Haha, I'm not going to stop suggesting ideas. I was just thinking that we should move some of our discussions that were purely about a specific faction, to its proper spot so that RJ doesn't have to searcher through 3 pages of spontaneous-topic discussion. I guess this would turn this thread into something along the lines of a thread that discussed things that affected every faction (like maps, campaign, WOTR, etc..). Now I'm getting off topic....
I agree with Yoda. This economy system would definitely emphasize pecific unit specializations. The only hard part (or so, I would think) would be programming MOTE's economy bonus. Like for Harad; They could get a bonus on Mumakil. And for Rhun; They could get a bonus on wainriders.
Now I want to bring this back to focus on Rohan's heroes and the hobbit heroes.... Sorry but a lot of this stuff is a repeat.
-If Eomer will be intended for our early-game hero, I suggest that his Pillage and leadership powers should switch slots. Like he'd gain a leadership bonus at level 6 and he'd gain his pillage power at level 2 (I think those statistics are right..). Even though he would be Rohan's early-game hero, I still think that he might be missing something. At this point, I would rather just save up for Erkenbrand. I can see Eomer becomming a hero that you want because he helps out resource production. I hate to load every hero up with powers but maybe he could get a resource bonus as a level 10 power? I don't know.... I just Eomer being the hero that (economically) can rise an army really fast and lead them into battle. Which has spontaneously inspired another idea for a level 10 power for him: Maybe he could have a power that reduces build time for stables, significantly? I see this more as a Theoden power, but it could be an idea to play with?
-Erkenbrand.... For a rider who commanded the Westfold during the War of the Ring, he kicks Eomer's ass. As much as I like him as a more offensive hero, I don't think his leadership power is right for him. It's much better than Eomer's (IMO) which is why I think that Eomer and Erkenbrand should switch leadership powers. Other than that, I personally don't mind him.....
-I love Gamling as he is. He appears to have a full-fledged purpose as a hero. I haven't played as Rohan in a long while, so tell me: Is he equipped with a bow/arrow? If not, then whatever. I just thought that it would be nice to have a ranged hero for Rohan.
-Is Hama in the mod? And if he is, could someone please give me a list of his powers (as I have other things to do today)?
-Theoden - If you have Eomer leading your Rohirrim army in the early-game, I think that it's only fair that you should have Theoden leading them in the end-game. Sure, Eomer can last 'tilll the end game and still cause a significant amount of damage. But Theoden should be one of Rohan's heroes that other opponents will dispise and fear. Which is the way I see him (if you couldn't tell already...). I always saw Theoden as being the badass who can call upon every force of Rohan's to create hell for the enemy and I've always seen Theoden (in game) as the hero that makes a huge difference when your Rohirrim charge into enemy battalions. I like his powers (and I like that Glorious Charge is level 4) but, once again, his leadership isn't so 'badass'. Only 50% damage? I would expect that for Erkenbrand, but not for Theoden. Not only that, but Theoden really can't survive a massive battle either. Everytime I've charged Rohirrim into a massive infantry force, I've always had to keep my eye on Theoden's lifebar. Also, his attack sucks.
I mentioned before that I think that Theoden should either get:
A permanent boost in armour and attack (like a 50% armour and 55% attack increase).
A level 10 power that gives him a huge boost in attack and armour.
I also noted that I wanted Theoden to be the hero that truly made a difference if you charged your Rohirrim into pikes (or other enemies). Maybe he could get a healing power instead of a Huge-stat boosting power? I'd even be much happier if Theoden could summon other Rohirrim. Another idea that you guys could play around with, is having Theoden increase the rate of collecting evenstar power points - but that might overpower Rohan
. Here's my ideal powers for Theoden:
-Mount/Dismount
-Leadership (All units around Theoden gain 100% more experience in battle, 50% armour, and 25% attack)
-Glorious Charge (Same as before)
-King's Favour (Same as before)
-Horn of Rohan (Heals targeted area and gives the units a 50% boosts in armour, attack, and speed) or Riders of Rohan (Summon 4 battalions of Rohirrim Riders) or Final Charge (Theoden gains 250% boost in Armour (espcially against pikes and arrows), 100% Attack, 15% speed for a short duration (like 30 second or something))
-Now Eowyn. In my last post I mentioned that I wanted her to become a "Sniper-like" hero. I honestly don't know what you guys could do with her, so I'm going to go with my latest idea of her being a hero-huntress..... Anyways, you guys could make her like a hero-bane. Eowyn could be one of those heroes that your opponents fear because she can do loads of damage against their monster-units and their own heroes. The only problem with this is that I can easily see her turning into a "Grima Wormtongue-cookie-cutter" only more offensive. She needs a level 10 power more than any of the other Rohan heroes. Here's my suggestion (similar to my previous suggestion for her, but modified):
-Mount/Dismount
-Smite (Can use in disguise)
-Disguise
-Shieldmaiden (can use in disguise)
-Rule-Breaker
-Basically it's a powerful assassin's strike. Only it hurts all of your opponent's heroes (like it would drain 20% of their health. It would drain more health from Nazguls) no matter where they are, if Eowyn hits a hero. If not, she just instantly kills a unit (could be from an orc-mumakil for the instant kill) with no other effects. Anyways, 85% of Eowyn's health is drained. This would be very powerful against heroes and pretty deadly to Nazguls. It would only paralyze Nazguls for 10 seconds. All other heroes would not be paralyzed. It would also be pretty deadly to the WK if you've lowered his health about 30%. This is not a ranged attack and it can only be used when she's dismounted. She can also use it in her disguise but after she uses it, her disguise is automatically deactivated.
*This might overpower Rohan. But it gives purpose to all of the heroes. Which is the one thing that Rohan's heroes lack, or atleast for me it's what they lack*Now onto hobbits. First thing's first: I honestly don't think that Bilbo needs to be in the mod. If you guys were making a "The Hobbit" mod, then it would be different. During the War of the Ring, I think that Bilbo's adventures are over. He is only responsible for the lead-up to Frodo's quest and he's only part of the lead-up to the War of the Ring.
That being said, I also think that Frodo and Sam should be level 1 (for any good alliance purchased) Inn heroes. Sure Sam loved the elves, but I don't think that it's fitting to place him in with them. If anything I'd say that you should give these guys to Arnor :S but even I don't fully agree with that. Merry (on the other-hand) should go with Rohan. And Pippin' should go with Gondor. Here are my ideas for their powers:
Frodo:
-Sting/Rock
-Elven Cloak
-Putting on the One Ring
-Light of Galadriel
-Shireling Wish (Moderate healing ability + small bonuses to attack, speed, vision, and defence)
Sam:
-Sword/Rock
-Elven Cloak
-Frying Pan/Light of Galadriel (For Campaign missions...)
-Elven Bread (Small Healing ability)
-One Last Hope (Majorly boosts Sam's attack, defence, vision, and speed.)
Pippin:
-Sword/Rock
-Elven Cloak
-Palantir (basic palantir vision)
-Ent Water (Heals targeted area and gives them a boost in vision)
-Inspiration (Increases all hero health regeneration by 5-10% - passive)
Merry:
-Sword/Rock
-Elven Cloak
-Elven Dagger (forgot the name) (Basically, an attack that always does 15% damage of a hero's health to a hero)
-Horseman's Speed (Because I know that Merry probably couldn't be programmed to mount with Eowyn, I think that he should get a speed increase to keep up with them. It would look awfully hilarious, I would think.)
-Esquire of Rohan (Gives Merry 60% armour and a 30% attack boost for 30 seconds)
Here are my ideas, what do you all think?
Edited by Scryer, 13 February 2008 - 12:19 AM.