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#741 Dalf32

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Posted 18 October 2008 - 03:41 PM

i agree taht we could stand to lose the stance button because there are hotkeys for all of the stances so that you can still use them if you need to. i believe they are d, f, and g and that they correlate to defensive, normal, and aggressive respectively.

imo the spamming of siege is part of what makes it so hard. sometimes it gets a tad out of control but im not sure that a cost increase or an upper cap would be the way to go as that limits things a bit too much for me.

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#742 Puppeteer

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Posted 18 October 2008 - 04:29 PM

i agree taht we could stand to lose the stance button because there are hotkeys for all of the stances so that you can still use them if you need to. i believe they are d, f, and g and that they correlate to defensive, normal, and aggressive respectively.

Aren't hotkeys coded to the commandbuttons though? I'm not sure...

#743 Dalf32

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Posted 18 October 2008 - 04:57 PM

im not positive what youre trying to say, but do you mean like attack-move and stop and stuff like that? because those have their own hotkeys as well (a and s respectively). or did you mean the hotkeys assigned to hero powers?

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#744 Puppeteer

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Posted 18 October 2008 - 07:57 PM

I meant the stances' hotkeys, sorry should have made that clearer. Though you could be right.

#745 Dalf32

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Posted 18 October 2008 - 09:05 PM

oh, i get what you mean now. worried that if we get rid of the physical buttons that the code will fail to work? i suppose we will have to try that out or look at the code before we can make a decision then.

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#746 Vithar-133

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Posted 19 October 2008 - 12:25 AM

i believe they are d, f, and g and that they correlate to defensive, normal, and aggressive respectively.


D - Aggressive
F - Normal
G - Defensive


At some point, to help myself remember these, I considered that 'D' is 'deadly', as an aggressive enemy would be and 'G' is 'ground' as in 'Hold you ground'. No idea if any might find that useful, but that's how I remembered it.

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#747 Gr1m

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Posted 21 October 2008 - 02:23 PM

I don't know if this is already implemented in the new release, but i'll post my suggestions, regardless.

I'd like to see a return of Saruman of Many Colours as maybe a new skin after level five or something. It irritated me to see Saruman's pure appearance turning to rags and a dishevelled appearance once he started breeding the Uruk-Hai in the movies, and imo he never looked 'pure' enough as a game model in BFME. Also, as leader of Isengard, and considering his powers in speechcraft, I found it strange he never had any leadership bonus. At all. Maybe even a debuff aura or something to lower the attack damage of anyone nearby would be fitting.

Also, maybe a version which uses the uncoloured models in skirmish mode would be neat. Looking at Gandalf with silvery blue or bright orange bits all over his robes and Shadowfax makes me die a little inside.

Edited by Gr1m, 21 October 2008 - 02:27 PM.


#748 Pasidon

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Posted 21 October 2008 - 03:46 PM

What? Tie-dyed wisards?

It would be nice for our fans who tend play the game stoned... :p

#749 {IP} Aridor

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Posted 21 October 2008 - 04:51 PM

I think a subtle FX would do the trick. Gandalf reported that it looked white at first but then as he moved it caught the light and reflected it in different colours.

#750 Vithar-133

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Posted 21 October 2008 - 09:45 PM

I don't think that there are house colours in the mod during skirmish battles.

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#751 Devon

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Posted 21 October 2008 - 11:04 PM

Only on buildings.

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#752 Gr1m

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Posted 22 October 2008 - 01:09 AM

I don't think that there are house colours in the mod during skirmish battles.


Really? Shows how much I pay attention...

...

...

*cough*

#753 Hasfusel

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Posted 22 October 2008 - 07:26 PM

It would be very nice to have a Saruman of Many Colours. Very Lore accurate.

I had an idea to implement this. Bear in mind this is quite a big idea, so this is purely experimental.
Since some factions - namely, Gondor and the Elves - are going to have a power to increase the effectiveness of some of their heroes. Perhaps each faction could have a unique power like this. The Isengard one could be called something like Servants of the White Hand. It would change Saruman to Saruman of Many Colours, giving him the FX, and all the bonuses from Saruman the White, as well as giving Heavy Armour upgrades to Uglúk, Sharkú and maybe Lúrtz or Wulf.
Each power could super-boost one magically inclined hero (Gandalf, Saruman, Galadriel, Radagast, the Witch-King, etc.) by giving them added power damage, power recharge time, and a reskin as well as giving Heavy Armour or Forged Blades along with a reskin to some other heroes. Maybe consider this, and adapt it? It would make each faction's hero tree more unique.

