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YR:ZH Archive 1


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#141 wcvechten

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Posted 11 September 2007 - 01:08 PM

is it me,or is the kirov cameo laughing even more than normal? O.o

#142 wcvechten

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Posted 11 September 2007 - 01:12 PM

that sure looks kewl(need to wait for geno if he wants to give me beta :S lol)
so i can test it too,aggresive v3's FINNALY SUM FUNZORZ,as i hate when i attack they drive away :S,battlemasters huh?,might be fun for the general with tank destroyer(need to check things again >_>) or else,get alot of tesla coils or so?

#143 genobreaker

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Posted 11 September 2007 - 06:16 PM

hoho lol :good:
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#144 Misthero

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Posted 12 September 2007 - 02:43 PM

You have no idea how strong Battlemaster Tanks are D:
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#145 wcvechten

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Posted 15 September 2007 - 09:09 AM

indeed,dont have beta lmao

#146 wcvechten

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Posted 15 September 2007 - 09:10 AM

think that means yes :S lol

#147 Black Temple Gaurdian

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Posted 07 October 2007 - 05:50 PM

I have an idea, but don't know, whether is it codeable - what about that Tesla coil power boost for Tesla reactor (with tesla troopers staying outside)? battery.gif battery.gif battery.gif battery.gif battery.gif battery.gif


The wierd thing is is that if you have tesla troopers just standing around a tesla reactor, they start zapping it with there 'charge up' bolts

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#148 Devastator

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Posted 04 November 2007 - 01:51 PM

Electron Reactor -> Replaces that Nuclear Power Plant ;). Uses the power of electrons and gives a huge amount of electrical energy for all. Sounds better? good :D


I like Misthero idea for replacing the Nuclear reactor ;) , the "Electron Reactor" should produces less power than nuclear but chepper :p

#149 Misthero

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Posted 07 November 2007 - 11:02 AM

Nuclear Reactor gives 1000 Energy....
So if you plan a Electron Reactor down.. it should give out 800 Energy Output 1000 $ of course... than that's a standard electron reactor....

Now here's a new idea i've thought in less than 10 seconds...
Why dont we have an Overcharge Option for the Electron Reactor? like with the Super Gap Generators?

Once activated, it'll..
1.> double it's energy output while putting all base defenses (Even Super Weapons) into a -1 damage/5 seconds....
2.> Double it's Energy Output while damaging itself -1 Damage/3 seconds game time
3.> Does nothing
4.> Doubles it's Energy Output while releasing electric bolts around it's area
5.> Ups energy output to about 4 times it's original power while releasing a few tesla storms around

yeah those are thy ideas ^_^
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#150 Devastator

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Posted 26 November 2007 - 11:06 AM

Now here's a new idea i've thought in less than 10 seconds...
Why dont we have an Overcharge Option for the Electron Reactor? like with the Super Gap Generators?

Once activated, it'll..
1.> double it's energy output while putting all base defenses (Even Super Weapons) into a -1 damage/5 seconds....
2.> Double it's Energy Output while damaging itself -1 Damage/3 seconds game time
3.> Does nothing
4.> Doubles it's Energy Output while releasing electric bolts around it's area
5.> Ups energy output to about 4 times it's original power while releasing a few tesla storms around

yeah those are thy ideas ;)


That sounds like the Chines Nuclear Reactor in generals :ohmy: ....is it codable??? :ohmy:

#151 SSTG

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Posted 26 November 2007 - 12:19 PM

Maybe with the extra power but takes damage but I don't think that you could increase damage for base defenses with the coding.
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#152 Devastator

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Posted 27 November 2007 - 10:00 AM

I don't think increasing damage for base defenses could work ^_^ ...
or you just made the base defenses act like the Tesla Coil :p (If Geno wants to :rolleyes: )




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