24 April 2007 - 06:29 PM

Make Demo Traps cloaked?

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#50 genobreaker

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Posted 24 April 2007 - 07:04 PM

hahaha lol...
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#51 Gamemate

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Posted 24 April 2007 - 07:09 PM

Nice, nothing better than a nuke for breakfast, lunch and dinner :lol:

I like the work, keep it up :lol:
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#52 Athena

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Posted 24 April 2007 - 07:14 PM

I look forward to try out this general :lol:. Ok, well this one and the Tank General :lol:. I liked those two the most in ZH.

#53 genobreaker

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Posted 25 April 2007 - 04:04 PM

Toxin General

Dr. Thrax
Rank: unknown
Branch: Soviet Liberation Army
Tactical Overview: Toxic Weaponry

His sick ways of defeating enemies is very brutal. He can rip the skin of yor bones and laugh at you as he has the only antidote for such chemicals. Supplying the soviets of chemical weapons. His weapons not only bring a slow destruction to your base but as well as the environement causing a chain reaction of dead living things to be scattered around. Some might say that he being an immortal from his own medicine. His units are fully equipped with chemicals that can rip through tanks, jets and other 'animals' out there. Watch out as he can drop a nuke loads of toxins at your base and the general of that base suffocates a slow death.

********************************************
Changelog...

Army Buildings:
Toxin Tower (replaces Tesla Coil)

Army Upgrades:
Toxin Bullets (Sentry Gun upgrade)
Incendiary Flak (Flak Cannon upgrade)
Toxin Beta (Toxin Tower upgrade)

Army Infantry:
Toxin Conscript (replaces Conscript)
Toxin Terrorist (replaces Terrorist)
Toxin Desolator (replaces Desolator)

Army Vehicles:
Toxin War Miner (replaces War Miner)
Toxin Demolitions Truck (replaces Demolition Truck)
Toxin V3 Launcher (replaces V3 Launcher)
Toxin Tank
Toxin Kirov Airship (replaces Kirov Airship)

Army Aircraft:
Tactical Toxin MiG (replaces MiG)

Army Navy:
Toxin Dreadnought (replaces Dreadnought)

Army General Power:
Anthrax Bomb

Army Modifications:
Nuclear Missiles are now toxin tipped
Tesla Tank is unavailable
Tesla Trooper is unavailable

********************************************

Toxin Tower
Fires chemical spray,
Cost: $1000


Toxin Bullets Upgrade
Increase Sentry Guns damage by 25%
Cost: $500


Incendiary Flak upgrade
Increase Damage by 25%
Cost: $500

Toxin Beta upgrade
Toxin Tower upgrade, Increase damage to vehicles
Cost: $700

Toxin Conscript
Sprays toxins and immune to toxin, strong against infantry
Cost: $200


Toxin Terrorist
Terrorist explodes a cloud of toxins
Cost: $900


Toxin Desolator
Radiation Beam is now mixed with anthrax warhead
Cost: $700


Toxin War Miner
War Miner's fire toxin guns
Cost: $1400


Toxin Demolitions Truck
Explodes now with clouds of toxins
Cost: $1500


Toxin V3 Launcher
Missiles are now toxin tipped, decrease damage against buildings
Cost: $1500


Toxin Tank
Sprays Toxin
Cost: $1550


Toxin Kirov Airship
Bomb is now pack with toxins
Cost: $2000


Tactical Toxin MiG
Missiles are now toxin tipped, decrease damage against buildings
Cost: $1500


Toxin Dreadnought
Missiles are now toxin tipped, decrease damage against buildings
Cost: $2000


Anthrax Bomb
Drops a bomb that will instant kill infantry and leaves toxin clouds at the targeted area
Recharge Time: 6.5mins
Prerequisite: Soviet Radar, Soviet Battle Lab

********************************************

Toxin General will have the green radiation
need comments on these listed for improvements...
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#54 need my speed

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Posted 25 April 2007 - 04:55 PM

You know toxin is only effective - but very effective - versus units (infantry, vehicles, aircraft, ships, etc)? They literally do no damage versus buildings so they need other things that do damage versus buildings (I understand that Toxin updrage for Sentry Guns is not great versus Apocalypse Tanks but whatever). I guess the Toxin Tower fires continuous a stream of toxins that are great versus vehicles and infantry? So you need mass spamming units (or a few Apocalypse Tanks will do the work) to destroy it? Because it costs $1700 nstead of the normal $1500. Also why has the Dreadnought decreased damage versus buildings? Has it less explosives and more toxins in the missiles (sorry I'm not a missile expert or such, I'm only 12 years old)? What's the point of that, they are nearly always to slow to destroy enemy units and should concentrate on buildings? Just give it his normal damage versus buildings + a bonus versus units. Same for the V3 and MiG. Toxin Terrorist should cost less and has the same damage versus buildings + an aditional bonus versus units and leaves clouds of toxins I think. Same for Demolition Trucks. Toxin Conscripts should be great versus infantry (like 1 - 2 seconds firing at target = bye bye target like Toxin Rebels from Generals Zero Hour), good versus vehicles (a bit like Guardian GI's, but a little less effective than them), but totally useless versus buildings because they only fire toxins, nothing more. What's the point of Toxin Desolators? They are like Toxin Conscripts but can deploy? Actually Toxin Conscript is better because it has a reasonable damage versus vehicles. Toxin Tanks are basically Conscripts on wheels or not? I don't see their use but whatever, this is all I could think off ATM. ;)
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#55 Speeder

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Posted 25 April 2007 - 06:06 PM

Radiation? No no no! Nuclear general has radiation already, doesn't he?

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#56 genobreaker

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Posted 25 April 2007 - 06:19 PM

thanks for the comments and i need that...

well Toxins... yes, all are effective against units...
but toxins somewhat cannot damage more to hard armor like apoc or battlefortress... and even buildings...

i made the Dreadnoughts warhead have splash damage so that will increase damage for buildings... 1 hit for it from the last try...

Toxin Deso? well having deployed it will spread toxins...

i know some of this are not yet balance but im tweaking it out the best as i did to others... ;)
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#57 OmegaBolt

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Posted 26 April 2007 - 05:20 PM

The Ore Refinery looks pretty cool.

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#58 wcvechten

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Posted 28 April 2007 - 11:18 AM

the tank bunker looks GREAT,and the giraffe artillery is cool-looking,but about that apoclaypse,that will be truly unbalanced

#59 wcvechten

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Posted 28 April 2007 - 11:19 AM

now we need the pics :p so ill be looking forward to those too

#60 genobreaker

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Posted 28 April 2007 - 11:33 AM

those will came you'll see
still on the factory :p and remading
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