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#121 ZeroSamuraiX

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Posted 26 August 2007 - 02:16 AM

@geno o ok then =]

@mist i think thats a good idea, just a cosmetic enhancement to the tesla apoc =]
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#122 some_wierdGuy_inactiveaccount

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Posted 01 September 2007 - 09:51 AM

i just got an idea

you know how befor you were talkin about getting rid of the nuke reactor

well im thinking always of that having some advance tesla reactor


i have the perfect solution! :wacko:

a tesla reactor that works like a bio reactor, but with tesla troopers only

so it can be filled with tesla troopers to boost its power the same as yuri bio reactor gets more power from having people in it

so what do you think?

#123 partyzanPaulZy

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Posted 01 September 2007 - 11:51 AM

I have an idea, but don't know, whether is it codeable - what about that Tesla coil power boost for Tesla reactor (with tesla troopers staying outside)? :wacko: :dry: :omg: ^_^ :thumbsupdrool: :thumbsupdrool:

Edited by partyzanPaulZy, 01 September 2007 - 11:52 AM.

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#124 genobreaker

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Posted 05 September 2007 - 02:56 PM

it is a good idea but i dont know if the game engine would do that...its hardcoded
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#125 partyzanPaulZy

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Posted 05 September 2007 - 06:07 PM

Hmmm, and what about some_wierdGuy's idea? It should be codeable:

i just got an idea

you know how befor you were talkin about getting rid of the nuke reactor

QUOTE
well im thinking always of that having some advance tesla reactor


i have the perfect solution! thumbsupsmiley.gif

a tesla reactor that works like a bio reactor, but with tesla troopers only

so it can be filled with tesla troopers to boost its power the same as yuri bio reactor gets more power from having people in it

so what do you think?


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#126 some_weirdGuy

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Posted 07 September 2007 - 10:13 AM

yeah, what about my idea? its a good one isn't it? and it should be possible, its not some far out wacky thing(like i normally think of lol)

it fits perfectly(if i do say so myself ;) )

oh yeah, and one thing i was wondering is why dose the advanced Tesla coil not have a coil on it? cause i think it should still have one, without it its more a Tesla tower...

Edited by some_wierdGuy., 07 September 2007 - 10:15 AM.

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#127 Misthero

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Posted 08 September 2007 - 04:27 AM

I've been crying all night laughing XD
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It's a Glitch i tell you A GLITCH XD
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Really ;-;!!!

Oh other things the ICBM tends to miss it's spot... and usually hits something else behind it... and it's a bit too fast?
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#128 Soul

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Posted 08 September 2007 - 05:18 PM

:p wtf?
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#129 genobreaker

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Posted 08 September 2007 - 07:38 PM

definitely im fixing that.... O__O :p
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#130 ZeroSamuraiX

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Posted 09 September 2007 - 02:42 AM

lol love it tho keep going geno =]
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#131 Misthero

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Posted 09 September 2007 - 07:46 AM

After BETAing the mod... here's the Unit/Building List V.90 has X_x

#Starting Units
King Grizzly Tanks and Vanguard GIs

#Buildings
Allied Power Plant 800$ Adds +250 Power
Allied Barracks 500$ Builds Infantry Units -10 Power
Allied Ore Refinery 2000$ Storage for Ore, Starts with One Chrono Miner -50 Power
Allied War Factory 2000$ Builds for Tanks and other assault units -25 Power
Allied Air Force Command HQ 1000$ Builds Aircraft and Aerial Vehicles, Enables Radar -50 Power
Allied Repair Depot 800$ Repairs Vehicle Units -25 Power
Allied Battle Lab 2000$ Advance Units Center, Enables Intercontinental Ballistic Missile -100 Power
Power Turbine 500$ +60 Power
Robot Control Center 600$ Enables Control on Robot Missile Tanks -100 Power
Ore Purifier 2500$ Gets more out of cash from Ore Refinery -200 Power
Internet Center 2500$ Cash Hacks the internet for cash. -150 Power
Allied Naval Shipyard 1000$ Builds Naval Units -25 Power

