General Comments/Suggestions
#762
Posted 30 October 2008 - 11:12 AM
The arrows and stuff would only change the appearance, nothing more, although it also means that the hero can set fire to enemy units this way, does more damage to Ents and buildings when ranged, etc.
I'd love a more stony, mossy reskin for the Mountain Giants. It makes more sense than them having orange hides. They're supposed to be practically made of the mountains.
Maybe the falling Nazgul/Eagle animation could be rectified? I don't know about you, but it looks downright dodgy when they bounce around for about two minutes before falling still. They're flying monsters, not rubber balls.
#763
Posted 30 October 2008 - 09:04 PM
Maybe the falling Nazgul/Eagle animation could be rectified? I don't know about you, but it looks downright dodgy when they bounce around for about two minutes before falling still. They're flying monsters, not rubber balls.
I kind of agree with you here. But remember, animating is hard as hell. So I honestly wouldn't complain if Rob decided not to clean up their death animations . And besides, there's a lot more that the team has to do before they get to that anyways.
#764
Posted 31 October 2008 - 01:24 PM
I'd quite like some of the little details Nazgul added to his mod, such as falling units or dying Mumakil crushing things below them. And Attack Trolls being able to purchase better maces, and stuff. His would have been such a good mod if it wasn't for the stat rebalancing and all that, and giving heroes X2000 life points.
#765
Posted 31 October 2008 - 09:26 PM
Thou that Declares war against an Elf will die for his stupidity.
#767
Posted 01 November 2008 - 12:05 AM
Thou that Declares war against an Elf will die for his stupidity.
#768
Posted 01 November 2008 - 06:09 PM
I played both SEE and RJ ROTWK mods, and I think that something could be add to RJ mod, such as a distinct land for each faction.
Do you think it could be interesting to add it to the RJ mod ? Or maybe this question was already asked before ...
Edited by mahou, 01 November 2008 - 06:10 PM.
#769
Posted 01 November 2008 - 06:21 PM
#770
Posted 01 November 2008 - 06:31 PM
#771
Posted 01 November 2008 - 06:36 PM
http://fr.youtube.co...h?v=7xJ0fazn67U
look at this video to have an idea. Approximately 25 sec from the beginning, you will see that I mean ....
#772
Posted 01 November 2008 - 09:16 PM
Not out of the question though.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#773
Posted 01 November 2008 - 10:50 PM
So I think that the nazguls should have a permanent fear being emitted around them like a permanent elendil power of aragorn's only heroes are immune, however if this happened it would mean that nazgul's prices would have to be increased.
I am also thinking that the fear should only work on ranged units because it would be too unbalanced if you brought a nazgul to a base and orcs would just attack the soldiers who wouldn't be able to defend themselves.
Just a suggestion
The leader of the House of the Heavenly Arch.
Alone of all the Noldor, he used a curved sword.
The people of the Heavenly Arch was arrayed in many colours and their arms were set with with jewels and their shields was blue as the sky.Egalmoth got out of the burning Gondolin and came to the Mouth of Sirion
Portraits and graphic art
#774
Posted 02 November 2008 - 03:43 AM
#775
Posted 02 November 2008 - 07:43 PM
and the nazgul do have a passive fear aura called dread visage as long as the nazgul is above lvl 2. it doesnt completely immobilize enemy units, but if it did it would be completely op.
#776
Posted 05 November 2008 - 01:49 PM
there is currently no plan for mordor to ever get access to more than 7 of the nazgul at once. sorry, it jsut really doesnt make all that much sense.
and the nazgul do have a passive fear aura called dread visage as long as the nazgul is above lvl 2. it doesnt completely immobilize enemy units, but if it did it would be completely op.
Huh. I could swear I read something about mordor being able to obtain all of the nine. Nevermind then.
And dread visage is a good start, but if you ask me, it doesn't accurately represent the Nine, because it doesn't represent the way the Nazgul grew in power while together. I'm not talking about immobilization or constantly causing units to flee - the cower is a good idea, but the idea should be expanded at least a little.
Maybe a stacking aura that affects only the Nazgul giving a minor boost to attack and armor could work? You could thereby probably reduce the hitpoints and attack of the nazgul - minus witch-king - across the board, giving them a good job as scouts while isolated, but being a more dominant force when together.
#778
Posted 05 November 2008 - 09:40 PM
#779
Posted 05 November 2008 - 09:43 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#780
Posted 05 November 2008 - 09:46 PM
OPness? At least as they are atm...
You could thereby probably reduce the hitpoints and attack of the nazgul
It's not as if it's cheap to do anyway... if you let your opponent get so much resources, well, then perhaps you deserve it...
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