Walls
#1
Posted 22 April 2007 - 10:48 PM
Of course we've all seen the ugly GDI and Nod walls when playing the campaign, but I can't remember having seen the alien walls in the campaign missions. Now this can mean two things:
EALA just wanted to use them for the campaign maps like the GDI and Nod versions... or they were at some point thinking of including a wall system where each faction gets its walls, then decided not to use it but left the assets in the game. So let's hope the latter is true and we can soon mod the game in order to see some real Scrin base... complete with walls
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#2
Posted 23 April 2007 - 12:11 AM
I wish that someone would create something for us skirmishers which allows us to build walls and enhanced AI, etc...
#3
Posted 23 April 2007 - 07:25 AM
Also if you look close with your keen modlers eye you can tell EA got lazy here, the GDI and NOD walls are the same model.
If i know EA well enough i think i am sae to say that there could be come coding of the walls left over in the code files, just have to wait for the editer : (
My idea on how they work is a simple one. All you do is place the wall hub then place another (lets say 6 or less wall segments away) and then your done and to expand on that you place another hug over the old existing one. Any other ideas?
Edited by Mongoose, 23 April 2007 - 12:47 PM.
#4
Posted 23 April 2007 - 03:37 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#6
Posted 24 April 2007 - 06:22 PM
Also, yes there are TS GDI walls in a few campaign maps.
We are living in a post-common sense society.
#10
Posted 25 April 2007 - 09:34 AM
So if the wall system is working, I don't really care for the assets... even though the Scrin ones look cool
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#11
Posted 13 May 2007 - 12:36 PM
Yah, most likely like B4ME 2 wal system was.Well if you look on the bones disk and watch the GDI taticas then you will see they had a buildable wall icon among meny otehr samall things that arnt presant.
Also if you look close with your keen modlers eye you can tell EA got lazy here, the GDI and NOD walls are the same model.
If i know EA well enough i think i am sae to say that there could be come coding of the walls left over in the code files, just have to wait for the editer : (
My idea on how they work is a simple one. All you do is place the wall hub then place another (lets say 6 or less wall segments away) and then your done and to expand on that you place another hug over the old existing one. Any other ideas?
#12
Posted 13 May 2007 - 06:29 PM
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