Allied Walls 100$ Basic Blockade
Fortified Pillbox 480$ More Buffed up Pillbox
Fortified Patriot Missiles 800$ More Buffed up Patriot Missiles -50 Power
Gun turret 560$ Tank Cannon on a Base Platform -0 Power
Prism Tower 1200$ Prism Tower -75 Power
Fortified Grand Cannon 1600$ More Defense Grand Cannon -100 Power
Super Gap Generator 960$ Can be overpowered and generates more Gap, but at the cost of 500 Power
Spy Satellite 1200$ Reveals all areas in the map (Except Gap Generated Terrain) -100 Power
Chronosphere 2000$ SuperWeapon (Transports Vehicles and ChronoUnits) -200 Power
Weather Machine 4000$ SuperWeapon (Creates a massive Lightning Storm) -300 Power

Auto Loader Shells 460$ Grand Cannon's RoF is increased
Vulcan Guns Upgrade 200$ Pillbox's get a rapid fire

Infantry
Vanguard GIs 250$ More Defense than ordinary GIs
Attack Dog 200$
Guardian GIs 400$
Engineer 500$
Rocketeer 600$
Sniper 600$
Navy Seal 1000$
Spy 1000$
Tanya 1500$
Chrono Legionnaire 1500$

Tanks/Aircraft
Ore Miner 1400$ More Armor
Harrier Bomber 1500$ Carpet Bombs the target/area
Black Eagle Jets 1200$ Air to Air and Air to Ground Targets
King Grizzly Tanks 700$ More powerful than ordinary Grizzly Tanks
Tank Destroyer 900$ Tank Armor Piercing Shells.
Bradly IFV 600$ More Defense
Robot Tank 600$ Can Hover over water.
Nighthawk Armored Transport 1500$ More Defense 6 Passengers.
Mirage Tank 1000$
Avenger 1000$
Howitzer Artillery 1200$ Long Ranged, Moving Grand Cannons.
Advanced Battle Fortress 2500$ Loaded with Tank Turret Weapon, 5 Fire Ports, More Defense

#Naval
Armored Amphibious Transport 900$ More Defense 12 Units. With a Weak Weapon
Destroyer 1000$ Anti Submarine Defense
Aegis Cruiser 1200$ Anti Air Missile System in the sea
Allied Battleship 2000$ Long ranged cannons of the sea
Aircraft Carrier 2000$ releases 3 Hornets and attacks on targets
Dolphins 500$ AoE and Anti Giant Squid units.

>>>Errors and Glitches
Armor General
LOL LOL LOL 5 and more ICBM flying around glitch >_< (Even if speed is lowered..maybe) => Said that already XD

>>>Suggestions and Stuff
I think Fortified Patriot Missiles should be sucking on -35 Power or -25, While the Prism Tower sucks on -50, Grand Cannon on -75 or -80.
Super Weapons Discounted => o.o 2400 on ChronoSphere, 4800 on Weather Storm.
King Grizzly Tanks needs a new name X_X (Iron Grizzly Tanks? no way >_>)
Aicraft Carrier's Hornets should be replaced with Orca Bombers (I know there's Voxels for it) since those are for heavy assaults (They have more Defense than hornets, but less Damaging)
Harrier Bomber's Carpet Bombing -> Too Overpowered (One of this kills a Construction Yard, EASY)
Allied Construction Yard should be like... More Buffed up (More Different Image... like's it's heavily reinforced)
Tank Destroyer should cost more.
Aegis Cruiser should be Veteran when it's built
Attack Dog's name should be Attack Wolf, maybe a longer range in it's biting attack.
Allied Walls -> Bigger? anyone? XD
For the ICBM i'm thinking it should be 'shot-able' like you can kill out of the sky before it hits o.o. Quite Frankly it's a powerful hit. But by then it should have a Longer Life (It's ONE big Missile o.o)
Adv Battle Fortress should be able to roll over tanks without that much Difficulty. From the looks of the voxel... i think this thing is ready to dig underground.