Another thing you could consider is this.
One thing that strikes me as slightly odd is that the Hobbits alone out of the Fellowship can use their Elven Cloaks. Didn't Aragorn, Boromir, Legolas and Gimli receive them too? Perhaps this could somehow be implemented, although having Gimli leaping out of nowhere onto an unsuspecting army does seem a little unfair, so maybe just give the models green cloaks and allow them to stealth near trees after Lvl.5, or something like that.

Also, maybe Archer heroes that are supposed to lead a certain sort of unit such as Thranduil (Mirkwood Archers), Faramir (Rangers) and King Brand (Men of Dale Archers) should recieve a passive Flaming/Silverthorn Arrows upgrade after Lvl.5. It doesn't mean that they do more damage, that already happens by default, it just means that their arrows will look the same as the units they lead, because after awhile you'll give your archers that upgrade. Consider this, and maybe adapt it?

#754 Scryer

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Posted 22 October 2008 - 08:44 PM

For your first idea, Hasfusel, I'm going to disagree with it because it would eliminate the originality of some factions' PP powers. I mean, you'd have to eliminate one 10pp power in order to include a hero boosting one. It wouldn't make each faction's hero tree more unique because you're giving the exact same power to every faction. So I fail to see how this strengthens each faction's own uniqueness.

Aragorn, Boromir, Legolas, and Gimli are strong enough as it is. Giving them added stealth seems like it would overpower them.

The archer heroes already do their own kind of damage iirc, and the damage that they put out is already pretty powerful. So I'm leaning towards a "no" to this idea for most of the archer heroes.

Edited by Scryer, 22 October 2008 - 08:46 PM.

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#755 Dalf32

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Posted 22 October 2008 - 10:31 PM

i wouldnt mind seeing the arrow thing happne assuming it doesnt change the stats or damage type but simply changes the appearance of the arrows. i would up the level they get it at though.

as for hte hero-boosting power, i agree with scryer. it really detracts from faction uniqueness to give them all the same power. having said that it could work for isengard (though its already implemented in a way for gondor).

also agree with scryer on the elven cloaks, strong enough already imo. perhaps the three hunters-summoned heros (legolas, gimli, aragorn) could get the cloaks when they are summoned using this power only. we already give them slightly different power sets (aragorn at least) so i dont really see why not. not for the normal recruited heros though.

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#756 Puppeteer

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Posted 23 October 2008 - 04:13 PM

I believe that the hobbits, being far more vertically challenged and therefore unobtrusive, would be better at using stealth. The other fellowship heroes are fine as they are.

Since some factions - namely, Gondor and the Elves - are going to have a power to increase the effectiveness of some of their heroes. Perhaps each faction could have a unique power like this.

Wee bit of a contradiction there, if every faction has it, it's no longer unique. Altered stats don't count.

#757 {IP} Aridor

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Posted 23 October 2008 - 06:18 PM

Like tainted land and forest

#758 Vithar-133

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Posted 24 October 2008 - 12:54 PM

If anything, adding an elven cloak to the models would be awesome, but looks only. Gimli didn't haven an elven cloak.

Perhaps legolas can get a any elven cloak and his white bow after a certain level. No stat changes or powers, only looks. Like other heroes' armour, I think.

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#759 Celegalad

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Posted 29 October 2008 - 01:44 PM

It would be cool if the heroes or the soldiers have the colors of the campaign.
For exemple, Glorfindel is white in the campaign, and I hate when he his blue, or orange or red.
It the same thing for the soldiers. I don't like to have Gondor soldiers with green shields or Fellbeasts with pink wings etc...
So, even if I can't play the mod, I've seen an orange Glorfindel (his clothes), and it would be very nice if we could have the colors of the campaign.
The creator of SEE did that and it's cooler without blue or pink colors on your soldiers or in anything else. You just have the colors on the mini-map and it's enough.

#760 Vithar-133

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Posted 29 October 2008 - 05:53 PM

The orange cape on Glorfindel is intentional I believe. Also, house colours are limited to buildings only.

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