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#821 Esparado87

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Posted 14 December 2008 - 09:40 PM

Hey, got some sugg. for the game here: http://www.middleear...ead.php?t=18087

I bet many things are aleredy in the game(RJROTWK), but mayby there is a game element or 2 that looks interesting... :thumbsdownsmiley:

#822 Hasfusel

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Posted 15 December 2008 - 12:38 PM

I've had this idea...
For the most part, you guys all want to get rid of CAH. I agree.
But, some people are gonna miss it; also, that means a few hero models and good powers wasted.
On top of this, some people really liked that RPG game The Third Age, and this was a chance to reel them in.
So...

Why not add a new, basic hero to each inn faction based on the existing CAHs? They're good material for the first Inn Heroes. For example: Berethor for the Gondor Inn faction, Idrial for the Elf Inn faction, Hadhod for the Dwarf Inn Faction, and then make up the others, including one for the Southern Fiefdoms. You can drop the other premade CAHs, because they were just made up for the game and no thought or detail went into them. Replace them with better ones.

#823 Puppeteer

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Posted 15 December 2008 - 05:17 PM

You mean with powers that you don't choose? That's not a very good idea... the powers are all too generic, and would just add more heroes to the current abundance of heroes. People prefer choosing & customising their heroes, not picking premade ones.

#824 Vithar-133

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Posted 15 December 2008 - 09:02 PM

I would have to honestly say that would only add more work to certain jobs that have been delayed too long. Case in point: The units and faction soundsets.

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#825 Devon

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Posted 15 December 2008 - 09:42 PM

How the hell would that affect soundsets? The heroes are already made in game anyway, they're default CaHs you can't delete.


I don't think it would be that great, just because it's not really canon and and like puppet said, people enjoy customization more than just getting the heroes, but if we did do it it certainly wouldn't add any more work or delay other things...

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#826 Hasfusel

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Posted 16 December 2008 - 09:36 AM

I personally don't care; it's just that some people (such as players of T3A) might look up with interest if you told them that their favourite characters were going to be included in the mod. On top of that, it doesn't "waste" the models and powers of CAH.
But if you do decide on this, please rethink their powers, which are downright suckish right now.

Edited by Hasfusel, 16 December 2008 - 09:37 AM.


#827 Guest_sdghdfgjf_*

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Posted 16 December 2008 - 02:29 PM

I think people can walk on the walls for a better defense

#828 Puppeteer

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Posted 16 December 2008 - 04:43 PM

So really you just want more heroes...

#829 {IP} Aridor

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Posted 16 December 2008 - 06:56 PM

As far as that walking on walls. It would be awesomely incredible if we could get a wall system like stronghold's.

#830 Vithar-133

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Posted 16 December 2008 - 10:59 PM

I think that would require alot of work. It'd be nice, though. Just not sure on how much effort would be required.


Hmm...Or perhasp the walls could upgrade like that or something....

Edited by Vithar Megilaglar, 16 December 2008 - 10:59 PM.

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#831 Hasfusel

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Posted 17 December 2008 - 11:29 AM

Yeah, they'd have to be a lot wider. I think, however, that that would defeat the purpose of the ordinary walls.

No, I don't want more heroes at all. You have just the right amount - I even think that the Dwarves have too many, what with King Brand and Prince Bard and Thorin VI and Bovril IV or whatever his name is and so on and so forth. They just seem rather generic. Their powers have no real meaning for the character, since we know nothing about the characters except a vague mention. (If it were up to me - of course, it isn't; I'm just voicing my views - I'd either cut the two new Dwarven heroes and spend a little time improving the existing ones. It seems that the Dwarves weren't supposed to have many, generic heroes, they're supposed to have a handful of strong ones.)
This is why I said that the Third Age heroes would be exclusively for the inn - too many heroes is boring. I don't really care in the end, though.

#832 shadowcreature

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Posted 20 December 2008 - 08:59 AM

has there been any talk of there being a barad-dur map?

#833 Devon

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Posted 20 December 2008 - 02:20 PM

I believe so...

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#834 Argeleb

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Posted 05 January 2009 - 07:57 AM

Have you thought to add some new voices to units? From movies or with voiceactors?
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Battles of Narnia, Lone Wolf, Rhovanion Alliance,
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#835 {IRS}Athos

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Posted 05 January 2009 - 01:03 PM

Yeah, Hama and Gamling need their own voices. :p
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#836 mike_

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Posted 05 January 2009 - 02:28 PM

Voices and sound effects are still a very big WIP. We're probably going to aim for having all factions ingame and working before going for details like that.

And I play without sound anyway (iTunes FTW), so, yeah :p

#837 Argeleb

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Posted 05 January 2009 - 07:09 PM

Okey, so maybe some day :unsure:
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RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
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#838 Hasfusel

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Posted 05 January 2009 - 07:46 PM

If I knew what kind of equipment I'd need and how to upload it, I'd gladly be a voice actor. I'm really good at that kind of thing. My impression of Gollum could frighten the life out of a small child. Some say it already did, but I say that was never proven.

Edited by Hasfusel, 05 January 2009 - 07:48 PM.


#839 mike_

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Posted 05 January 2009 - 07:56 PM

lol :unsure:


EDIT: Oh God spam post. Er.. look at my sig? :p

Edited by mike_, 05 January 2009 - 07:56 PM.


#840 Rafv Nin IV

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Posted 06 January 2009 - 12:27 AM

I would appreciate it if Bilbo Baggins didn't have identity issues :unsure:, but yeah, voice stuff is secondary, unless someone wants to donate their time especially to that.

EDIT: And on your sig, now that you've promised, you've got to deliver :p

EDIT2: And baritone is an inferior instrument, compared to, say, clari-(mofo'in)-net ;)

Edited by Ravnin IV, 06 January 2009 - 12:29 AM.

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