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Skirmish Credits, and alo plugin for 3dsmax7,8


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#1 Tony

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Posted 21 April 2007 - 09:05 PM

In which XML file does one adjust the credits available in skirmish for EAW and FOC ?

Also..i have 3dsmax7 sp1 and the official plugin to export models to .alo. but for some reason 3dsmax wont read the plugin (.dle) which i did put into the plugins folder.

thank you.

Edited by Tony, 21 April 2007 - 09:33 PM.

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#2 Banshee

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Posted 24 April 2007 - 05:59 PM

None.

The file is <FocDir>/Data/Text/CreditsText_ENGLISH.DAT

Use a hex editor to hack it.



Regarding the plugin, I don't know how it works, so I'm afraid I can't help you with it.
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#3 Tony

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Posted 25 April 2007 - 12:08 AM

Aye, thanks Banshee.

I think there is a. DAT editor on Petroglyph forums..but ill try the hex editor if it comes down to it.

Edited by Tony, 25 April 2007 - 12:10 AM.

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#4 Banshee

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Posted 25 April 2007 - 02:07 AM

Actually, shamefully, I haven't paid attention to Petrolution's own downloads section.

Get this to edit the .DAT files:
http://www.petroluti...s/DATEditor.zip
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#5 Tony

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Posted 25 April 2007 - 09:58 PM

Hehe..well EAW and FOC don't seem to draw a big crowd..so its no big deal.

EDIT: CreditsText_ENGLISH.DAT has nothing to do with income XD, wrong credits, I meant income.

Edited by Tony, 25 April 2007 - 10:50 PM.

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#6 Banshee

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Posted 26 April 2007 - 01:52 AM

<!-- Multiplayer Data Begin -->
	<Min_Skirmish_Credits>2000</Min_Skirmish_Credits>
	<Max_Skirmish_Credits>8000</Max_Skirmish_Credits>

and other income settings are available at Config.meg (Data/XML/GameConstants.XML)

It's a big, 300kb, file. So, it's highly recommended to use the search feature of your wordpad for the word "Credits". The file has a big section with damages. The code above goes right after the damage stuff.
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#7 Tony

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Posted 28 April 2007 - 03:54 AM

Issue solved :evgr: Thanks again !
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