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A S.E.E. Trailer


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#21 Lauri

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Posted 21 April 2007 - 04:08 PM

I'd love to help....but erh..... I played the mod a week ago, and about after an hour, it went crashing on my, with something like "E_LOWMEMORY" warning garbage.... so, I wouldn't be able to SEE all of it ;)

I can try again though ;) no promises though... :p

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#22 clonecommand

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Posted 21 April 2007 - 04:14 PM

Whoa! You actually found someone? Who? :p

Oh and the part about the three fortresses came out a little wrong.

#23 Nazgûl

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Posted 21 April 2007 - 04:49 PM

Came out wrong? In what way? Did they become Penguin farms? LOL

Lauri? How much RAM u got?
And btw, I have a minor mission for you, but you will probably not take it, but holla back if you see this so I can at least ask ;)

And yes, "Robnkarla" has joined the team, even if he's "shy" at the moment and would like to prove himself first, hehe. I think he's promising though and I think he'll get the AI in perfect order. Ive done most of it allready but he's gonna polish it :p Maybe he can get them walls working too - again. lol

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#24 clonecommand

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Posted 21 April 2007 - 05:56 PM

Great! But I thought you said you couldn't do AI at all... Oh well, that's good.

Never mind about the fortresses. I'd embarress myself by going further. :p

#25 Nazgûl

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Posted 21 April 2007 - 09:46 PM

Yes, but I had to try since I couldnt find any AI coder before, and like I said somewhere else, Cahiks turorial learned me pretty good =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#26 Mordor Slayer

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Posted 22 April 2007 - 08:30 AM

Yeaj, the team is growing! Where did you find him?
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#27 Nazgûl

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Posted 22 April 2007 - 02:38 PM

I found him in the main modding forum... ^_^
He's got a fresh working internal beta now, so lets hope he can fine tune it's AI

I'd love to help....


I'd love for you TO help a bit more as well... :xd: This problem is your area indeed, it involves a minor model correction like when you helped with the Noldor banner carrier. You see, the new orcs's heads doesnt respond to shadows? Their faces "glow" in the dark that way. And their hair is slightly "hollow"/see through? This is similar to the problem when that banner was tarnsparent. You think you could fix that? ;)

Edited by Nazgûl, 22 April 2007 - 02:40 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#28 Mordor Slayer

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Posted 08 June 2007 - 12:16 PM

Ok, so we have:

- Big battle with scaled units
- Rohan
- Smaug
- A quick overview of the new units
- AI-base surrounded with defenses (maybe combined with an attack of the player with grond)
- Sea battles

For the battle I would take a siege between goblins and dwarves/MOTW, were the goblins climb over the walls together with Shelob, and then some giants which attack the fortress. So we have: new units, scaled units, shelob who can climb over walls.

For the overview of the units, maybe use some screens (sharper and more detailed), or zoom in really close. Also, circle with the camera around a Rohan base to show the new faction.

Then, as I said, the player attacking an AI base (show the circle of defences) with Grond and some reskinned/scaled units (mumak, trolls with new weapon, 9 nazgul).
Then a huge seabattle with a climax with the appearance of several suicide boats (elven/evil) which destroy all the boats.

And last but not least Smaug, burning an army and some buildings.


Are these things doable?


Ok, since Beta IV is almost released, we should start brainstorming again about the shown features in the trailer. That's why I quoted myself, to show what we were already planning. Any suggestions?
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#29 Sûlherokhh

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Posted 08 June 2007 - 12:31 PM

Mordor and CorruptedWild Walls being overrun and/or destroyed by a lot of different kinds of Ents. Ash should prominently whack them in melee combat.

Maybe an open commandset of the Inn, while a new mercenary unit exits and joins up with the regulars standing nearby. If you can manage to send a new hero around at the same time, the regulars should all start cheering.

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#30 Devon

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Posted 09 June 2007 - 12:42 PM

hundreds of goblins swarming over walls with shelob would be pretty cool, and then a big battle inside the gates.

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#31 Mordor Slayer

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Posted 09 June 2007 - 02:54 PM

Ok, the only problem is watsupcuz hasn't been online since the 4th of May... So we need a replacer. Who's up for the task?
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#32 Bruno62339

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Posted 09 June 2007 - 02:57 PM

MAYBE kalecx could make it... he made a trailer a while back, this time he could follow these ideas of what should be in it. ill try to contact him.
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#33 Lauri

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Posted 09 June 2007 - 03:23 PM

I can make one kick-ass trailer for you\us :) I'll just need a clean and nice list of important features ;)

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#34 Sûlherokhh

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Posted 09 June 2007 - 03:33 PM

;) Great! Thanks Lauri!

So guys, let the ideas get rolling! In a short while we'll collect the best, add our own and thin out the result to keep it on a doable level.

*smelling the burning fields of the mark already*

Sûl.

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#35 Nazgûl

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Posted 09 June 2007 - 03:42 PM

I'll stay out of this one... ;)

Just try to show as many unique features of SEE as possible...
- Falling deaths for Fells and Eagles...
- New skins
- New units
- Mordor walls
- Scaled Ents, Mumakils and Grond

and so on... ^^

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#36 kalecx

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Posted 09 June 2007 - 07:17 PM

I play the mod and i must hand it to Nazgul and SEE crew once again on delivering the best and supportive mod i've seen in any game on the internet :) ill definitely take notes of the suggestions in this thread. Picking a song would be difficult, although I could use the starcraft II theme and see if it would fit. ;) my trailer will definitely take much more than my previous one.

Edited by kalecx, 09 June 2007 - 07:21 PM.

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xfire: warnexus

want a bfme2 see 4.5 mod match-up against me? add the xfire user above. :O

#37 Nazgûl

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Posted 09 June 2007 - 07:33 PM

How about some LotRs music? :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#38 Sûlherokhh

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Posted 09 June 2007 - 07:37 PM

If you would like the help and don't mind I'll do the soundtrack. I'm a freaking maniac when it comes to Soundtracks and 3/4 of my music library are OST's. I'll cook up a grand fusion once i know how long the movie will be and what it looks like, for plotting points, action segments, lulls etc.

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".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#39 Mordor Slayer

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Posted 10 June 2007 - 08:46 AM

I'll stay out of this one... :shiftee:

Just try to show as many unique features of SEE as possible...
- Falling deaths for Fells and Eagles...
- New skins
- New units
- Mordor walls
- Scaled Ents, Mumakils and Grond


Ok, may I add:
- Huge battles
- Ship battles (?)
- New AI (base)

Oh, and most important: don't make it to long, it should be short but powerfull (2-3 min?).

Edited by Mordor Slayer, 10 June 2007 - 08:49 AM.

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#40 Sûlherokhh

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Posted 10 June 2007 - 11:51 AM

2-3 minutes is long for a trailer. Short is 30 to 60 seconds. :shiftee:
Consider using about 10 -15 seconds for every scene, including the time for fading/cuts.

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





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