I think that's all for what i can think about this general hehe
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#132 Misthero

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Posted 09 September 2007 - 08:13 AM

#>[NKG] Nuclear General
#Starting Units
Rhino Heavy Tanks and Conscripts

#Buildings
Nuclear Fusion Reactor 800$ +400 Power
Soviet Barracks 500$ Soviet's Infantry built here
Soviet Nuclear Ore Refinery 2000$ -0 Power
Soviet Naval Shipyard 1000$ -10 Power
Soviet Radar Tower 1000$ -50 Power ENables Radar, Enables Spy Plane.
Soviet Airpad 600$ -20 Power, 4 slots for aircrafts
Soviet War Factory 2000$ Builds Soviet's Tanks and Vehicles -15 Power
Soviet Battle Lab 2000$ Builds Soviet's Advanced Tech, Enables Nuclear Bomber, Can be Garrisoned. -100 Power
Soviet Repair Depot -20 Power, Repairs Units, Enables Emergency Repair
Nuclear Reactor 1000$ +2000 Power. Explodes if destroyed
Industrial Plant 2500$ Unit Building costs reduced by 25% -200 Power

Soviet Wall 100$
Battle Bunker 500$ a 5 Fire Port Building, Garrisoned by infantry
Sentry Gun 500$ -0 Power, Small Machine Guns
Flak Cannons 1000$ -50 Power, Anti Air
Iron Curtain 2500$ Makes tanks Invulnerable in a few seconds. -200 Power
Nuclear Missile Silo 5000$ SuperWeapon (Launches Nuke Strike) -200 Power

Nuclear Shells 1000$ Increases Flak Cannon's AoE damage.
Spy Plane -> Reveals an area during it's path run
Depleted Uranium Shells 700$ Increases Sentry Gun's Firepower
Nuke Bomber -> Drops a Nuclear Bomb at Enemy's Base

#Infantry
Conscript 100$ Basic Soviet Infantry. Invulnerable to Radiation
Flak Troopers 300$ Anti Air and Anti Tank. Invulnerable to Radiation
Engineer 500$
Attack Dog 200$
Nuclear Terrorist 1000$ Carries a small nuclear detonator
Heavy Desolator 700$ Creates a massive radiation area. More armor.
Crazy Ivan 600$ Uses TimeBombs. Self Detonation when killed
Boris 1500$ Soviet's Special Agent. Can call in a Mig Air Strike

#Tanks/Aircraft
Soviet Ore Miner 1400$ Invunerable to Radiation. Armed with a small machine gun
Tactical Nuclear MiG 1500$ Releases missiles armed with Small Nuclear Warheads
Rhino Heavy Tank 1200$ Armed with Nuclear Shells
Flak Track 600$ Anti Air, Loads 5 Passengers
Rad Tank 1000$ Fires Rad Beams at Tanks and Infantry
Terror Drone 500$ Parasite Tank for tanks. Invulnerable to Radiation
Sentry Drone 600$ Stealthed Units, not Passive. Minigun Weapon. Invulnerable to Radiation
Nuclear V3 Launcher 1500$ Fires a nuclear tipped missile at long range.
Soviet Mobile Construction Vehicle 3000$ Deployable Construction Yard. No Weapons
Apocalypse (Nuclear) 1850$ Fires Nuclear Shells MK2. Anti Air Missiles
Nuclear Siege Chopper 1500$ Deployable into Mobile Cannons, Nuclear Shells. Always Veteran
Nuke Cannons 2000$ Long range nuclear altillery. Always Veteran
Nuclear Kirov Airships 2200$ Faster Move Rate? Drops Small Nuclear Bombs.

