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#1 Phil

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Posted 22 April 2007 - 10:48 PM

I've been looking through the different game objects in Worldbuilder, trying to anticipate how modding will be. I've found this:

cnc3walls.jpg

Of course we've all seen the ugly GDI and Nod walls when playing the campaign, but I can't remember having seen the alien walls in the campaign missions. Now this can mean two things:
EALA just wanted to use them for the campaign maps like the GDI and Nod versions... or they were at some point thinking of including a wall system where each faction gets its walls, then decided not to use it but left the assets in the game. So let's hope the latter is true and we can soon mod the game in order to see some real Scrin base... complete with walls ^_^

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#2 Spikey00

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Posted 23 April 2007 - 12:11 AM

Yeah. The Scrin walls look pretty sweet.

I wish that someone would create something for us skirmishers which allows us to build walls and enhanced AI, etc...

#3 Mongoose

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Posted 23 April 2007 - 07:25 AM

Well if you look on the bones disk and watch the GDI taticas then you will see they had a buildable wall icon among meny otehr samall things that arnt presant.

Also if you look close with your keen modlers eye you can tell EA got lazy here, the GDI and NOD walls are the same model.

If i know EA well enough i think i am sae to say that there could be come coding of the walls left over in the code files, just have to wait for the editer : (

My idea on how they work is a simple one. All you do is place the wall hub then place another (lets say 6 or less wall segments away) and then your done and to expand on that you place another hug over the old existing one. Any other ideas?

Edited by Mongoose, 23 April 2007 - 12:47 PM.

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#4 Nighthawk

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Posted 23 April 2007 - 03:37 PM

There's also the civilian Sonic Walls, seen in the Scrin Campaign. They're more like the Laser Fencing from TS as the individual sections can't be targeted.
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#5 raminator

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Posted 24 April 2007 - 12:26 PM

was there not in a mission a wall that looked likes ts-gdi-walls?
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#6 Mighty BOB!

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Posted 24 April 2007 - 06:22 PM

Uh, EA officially said that they had a working wall system but cut it from the game and left the code for modders to re-implement.

Also, yes there are TS GDI walls in a few campaign maps.
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#7 Nemoricus

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Posted 24 April 2007 - 06:41 PM

Excellent, those models are good. When the modding tools are released, I'd like to see them alongside the original structures.

EA's work, right? If so, that Scrin one is perfect. I just know it is.
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#8 JEV3

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Posted 24 April 2007 - 09:05 PM

The Scrin one is awesome, but I'd give Nod a spikier wall...
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#9 Mongoose

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Posted 25 April 2007 - 06:00 AM

i'm going to be rebuilding the GDI walls.

This is good news now that i know they left the code in. i wonder what other littel goodies they left in the code.

Edited by Mongoose, 25 April 2007 - 06:01 AM.

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#10 Phil

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Posted 25 April 2007 - 09:34 AM

Yes, GDI and Nod ones suck, but my point was rather the availability of code than the assets. While making new wall models and skins may be quite some work, creating a wall-logic without the codes for it is near to impossible and will certainly result in a lot of bugs.
So if the wall system is working, I don't really care for the assets... even though the Scrin ones look cool ;)

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#11 Tsylord

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Posted 13 May 2007 - 12:36 PM

Well if you look on the bones disk and watch the GDI taticas then you will see they had a buildable wall icon among meny otehr samall things that arnt presant.

Also if you look close with your keen modlers eye you can tell EA got lazy here, the GDI and NOD walls are the same model.

If i know EA well enough i think i am sae to say that there could be come coding of the walls left over in the code files, just have to wait for the editer : (

My idea on how they work is a simple one. All you do is place the wall hub then place another (lets say 6 or less wall segments away) and then your done and to expand on that you place another hug over the old existing one. Any other ideas?

Yah, most likely like B4ME 2 wal system was.

#12 Master Windu

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Posted 13 May 2007 - 06:29 PM

I hope not, the wall system in BFME 2 plain sucked. Don't get me wrong, the assets were great, but there were so many errors and bugs in the walls in BFME2 that I ended up hating them. I hope EA has improved the wall coding, but I doubt it, especially if they cut it from the original game.
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