I can try again though
A S.E.E. Trailer
#21
Posted 21 April 2007 - 04:08 PM
I can try again though

The 4th Age version 0.8 has been released: Link
#22
Posted 21 April 2007 - 04:14 PM
Oh and the part about the three fortresses came out a little wrong.
#23
Posted 21 April 2007 - 04:49 PM
Lauri? How much RAM u got?
And btw, I have a minor mission for you, but you will probably not take it, but holla back if you see this so I can at least ask
And yes, "Robnkarla" has joined the team, even if he's "shy" at the moment and would like to prove himself first, hehe. I think he's promising though and I think he'll get the AI in perfect order. Ive done most of it allready but he's gonna polish it
// C}{riZ
"Do not come between the Nazgûl and his mod!"

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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#24
Posted 21 April 2007 - 05:56 PM
Never mind about the fortresses. I'd embarress myself by going further.
#25
Posted 21 April 2007 - 09:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"

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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#27
Posted 22 April 2007 - 02:38 PM
He's got a fresh working internal beta now, so lets hope he can fine tune it's AI
I'd love to help....
I'd love for you TO help a bit more as well...
Edited by Nazgûl, 22 April 2007 - 02:40 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"

----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#28
Posted 08 June 2007 - 12:16 PM
Ok, so we have:
- Big battle with scaled units
- Rohan
- Smaug
- A quick overview of the new units
- AI-base surrounded with defenses (maybe combined with an attack of the player with grond)
- Sea battles
For the battle I would take a siege between goblins and dwarves/MOTW, were the goblins climb over the walls together with Shelob, and then some giants which attack the fortress. So we have: new units, scaled units, shelob who can climb over walls.
For the overview of the units, maybe use some screens (sharper and more detailed), or zoom in really close. Also, circle with the camera around a Rohan base to show the new faction.
Then, as I said, the player attacking an AI base (show the circle of defences) with Grond and some reskinned/scaled units (mumak, trolls with new weapon, 9 nazgul).
Then a huge seabattle with a climax with the appearance of several suicide boats (elven/evil) which destroy all the boats.
And last but not least Smaug, burning an army and some buildings.
Are these things doable?
Ok, since Beta IV is almost released, we should start brainstorming again about the shown features in the trailer. That's why I quoted myself, to show what we were already planning. Any suggestions?
#29
Posted 08 June 2007 - 12:31 PM
Maybe an open commandset of the Inn, while a new mercenary unit exits and joins up with the regulars standing nearby. If you can manage to send a new hero around at the same time, the regulars should all start cheering.

Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#30
Posted 09 June 2007 - 12:42 PM

My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#32
Posted 09 June 2007 - 02:57 PM

^Signature by Serated
Life sucks, then you die
#34
Posted 09 June 2007 - 03:33 PM
So guys, let the ideas get rolling! In a short while we'll collect the best, add our own and thin out the result to keep it on a doable level.
*smelling the burning fields of the mark already*
Sûl.

Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#35
Posted 09 June 2007 - 03:42 PM
Just try to show as many unique features of SEE as possible...
- Falling deaths for Fells and Eagles...
- New skins
- New units
- Mordor walls
- Scaled Ents, Mumakils and Grond
and so on... ^^
// C}{riZ
"Do not come between the Nazgûl and his mod!"

----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#36
Posted 09 June 2007 - 07:17 PM
Edited by kalecx, 09 June 2007 - 07:21 PM.

xfire: warnexus
want a bfme2 see 4.5 mod match-up against me? add the xfire user above. :O
#37
Posted 09 June 2007 - 07:33 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"

----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#38
Posted 09 June 2007 - 07:37 PM

Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#39
Posted 10 June 2007 - 08:46 AM
I'll stay out of this one...
Just try to show as many unique features of SEE as possible...
- Falling deaths for Fells and Eagles...
- New skins
- New units
- Mordor walls
- Scaled Ents, Mumakils and Grond
Ok, may I add:
- Huge battles
- Ship battles (?)
- New AI (base)
Oh, and most important: don't make it to long, it should be short but powerfull (2-3 min?).
Edited by Mordor Slayer, 10 June 2007 - 08:49 AM.
#40
Posted 10 June 2007 - 11:51 AM
Consider using about 10 -15 seconds for every scene, including the time for fading/cuts.

Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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