General Comments/Suggestions
#1023
Posted 04 April 2009 - 10:29 AM
#1024
Posted 09 April 2009 - 06:49 PM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#1025
Posted 10 April 2009 - 07:25 AM
#1026
Posted 10 April 2009 - 09:43 AM
The only factions that wouldn't need colour images would be the Arnor and Angmar factions, baecause after all they were long before the War, and scince the Game is set in the War of the Ring, that sense of distance in time could be realised.
#1027
Posted 10 April 2009 - 02:42 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1028
Posted 10 April 2009 - 04:13 PM
#1029
Posted 10 April 2009 - 10:30 PM
#1030
Posted 10 April 2009 - 10:34 PM
And what pictures would you use for the Dwarven Units? Okay, this may be a tough but solvable job.I personally would like to see the parchment palantir images scrapped please. My reasons standing are that in BFME1, you could see the images of your heroes, units and structures as if they were there right out of the movies, and you sort of get that feeling that you're immersed in Tolkein's world of grandeur and beauty, fully fleshed out, rather than looking as if it is nothing more than dry parchment. It just feels more distant like that, like you're detatched from that realm. Even the units and forces that didn't appear in the movies (like many dwarven and elven units) could be created in colour through digital renderings.
But then again: What picture would show of the mountain giant? Or the Drakes? Or the Mirkwood-Elves?
It would be very nice, but it's not possible without some painted pictures or render screens. And this again wouldn't fit completely to the movie pictures.
Edited by Adamin, 10 April 2009 - 10:35 PM.
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#1031
Posted 12 April 2009 - 12:01 AM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#1032
Posted 12 April 2009 - 12:07 AM
It's being worked on, just have patience
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1033
Posted 12 April 2009 - 12:08 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1034
Posted 12 April 2009 - 12:15 AM
Defending fortresses will all (or most anyway) get universal buildplots.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1036
Posted 12 April 2009 - 05:49 PM
By the way, the farms may not have a radius around them on the RJ maps when you place them, but when you select them the ring is still there, and your resource output is reduced accordingly. With Rohan's weird fortress shape and the huge amount of terrain to fit a tiny farm on, it gets pretty difficult to have a good economy going when you're restricted to a small space. Perhaps the rings should be removed for those maps...
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1037
Posted 13 April 2009 - 12:24 PM
I play the game @1920*1200. It all works ok, but for the zoom. The game zooms in to the point that I can just see the fortress and a small area around it. With that there is just no fun in having an 26"monitor. So I use the Wide Screen Enhanced mod. This sets the default cam height (=max zoomout) to 500 I believe. This allows you to see a larger portion of the map, wich is great. Drawback is that the soundeffects are not designed for that camera height, but with some adjusting of sound levels, it works ok. The real problem however is that the WSE mod only works on the original ROTWK maps.
Maybe it is possible to edit the map files so that they check the Options file in the AppData folder for a camera height setting. Just like the resolution setting. Or make a new settings file for this. Ideally you could insert the same piece of code into every map file. This could be something like: "Camera setting = check C:\Users\*user*\AppData\My The Lord of the Rings, The Rise of the Witch-king Files\Options" I don't know how to make the code work like this, but that would be ideal for people who want to edit the cam height. It is also easier to incorporate into the mod and any new maps.
#1038
Posted 13 April 2009 - 04:42 PM
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