#Naval
Typhoon Nuclear Attack Sub 1200$ Nuclear tipped Torpedoes.
Amphibious Transport 900$ Carries 12 Units
Sea Scorpion 600$ Attacks sea and air targets. Flak on water
Nuclear Dreadnought 2200$ Fires 2 Dreadnought Missiles armed with Nuclear Tips
Giant Squid 1000$ Entangles Ships, Attacks Robot Tanks and Dolphins

>>> Errors and Glitches
Nuclear General
If you sell buildings, the Conscripts that comes out isnt the same as the ones you have (Like Ordinary Conscripts) They died right away from Radiation.

Nuke MiGs, if you shoot aerial targets, Radiation is on the ground, is that even right o.o (tested with Kirov Airships) i mean the mig's missile hit the Airship not the ground. HMm but then again maybe fall out radiation.. but it looks as if the MiG hit the ground....

>>> Suggestions and Ideas.
The Landed MiGs die out of Radiation .... really it's bad :<. There was this mod that i could deploy my Desolaters in the base and not get any of my landed aircraft killed

I think some buildings should generate Radiation around it (Especially the Nuclear Reactor and Nuclear Fusion Reactor) (War Factory and Barracks, hell no, it kills most units)

If a Typhoon Attack Sub dies, it releases Radiation (I could ask for Radiation Clouds (2 at the most)) Since Ground/Water Radiation deciminates (Or quickly goes away) quickly.
Sentry Drones shouldnt be Aggressive (Unless it's in Guard Mode)
Engineer Invulnerable to Radiation? o.o
Nuclear Demo Traps anyone?
Boris calls in a Nuclear MiG Airstrike o.o (1 at Green, 2 at Veteran, 3 at Elite) and Invulnerable to Radiation
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#133 Misthero

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Posted 09 September 2007 - 08:30 AM

Boo yah D: i played it all >_<

>#[AFG] Air Force General
Starting Units
Commandchees and Rocketeer

Buildings
Name Price Effect
Allied Power Plant 800$ Adds +250 Power
Allied Barracks 500$ Builds Infantry Units -10 Power
Allied Ore Refinery 1720$ Storage for Ore, Starts with One Chrono Miner -50 Power
Allied War Factory 2000$ Builds for Tanks and other assault units -25 Power
Allied Air Force Command HQ 1000$ Builds Aircraft and Aerial Vehicles, Enables Radar -50 Power
Aircraft Pad 500$ 4 Additional Aircraft Spaces. Does not Enable Radar -50 Power
Allied Repair Depot 800$ Repairs Vehicle Units -25 Power
Allied Battle Lab 2000$ Advance Units Center, also enables Mother of all Bombs -100 Power
Power Turbine 500$ +60 Power
Robot Control Center 600$ Enables Control on Robot Missile Tanks -100 Power
Ore Purifier 2500$ Gets more out of cash from Ore Refinery -200 Power
Internet Center 2500$ Cash Hacks the internet for cash. -150 Power
Allied Naval Shipyard 1000$ Builds Naval Units -25 Power

Allied Wall 100$ Basic Blockade
Pillbox 500$ Fires a machine gun at enemies.
Advance Patriot Missiles 1000$ Fires on Air Targets and Land -50 Power
Heli Base 1500$ Long range Land Defense -50 Power (Creates two Harpy)
Prism Tower 1500$ Prism Tower attacks Ground Units. Web Fire. -75 Power/Tower
Grand Cannon 2000$ Long Range Cannons -100 Power
Gap Generator 1000$ Puts a big Gap in your opponent's Radar -100 Power
Spy Sattelite 1500$ Reveals all areas in the map (Except Gap Generated Terrain) -100 Power
Chronosphere 2500$ SuperWeapon (Transports Vehicles and ChronoUnits) -200 Power
Weather Machine 5000$ SuperWeapon (Creates a massive Lightning Storm) -300 Power

Laser Guided Missiles 500$ Gives Patriot Missiles an Attack Boost.
Auto Loader Shells 600$ Gives Rapid Reload for Grand Cannon.
Cash Hack => Hacks the internet for cash. Auto Use
Emergency Repair -> Repairs Unit or Building.
Towmissile Upgrade 600$ Changes Pillbox weapon to a Missile Defense.
Mother of all Bombs -> Drops the bomb of all bombs on a the target.

