I need some help again
#43
Posted 26 May 2007 - 09:46 PM
what other things do i need?
i have the picture extracted and it is a .dds file, i have GIMPshop and i dont know what else im going to need. any help?
Edited by Turkeyz777, 26 May 2007 - 09:50 PM.
#44
Posted 26 May 2007 - 10:01 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#45
Posted 26 May 2007 - 10:35 PM
#46
Posted 26 May 2007 - 11:02 PM
so to make it appear:
- put it as hiwitchking.dds
- or edit the witchking model or (easier) his ini codes to let him use the hiwitchkingNEW.dss texture (however, then you'd also have to edit asset.dat)
the first option is easier
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#47
Posted 27 May 2007 - 12:01 AM
Edited by Turkeyz777, 27 May 2007 - 12:23 AM.
#48
Posted 27 May 2007 - 06:30 AM
#49
Posted 27 May 2007 - 07:55 PM
#50
Posted 27 May 2007 - 11:01 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#51
Posted 29 May 2007 - 12:09 AM
i even copied the CONTROBAR:ToolTipSauronWordOfPower directly from the csf editor. what could i be doing wrong? im really not likeing how i can read Saurons word of power and have to read a MISSING: thing.
#52
Posted 29 May 2007 - 01:09 AM
Object RohanEomerSpearProjectile ReplaceModule ModuleTag_01 Draw = W3DScriptedModelDraw ModuleTag_01_Override;ModuleTag_Draw DefaultModelConditionState Model = HrdrmLance ParticleSysBone NONE HaldirExploArrowFlameTail End End End AddModule Behavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS StartsActive = Yes DeathWeapon = HaldirExploArrowWarhead End End End
#53
Posted 29 May 2007 - 02:05 AM
Fot the projectile, first name it something different so it doesn't conflict with Eomer's spear projectile. Then put the code in the file "GoodFactionSubObjects.ini" You then need to modify the code since it was originally in a map.ini file. It should now look something like this:
Object New Name Draw = W3DScriptedModelDraw ModuleTag_01;ModuleTag_Draw DefaultModelConditionState Model = HrdrmLance ParticleSysBone NONE HaldirExploArrowFlameTail End End ; *** AUDIO Parameters *** ; ***DESIGN parameters *** EditorSorting = SYSTEM ArmorSet Armor = NoArmor End VisionRange = 0.0 ; *** ENGINEERING Parameters *** KindOf = PROJECTILE Body = ActiveBody ModuleTag_02 MaxHealth = 10.0 End Behavior = DestroyDie ModuleTag_03 ;nothing End Behavior = BezierProjectileBehavior ModuleTag_04 ; To tweak a Bezier path FirstHeight = 9; Height of Bezier control points above highest intervening terrain SecondHeight = 9 FirstPercentIndent = 20%; Percentage of shot distance control points are placed SecondPercentIndent = 90% FlightPathAdjustDistPerSecond = 50 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag. (45 is default human speed) DetonateCallsKill = Yes CurveFlattenMinDist = 100.0 End Behavior = CreateObjectDie ModuleTag_06 DeathTypes = ALL ; CreationList = OCL_MordorLanceProjectileBits End Behavior = FXListDie ModuleTag_07 DeathTypes = ALL -CRUSHED -SPLATTED DeathFX = FX_SmiteHit End Behavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS StartsActive = Yes DeathWeapon = HaldirExploArrowWarhead End Geometry = Sphere GeometryIsSmall = Yes GeometryMajorRadius = 0.8 End
#56
Posted 29 May 2007 - 07:52 AM
isildur has this move where he shoots this "spear" like projectile that BLOWS up on contact with the enemies. so im not sure if i would be just copying it or making a new one. it appears to work as a spear in game but doesnt blow up. whats up with that? thanks
#59
Posted 29 May 2007 - 05:55 PM
Draw = W3DScriptedModelDraw ModuleTag_01_Override;ModuleTag_Draw DefaultModelConditionState Model = HrdrmLance ParticleSysBone NONE HaldirExploArrowFlameTail End End Behavior = FireWeaponWhenDeadBehavior ModuleTag_DIELIKETHIS StartsActive = Yes DeathWeapon = HaldirExploArrowWarhead End
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#60
Posted 29 May 2007 - 07:57 PM
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