Infantry
G.Is 200$ Basic Ground Unit. Deployable.
Guardian G.Is 400$ Basic Anti-Tank and Air Unit. Deployable.
Rocketeer 600$ Basic Aerial Fighter. Veteran ALways. Attacks AIr and Ground Units.
Engineer 500$ Repairs Buildings and Bridges. Captures Buildings
Attack Dog 200$ Kills any infantry unit in close range, detects spies
Sniper 600$ Long Range Infantry Killer, Ground Only
Spy 1000$ Camoflauges into Enemy Units.
Chrono Legionnaire 1500$ Chrono Move anywhere in the map, sends units to oblivion, Ground Only
Navy Seal 1000$ C4 Charges, Ground Only, Can Swim
Tanya 1500$ Hero unit of the Allied Forces. Pistols and C4 Charges, Ground Only, Can Swim

Tanks/Aircraft
Chrono Miner 1120$ Ore Collector
Robot Missile Tank 560$ Robot Tanks equipped with Missiles. Can hover over water. Ground and Sea Targets.
Raptor 850$ Basic Fighter/Bomber Jet. Carries 2 Loads
Stealth Fighter 1275 Fighter/Bomber Aircraft. Fires a wide explosive missile (FA Bombs)
King Eagle 1190 Adv Fighter-Bomber Jet. Fires one Missile, Anti-Air?
Commandche 960$ Aerial Helicopter. Fires Missiles at Vehicles and Fires a 30mm at infantries. Landable for Repairs.
IFV 480$ All around Infantry Vehicle. Basic Weapon Missiles for Basic Anti-Air Defense.
Rocket Avenger 720$ Adv Anti-Air Unit, only Fires on Air Targets. 2 Fire Ports
Nighthawk Transport 800$ 5 Passengers and Stealth. Fires on Air and Ground Targets (removes Cloacking)
Helix 1600$ 6 Fire Ports, Can attack in mid air. Fires on Air and Ground Targets
Allied Mobile Construction Vehicle 3000$ Deployable Construction Yard, no weapons


Naval
Amphibious Transport 900$ Carries anything over water and land. No weapons. Carries 12 Passengers (Infantry) Variable with Tanks
Missile Destroyer 960$ Fires missiles for it's main turret. Attacks Naval, Ground, and Air Units.
Aegis Cruiser 960$ AntiAir Naval Unit
Allied Battleship 1600$ Long range cannons on the sea
Aircraft Nimitz Carrier 1600$ Releases 5 Hornets

>>>Suggestions
I really think that the Commandche's ATK Power be lessened Fires 4 Missile Charges (Loads) and then for the vulcan when its all out... if you can code it in it'd be awesome
I think the helix is an overpowering unit for the allies, i mean Snipers can shoot from afar inside that thing >_> It'd be much better in Soviet Hands (Since they dont have a Sniper Unit)
Grand Cannon should eat -75 Power not 100, it gets Obsolete by the Heli Base.
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#134 Misthero

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Posted 09 September 2007 - 10:02 AM

Dunno o.o but maybe you can.... hmm but the Adv Patriot Missiles fires at a fast rate...
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#135 Misthero

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Posted 09 September 2007 - 01:28 PM

Here was the Unit list for Tank General before Geno sent me .90a

#>[TKG] Tank General
Starting Units
Battlemaster Tanks and Conscripts
Buildings
Mortar Conscripts and Rhino Demolition Tank
Buildings
Tesla Reactor 600$ +150 Power
Soviet Barracks 500$ -10 Power
Soviet Ore Refinery 1720$ -50 Power
Soviet War Factory 2000$ -25 Power
Soviet Radar Tower 1000$ -50 Power Enables Radar, Enables Spy Plane
Soviet Battle Lab 2000$ -100 Power, Enables Kamikaze Planes, can be Garrisoned, Adv Technology
Soviet Airpad 600$ -20 Power, 4 slots for aircrafts
Soviet Naval Shipyard 1000$ -10 Power
Soviet Repair Depot 600$ Repairs Units
Industrial Plant 2500$ -200 Power
Nuclear Reactor 1000$ Adds +2000 Power

Soviet Walls 100$
Sentry Gun 500$ -0 Power
Flak Cannon 1000$ -25 Power
Battle Bunker 500$
Tesla Coil 1500$ -50 Power
Iron Curtain 2500$ Makes tanks Invulnerable in a few seconds. -200 Power
Nuclear Missile Silo 5000$ SuperWeapon (Launches Nuke Strike) -200 Power


Outburst 1000$ Increases Rate of Fire for Flak Cannons
Chaingun Upgrade 1000$ Increases Sentry Gun's RoF
Tank Drop -> Drops 5 Battlemaster Tanks in a selected area

Infantry
Conscripts 100$
Flak Troopers 300$
Engineer 500$
Attack Dog 200$
Crazy Ivan 600$
Terrorist 100$
Desolator 600$
Boris 1500$

Tanks/Aircraft
Advanced War Miner 1120$ Mounted with Tank Turret. Always Veteran
Battlemaster Tanks 960$ More powerful than Rhino Heavy Tanks. Always Veteran
Armored Flak Truck 460$ 6 Passengers, More Armor
Terror Drone 400$
Sentry Drone 480$
Advanced V3 Launcher 1200$ Carries 2 V3 Missiles
Enigma Apocalypse Tank 1600$ Carries 5 Passengers. Always Veteran. Attacks Air and Land Targets
Tank Killer 1200$ Armor Piercing Shells, Always Veteran
GIR 1600$ Long range artillery (Giraffe Artillery)
Demolition Truck 1200$
Neo Tesla Tanks 1080$ More powerful than Ordinary Tesla Tanks
Mobile War Factory 2000$ Deploys as War Factory
Soviet Moblie Construction Vehicle 3000$
MiG 2100$

Naval
Amphibious Transport 720$
Typhoon Attack Sub 800$
Dreadnought 1600$
Giant Squid 800$
Sea Scorpion 460$

>>Errors
None that i can see... wait... no nothing

>>Suggestions
V3 Launchers is Aggressive, it destroyed my nuclear reactor and stuff... when it was attacking conscripts >_<
Battlemaster Tank => They've got a high powerrate and high defense... toss a few of this in a base and you'd crisp them.... a little powerful? Hell even the Tank Drop's Battlemaster Tanks can run over the bases. So a little tune down would be good, Either Power or Defense
Enigma Apoc Tanks -> I know you fixed the passengers, i think this tank is ... sorta ... little weird ? compared to the other Apocalypes of the other genrals

I think that's all i can think off
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#136 Medusa

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Posted 10 September 2007 - 03:02 AM

Heavy Desolator 700$ Creates a massive radiation area. More armor.

It would be nice to give them the good o' Fuel Rod Gun from Halo instead of the default RadBeam :p
Those are light anti-armor weapons, does not leave radiation on the ground and the projectile travels in an arc. The weapon should have UseSparkParticle or something and the special spark should be green...
They shall perish...

#137 Misthero

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Posted 10 September 2007 - 12:46 PM

Give us a screenshot, Geno doesnt have a XBOX >_< ... i think.
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#138 genobreaker

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Posted 10 September 2007 - 01:30 PM

yep... dont have those box games... ^__^
ps to Wii
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#139 OmegaBolt

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Posted 10 September 2007 - 02:28 PM

Halo is on PC as well so there ain't no excuse. :p

Basically it fired a green, inaccurate ball of whatever it is so in YR it would just fire like a tank shell but have different anims.

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#140 Misthero

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Posted 11 September 2007 - 10:26 AM

like one of the Toxin General's Tanks, where it fires a big ball of toxins (Radiation Dump for Nuke's Desolator) and spreads toxins o.o
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